Review: Battlefield: Bad Company 2

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Swedish developer DICE has long been the master of online warfare, their lineage of creating excellent multiplayer experiences extending back to 2002’s Battlefield 1942. Even though DICE has a bunch of award winning frag-fests tucked under their caps, their games have always lacked a solo outing outside of throwing a bunch of computer-controlled grunts at someone and calling it “single-player”. DICE’s first foray into the setup of a solitary campaign came with 2007’s Bad Company, the second DICE game on current generation consoles and the first one with a single player portion.

The tone of the game was humorous, and it wedged the story into the huge open maps that the series is known for. The multiplayer was lauded, but then again, that’s a given with DICE. What Bad Company did prove is that they can make single players games, but it was in need of some refinement. Two years later, we’ve got a sequel and it aims to take back the crown of “First Person Shooter King”. What did DICE do differently this time around?
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GamerSushi Asks: Games You Miss?

Final Fantasy 13I just spent a whole weekend in Austin, Texas for South By Southwest Interactive, the glorious tech and social media festival. I got to experience a whole lot of awesome things like hanging with some folks from Revision3, Burnie Burns from RoosterTeeth, and fans of Web Zeroes.

However, one thing I didn’t get a lot of: video games. As much fun as I ended up having, whenever I’m separated from gaming for a few days or more I start to go a little nuts. All weekend long, I couldn’t stop thinking about Battlefield: Bad Company 2’s sweet multiplayer and Final Fantasy 13. Despite its opening story issues and inherent Japanese-ness, Final Fantasy 13 is still tickling at a bone that doesn’t get tickled too often these days. I’m not sure what it is, but even though I had some complaints about the opening chapters, I keep finding myself drawn back to it.

So, what games do you guys start to miss when you have to get away from gaming for too long? What are you playing right now?


Brink Trailer Wants to Catch You Rolling

Brink is a title I’ve had my eye on for quite a while, but there’s been surprisingly few trailers for the upcoming First Person Shooter/free-running game. It’s got all the things I love about current generation shooters: persistent stats, customizable characters, and co-op. The game features something called SMART, which stands for Smooth Movement Across Random Terrain. Check out an example of that in the trailer:

It looks like pre-rendered stuff, but it’s a good example of the game’s art direction. Does this pique your interest? If you do pick it up, which platform will it be for?


Introducing: PlayStation Move

PlayStation MoveEver since Nintendo dropped trou on the video game industry with its motion control system, and then consequently made a metric crapload of money, it was only a matter of time before the other boys followed suit. We all knew that Project Natal from Microsoft was worming its way into our homes sometime soon, but there had been little development from Sony’s side of the ring.

Well, the gloves are now off. It seems that Sony has officially announced PlayStation Move, its new motion control device that is totally not a Wii-mote, as indicated by that strange blue ball on the end. Anyway, VG247 has a list of all the PS Move news you could shake a stick at, so I’d recommend checking that out if you want in on all the dirty details. The more interesting pieces of information include the fact that 20 first party titles are going to support PS Move when it launches this holiday, and that the device will be bundled with the EyeToy for a measly $100 bones.

So, what do you guys think of the PS Move? Go!

Source- VG247


Review: Assassin’s Creed II DLC Twofer

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Since my own personal game of the year 2009 has seen some extra content be released in this very packed first quarter, I felt it was my duty to plunge back into Assassin’s Creed II feet first and see if the DLC could stand up to my amazing reception of the original game. I’ve had an opportunity to finish it off, so let’s head right in.

If you’re unfamiliar with Assassin’s Creed II, I’ll do a quick recap of the premise to bring you up to speed. During the course of gameplay, your character is forced to skip replaying a few years of Ezio’s life due to error in the Animus, a machine used to relive memories of ancestors past. The downloadable content restores the damaged memories, and that’s where the expanded missions take place. Both content packs have been released already for fewer than five dollars and are included with the PC version, if you can actually get past Ubisoft’s DRM measures. Some people have complained about the fact that Ubisoft is charging for cut story content, but I feel that AC2 is complete enough as it is, and anything else they deign to add to it is fine with me. But how well do the two memories fit in with the overall experience?
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Modern Warfare 2 Machinima: No Russian

I am a man who has an affinity for some mighty fine machinima from time to time. That’s why I’ve taken a liking to a cool new video by YouTube user Michael Barnes, who has produced a new Modern Warfare 2 machinima titled No Russian.

The video is basically a re-telling of Modern Warfare 2’s plot, with different camera angles and what looks to be some sick as hell settings on his video card. I honestly don’t remember Modern Warfare 2 looking this good, but I really like what he’s done and how he’s cut everything together. Impressive stuff, I must say. Anyway, give it a watch and revel. That’s an order.

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Review: Heavy Rain

Heavy RainIn these parts and others, there is often the discussion of video games as a storytelling medium, and how it fares compared to its brethren such as films, books and the like. More often than not, gamers expect video game stories to be an afterthought, a means to an end, with the “end” being a fun game with engaging gameplay. The story simply serves as the vehicle by which you move from Level 1 to Level 2, the reason you are shooting/whipping/jumping to your next goal.

