While Naughty Dog might be more well known for the Uncharted series when this generation is said and done, the buzz that surrounded The Last of Us before release was monumental.
Having journeyed across the fungus-infected zombie plagued United States of America, Anthony and Mitch are tackling The Last of Us in a dual review. Or will it be more of a duel review? Continue reading Review: The Last of Us
One of my most anticipated games of the year, Company of Heroes 2, is finally out, and it’s being met with some pretty good review. Well, the number at the end of the review is good, but if you actually read the review, it paints quite a different picture.
Despite the praise heaped upon the multiplayer of Company of Heroes 2, and the new Theater of War missions which work a lot like an RTS version of Modern Warfare 2’s Spec Ops mode, a lot of criticism is heaped on the campaign. I can’t quite speak on CoH 2’s campaign yet, but I find it odd that a review would focus on the negative aspects of a game and then spend a little bit of time talking about the good parts and give it a pretty good score. Check out the reviews below:
Now, I don’t want to seem like I’m criticizing, but if I’m going to give a game a high score I’d list the good things in detail instead of the bad parts. I’m still looking forward to trying out some Company of Heroes 2, but what about you guys? What do you think about these reviews? Are you going to give CoH 2 a try?
As part of our summer schedule, I’m happy to bring you guys a new edition of What We’re Playing. Like I imagine many of you guys are doing, I’ve been diving headlong into an ancient backlog for the time being, partly because there’s a break of game releases (besides the Last of Us, of course) and partly because I’m preparing to auction off a few items in preparation of new console releases. Next up on my list: Final Fantasy VI.
The most interesting thing that I’ve been experiencing in Final Fantasy VI at the moment is how great the illusion of freedom actually is, for a game so old. For any of you that are unaware, a critical moment comes halfway through the story that results in the destruction of the world, rearranging/reshaping it and scattering your party members far and wide. Once you resume control, you can go after them in almost any order, or go tackle some of the game’s many sidequests, or just go face Kefka in his mighty tower. Continue reading Enjoying the Freedom in Final Fantasy VI
Giving the Internet an ego boost it did not need, Microsoft reversed their controversial polices regarding DRM and always-online as it pertains to the Xbox One, their next-gen console scheduled for release in November of this year.
Giant Bomb reported that multiple sources were suggesting that Microsoft was poised to do the mother of all walkbacks and fundamentally change their approach to used games, DRM and online requirements for the Xbox One. Shortly after that, Microsoft did in fact reveal the changes, which are highlighted below:
The Xbox One does not need to be online at all with the exception of a one-time initialization during set-up.
The Xbox One will not be required to check-in online every 24 hours.
Disc based games will be played from the discs, the same as with the Xbox 360. Installing the game is no longer required.
All downloaded games will function the same when online or offline
No additional restrictions on trading games or lending discs
Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.
For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.
It’s the Season Finale of The GamerSushi Show! At the end of this season of the podcast, we talk about E3 2013: the press conferences, the games, and how we felt about the whole thing!
All five of us assembled like some sort of giant robot or mighty super-hero team, so it’s a pretty great cast. Unfortunately I had to duck out early thanks to work things coming up, but the guys brought it home in grand style.
So, you know the deal. Listen, rate, and eagerly await our return in September (or August, if Saint’s Row 4 has anything to say about it).
Kickstarter is something that isn’t going to go away any time soon, what with the massive success that so many games have seen on that service.
While Kickstarter may have worn out its welcome with me personally, there are some cool projects that have come through, like Double Fine’s two games, Broken Age and Massive Chalice, or FTL.
As awareness about Kickstarter has grown, there have been some massive funding undertakings, so I think it’s probable that at least a couple of Sushians out there have Kickstarted something. So, what have you put your money towards? Anything you regret Kickstarting now?
E3 has come and the Big 3 have shown us what they have in store for us over the coming months. There has been so much news, updates, retractions, clarifications and denials that it is kind of hard to keep track of everything. Still, this has been an eventful E3, one where the details of two new consoles were revealed, where fanboys waged war and where Nintendo did whatever it is they do. Microsoft brought the games, Sony brought the Internet to its feet and Nintendo brought its beloved franchises.
