Batman: Arkham City has Beautiful Screen Shots

batman arkham city
Consider us blessed, fellow gamers, as some kind soul has posted screen shots for RockSteady Studio’s upcoming Batman: Arkham Asylum follow-up Arkham City. I don’t know what they’ve done to the engine this time around, but the screens are looking really good. If I had to guess, I’d say this is a capture from the PC version of the game running on a super-beefy rig, but with still images this good, I’m not complaining. The new pictures also give us a look at the redesigned Harley Quinn, Two-Face and a, I’m almost ashamed to say it, very sexy Catwoman. More delicious Bat-Screens after the jump! More »


The Digital Future?

PSN LogoA new development over the last few years for the gaming industry has been the advent of digital distribution on a large scale basis, beyond just downloadable bonuses. Through platforms such as Steam, XBox Live and PSN, games are being delivered to us entirely differently than they were even just a short decade ago. So what is the next decade going to bring?

Back in 2006, former Sony exec Phil Harrison was quoted as saying that he would be surprised if the PS4, the next iteration of the Sony black box, would have a physical disc drive at all. That comment caused some interesting conversations in its wake, but current Sony exec Kaz Hirai has recently weighed in on the matter as well. In an interview with MCV, Hirai had this to say:

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope… There’s always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

I know that there are differing opinions on this issue out there. On the one hand, the idea of an all digital future at some nebulous point down the technology timeline is an exciting prospect, with instant access to all forms of entertainment. On the other hand, there is a part of me that likes physical copies of everything I own. To prove that I, you know, do in fact own it. There’s also the risk of things like the recent debacle with the PSP Go, where adopters of hardware without physical disc drives run the possibility of getting screwed.

So what do you guys think? Are you looking forward to an all digital future? Or do you prefer to keep a physical copy of what you own? I think this question is already answered in many ways for PC users who download via Steam, but go ahead and jump in anyway. Would you do this for all of your entertainment, based on your experience with Steam? Go!

Source- MCV


Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)


Two Years of GamerSushi

portal-cakeThere’s an old saw that I think we all know that goes “time flies when you’re having fun”, and I can’t think of anything more fun than video games. Seriously, it’s hard to believe that it’s been two years since GamerSushi started, because it doesn’t seem like it’s been that long. Granted, I’ve only been posting on the site since last year, starting with the Battlefield 1943 PC delay, but I was commenting on the site before that.

I’m sure most of us came here from Smooth Few Films, but I don’t think that any of us could have predicted the cool community that would have grown around a few dudes talking about games. Honestly, this site has had some of the best discussion on the theory around gaming that I can think of, mostly because we take the time to read each others thoughts and we don’t get buried in a sea of fanboy-centric comments. We may disagree at times, but we’re all united in a love of gaming.

So, thanks to you guys for sticking around for two years, and thanks to Eddy, Nick, Jeff and Anthony for starting this website and keeping it going. It’s been an awesome ride so far, and there are definitely cool things on the horizon!

What about you guys? Any awesome discussions you remember, or a post that you really liked? Keep in mind that this is our birthday, so you’re allowed to shower us with praise.


Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core


Rumor: Brad Pitt, Meet John Marston

Brad Pitt Jesse James

For the last several months, Red Dead Redemption has been the buzz of the gaming world, and rightfully so, in my opinion. I thought the game was artfully made, and it’s going to be one of those titles that I get nostalgic for in years to come. It was both critically and commercially acclaimed, and stands as one of the best selling games of this year.

It’s no surprise, then, that a Hollywood adaptation is being considered. After all, with no space marines or alien invasions to simulate, it seems that the game could quite easily make a big screen transition. What is a surprise, however, is the newest rumor for who is being considered for leading man John Marston: Brad Pitt. I can’t say that Brad Pitt would be my first choice for the role, but then again I’ve never seen the Assassination of Jesse James by the Coward Robert Ford, which is supposedly a wonderful western.