Quantic Dreams’ flagship title, Heavy Rain, promises something different. On the heels of the well received Indigo Prophecy from 2005, the studio set out to top their original interactive storytelling with a tale more realistic, lifelike and ultimately emotionally engrossing. So, how does the PS3 exclusive fare in this regard? Does it change the way we experience a story in this medium with all of the weight of a towering thunderhead? Or is it simply, and I can’t resist this awful pun, a light drizzle? Ahem. Let’s move on.
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Anthony Got A 360! Post Your Gamertag Here To Pwn Him!

Well, I have joined the darkside and can now spew profanities with all the little 12 year olds out there on Xbox Live. So I thought it would be a good time for everyone to repost your PSN and Xbox Live gamertags and any games that you play online that your fellow GamerSushi folk can join you on. I currently just have Halo 3, but will be renting all the other good games, so add me and I am sure we can hook up at some point.

Post your IDs and games below. Here are mine:

Xbox Live: Edgewalker81

PSN: Starkiller81


Activision Goes All Order 66 on Infinity Ward

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Almost five months after releasing Call of Duty: Modern Warfare 2, a smash hit with sales numbering in excess of a billion dollars, a wave of shady goings-on and innuendo has blanketed Infinity Ward, resulting in the layoffs of two senior members, namely Vince Zampella and Jason West. For those who are unfamiliar with the pair, these two are the head honchos at Infinity Ward, so these are some startling developments indeed.

It all started yesterday with IW’s bosses heading for a meeting with Activision CEO Bobby Kotick. Zampella and West went MIA after the meeting and a bunch of “bouncer”-types showed up outside the IW offices creating a “tense situation”. Although the security personnel would not disclose why they had rolled up on IW’s office building, this did not stop the internet’s unofficial band of sleuths from digging through Linked-In, a job-history database. Vince Zampella has changed his profile to reflect his new employment status with his tenure as Infinity Ward’s CEO clearly represented in the past tense.
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Anthony’s Super-Mega-Ultra-Extreme-Love Letter to Final Fantasy XIII

On March 9th, in the year two thousand and ten A.D., Square Enix (BOW YOUR HEAD IN REVERENCE, DOGS!) will finally unveil, for the first time in North America…

Final.

Fantasy.

XIII.

(Please exhale now)

So it has come to this. After years of waiting, years of sitting in front of a television, playing countless games not named Final Fantasy, it is time. Glory be to the gods, for they have deigned to shine their light upon us mere gaming mortals.

To give you an idea how much I love this series, allow me reveal a secret, something I have never revealed to anyone, except those that didn’t cover their ears and run away screaming from me: This is the only game that matters to me.

You read that right. This is the reason I upgraded to the new console generation. This is what keeps me playing games. Every single game I have played on the PS3, Wii or 360 has simply been a distraction to get me to this game. Grand Theft Auto 4, Fallout 3, Resident Evil 5 (Cover your eyes, Eddy)… all of them nothing more than obstacles on my way to the prize. I have been killing time for four long years and it’s almost over. Now time kills me. Wait, that’s not right…

Now, some of you may be asking what is so special about this particular Final Fantasy that has generated this kind of psychotic episode.

The answer?

Not a damn thing.

HD graphics? I still have an SDTV. (By the way: if I can’t read the text on my TV, I am going to throw my old TV out and go to the store THAT VERY MINUTE and buy an HDTV. I have already warned all loved ones and relatives about flying TVs on March 9th.)

Trophies? Not a factor. (Although, if one game could ever make me grind for all of them, it’s this one.)

The story? I am interested, but it’s not a compelling reason for me.

No, the reason I am so eager to play this Final Fantasy is because of one reason and only one reason: It’s the next one.

It’s two words (hint: Final Fantasy), followed by a number. No long and insane subtitle. No number, a dash and then another number to denote an actual sequel. Just a new world, new battle system and all new experience.

No other game series has as much change from one entry to the next. The difference between God of War and God of War 3 is not drastic. Even Mass Effect 2, which threw out many RPG elements, is merely a streamlined and highly refined version of the first game.

Only Final Fantasy does this with each sequel.

Not even highly disturbing rumblings from those that have played it can dampen my blind enthusiasm. No traditional towns? No problem! Maneuvering through Mass Effect’s gigantic Citadel is tiresome. Town exploring was always more fun in 2-D for me anyway.

Mostly linear? I am mostly ok with that. Final Fantasy X was very linear and all Final Fantasy games open up late in the game.

There is nothing anyone can tell me that could possible ruin this for…excuse me? It’s COMING OUT ON THE 360??? WTF, Square Enix! How can you do this to your loyal Nintendo Sony fanbase?? Oh, but it has multiple disks? And the graphics are noticeable worse? HAHAHAHA! So that means they will have to get off their fat asses once over 15 hours or so to see more slightly less than optimal graphics? Well, I guess I can live with that.

So on March 9th, when I get off from work and go to pick up my copy, say a little prayer for me. Because no Final Fantasy has ever disappointed me and if this is the first, I will have shamed my family with this sycophantic diatribe and hari-kari will be the only option left.

Until then…I guess I will just play Mass Effect (which is awesome).

You spoony bards.