So now that we have a clearer picture of what Microsoft and Sony are going to do with their next gen systems, it only makes sense to take a poll of our loyal readers and find out where your current desires lie. A lot can change between now and release but it seems reasonable to assume that some of you have made up your minds. So tell us in the poll below which system you plan on doing your gaming in the near future. Please leave the reasons for your vote in the comments!
You guys probably knew this was coming, but after Battlefield 4’s strong showing at the EA press conference yesterday, there’s no way I could pass up sharing this.
DICE showed off a 64-player Conquest mode match on a map based in Shanghai, displaying the revamped Commander mode (which you can do through a tablet as well as in-game), Levolution, and a few things besides. While the gameplay is live, the players are quite obviously following a script, but overall it’s a great trailer. Have a watch!
So yeah, consider me super impressed by Battlefield 4! EA had a great press conference, even if they did spend a little too long on sports (which I understand, even if it’s the genre of games I find the least interesting). What do you guys think of Battlefield 4’s multiplayer? Looking good?
Now that Microsoft has sounded off this morning, it’s time for Sony to jump in with their own version of what the next generation of video gaming should look like. As these things tend to go, the conference had its share of highs, lows, hyperbole, hype and exciting moments. But most of all, some shots fired at Microsoft.
Well gents and ladies, E3 is here, which of course means one thing: time for press conferences! The big gaming show is about the only time of the year that I get excited to listen to executives throw a bunch of scripted marketing speak at me, since it (sometimes) means I’ll get to look at some new games — and, if it’s a really good year, maybe some new tech and a few new IPs as well.
E3 2013 is right around the corner (seriously, it’s on Monday!) so it’s time to bust out those E3 predictions! Gaming yearly extravaganza always seems to sneak up on us, even when we know exactly when it’s coming.
So! What do you think is going to happen at E3? What are you looking for out of the press conferences? Of the big two, since Nintendo is skipping E3 this year, who do you think will come out on top? Will EA announce SimCity 2? Go!
Man oh man, if there’s one game for the rest of this year that might be able to topple BioShock Infinite off of its lofty perch, it’s The Last of Us. Sure, everybody might have their own personal Game of the Year (come on, Battlefield 4), but I predict that those two giants will be slugging it out for that prestigious award come December.
What makes me say that, you ask? Well, in case you missed it yesterday, the review embargo for Naughty Dog’s fungal-fueled post-apocalyptic title lifted and there are some fantastic reviews out there. Here’s a round-up of what some outlets are saying about it:
Pretty much unanimous across the board, except for Polygon’s review which highlights a few inconsistencies with the shooting mechanics. The multiplayer is of particular interest to me, especially considering I kind of forgot that The Last of Us even had this mode.
The game is out next Friday, so what do you guys think about these reviews? Are you getting excited?
If you’ve played many games on an iPhone or iPad, you’ve probably spent a little time in Game Center, Apple’s achievement and score tracking app. If you did, you may have noticed that the public leaderboards for most iOS games are almost entirely full of impossibly fake scores at the very top. I’d always hoped that there weren’t actually people with enough free time to make it to level 10,000 in Infinity Blade II, and this article at Edge confirms my suspicion. Apparently leaderboard hacking is incredibly common in iOS games, and it’s oftentimes perpetrated by teenagers playing around with programming.
If you think about it, it makes sense. A lot of iOS games were created by very small developers who don’t have much time to spend policing bogus scores on the global leaderboard. I’m occasionally interested in seeing where I stand on a big leaderboard, but most of the time I only really care how I’m doing in relation to people I actually know. In the big scheme of things, bogus scores on the global leaderboards don’t have much impact on my use of the app. They’re just an oddity I’ve always been curious about.
My favorite quote in the article comes from Terry Cavanaugh, developer of the punishingly difficult Super Hexagon:
“If it was really quite difficult to hack, then I could understand it,” says Cavanagh. “But it is so easy that a kid could do it. Maybe [the person] wants to pose as an elite hacker, saying, ‘Oh look what I was able to do,’ but even to hackers that must look pretty pathetic, because there is no protection in the game… If somebody wants to set a fake score on the leaderboard, it’s just kind of an embarrassing thing for them, really. It’s just so shameful; I feel like by deleting it I’m covering up just how awful they are.”
When it comes down to it, iOS games will probably never be a big deal in the world of eSports, where leaderboard scores actually matter, so for now the hackers seem to be doing it just for the hell of it. It’s fascinating the things you learn about people on the internet.