Beyond that, I’m not sure I’d love to see a Red Dead Redemption movie. I’m not trying to be a downer or anything, and I’m not saying it couldn’t be good… It just seems like one of those titles that is so immersive and already cinematic enough in its own right that stripping it down to a 2 hour snapshot of the experience wouldn’t hold the same kind of impact.

My inconsequential opinion about a random rumor aside, what do you guys think? Could Tyler Durden make a good John Marston? Do you have any other suggestions? What would you think of a Red Dead Redemption movie? Go!

Source – Showbiz Spy


GamerSushi Asks: What Are You Playing?

Tomb Raider Guardian of LightIt’s been a few weeks since we’ve asked you all how your gaming minutes are being spent, so I thought we were about due for another helping of “What Are You Playing?”

For me, I’m trying to get through a little bit of the dreaded gaming backlog and all of its horrors, but I keep getting interrupted by Lara Croft and the Guardian of Light, which I am completely in love with at the moment. If you’re unaware, it just released on Xbox Live Arcade last week, and is due out on the PC and PS3 next month.

I’ve never been a fan of the Tomb Raider series, but what they’ve done in this game is turn it into more of a top-down co-op Diablo style game, complete with puzzles, platforms and loot. It’s almost like Diablo meets Resident Evil 5, if that makes any sense at all. While the game doesn’t have online co-op at the moment, it will when it hits other systems in September. I’ve been playing the co-op locally with my brother, and we’re having a blast solving puzzles and doing the platforming. I can honestly say it’s already one of my favorite co-op experiences of this gen. If that’s not a glowing recommendation, I don’t know what is.

In addition, I recently completed Alpha Protocol, am moving to 3D Dot Game Heroes next, and hope to tackle Crackdown 2 before Halo: Reach drops on September 14th. Whew. Anyway, now it’s your turn. What are you playing? Go!


GamerSushi Asks: Leaks and Spoilers

modern warfare 2It’s a sad fact, but the early theft of video games is becoming more and more common in the industry. Giant games such as Modern Warfare 2 and Halo: Reach are being picked apart and distributed far ahead of their street dates, with spoilers running rampant. For example, Modern Warfare 2′s “No Russian” level was leaked about a month in advance of people getting hold of the game, and many argued that the reveal of such a controversial mission spoiled the plot. Even larger gaming sites got in on the leak, making such videos a front-page deal, drawing even more attention.

So, we have a question for you, the community. When video games break their street date either through piracy or simple error, do you actively go hunting for spoilers? If you’re the sort of person who likes to stay pure, does it irk you to see gaming websites posting videos that give away elements of the game?


New DeathSpank Dropping in September

DeathSpank 2

Some developers take years to pump out a sequel, but we gamers are an impatient folk. We want it now, and Hothead Games is happy to oblige. Although the original DeathSpank only came out last month, September 21 sees the release of the sequel on the PlayStation network, followed by the X-Box LIVE Arcade version the next day. DeathSpank: Thongs of Virtue is going to be about 50% longer than the original, which wasn’t that short to begin with (around 15 to 20 hours). The main difference in Thongs of Virtue is that the puzzle and questing aspects will be more pronounced, but the hack and slash combat that defined the original will still be present.

Since DeathSpank is the brainchild of Monkey Island creator Ron Gilbert, gamers should expect more of the same hilarity that permeated the first game. Indeed, the point of Thongs of Virtue is to destroy magical undergarments that are possessing their wearers. Unfortunately, the short time span between the two games means that Thongs of Virtue won’t address any of the issues that were raised with the first title meaning that online co-op is still out. However, DeathSpank’s wizard friend returns for local co-op, along with Steve the Ninja. This new game will also feature a variety of exotic weapons, such as guns.

What do you guys think about this quick sequel turn around? Is it even worth putting something out if you can’t fix the complaints about the original? True, they were few and far between, with online co-op being the major sticking point, but I would have liked to see that included. Let us know!

Source and Image – Kotaku


Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.