No bones about it, the pace around here has been mighty slow. As Summer came to a close, plans to get the GamerSushi Show and the website back on track were talked about, but never materialized. Unfortunately our lives have changed quite a bit in the past few months meaning that we don’t have nearly as much time to dedicate to GamerSushi as we’d like.
The crew are still emailing regularly and playing games (we did our first Vault of Glass run in Destiny this past Saturday!) so there’s no need to worry about a falling out. We’re simply stepping back from regular GS contributions. Plans are in the works to make a send-off podcast so you can get one more hit of TGS.
Sorry about the radio silence, but we’ve been trying to figure out what to do with GamerSushi since our Summer break and nothing has really stuck. If things change we’ll let you know but for now we’re letting GamerSushi rest for a bit.
Like many of you, I’ve been playing Destiny since it dropped on September 9. I hit the level cap of 20 about a week after release and I floundered for a bit wondering how to progress. Bungie doesn’t do a good job of explaining Destiny’s post-20 game outside of vague terms, so I put together a guide for how you can increase your Light and earn Legendary and Exotic gear. I’ve tried to be thorough and explain or remove as much of the jargon as I could. If you have any tips, please add them in the comments!
Today is the day, Sushians! This is the day we step into Bungie’s brave new world and plumb the depths of Destiny for sweet loot.
Since Destiny is coming out on a fair number of consoles, I thought it would be a good idea to do a classic GamerSushi Roll Call! What system are you playing Destiny on? What class are you going to go with?
Personally I was leaning Titan for a while, but I made an eleventh-hour decision to roll a Warlock based on that classes’ level 15 healing and buffing ability which sounds like it will come in handy. Also, space magic and trench coats.
But what about you? How are you planning on playing Destiny?
Super Smash Bros. for the 3DS (and Wii U!) is quickly approaching and like past versions of the games the famous music from each of the franchises represented will be lovingly updated for your listening pleasure.
While I wouldn’t get my hopes up for an official soundtrack, you can still listen to the music from the 3DS version when you’re not playing thanks to “Play in Sleep” mode. With this mode, you can listen to the game’s music while the 3DS is asleep, utilizing the L and R buttons to skip tracks. In addition to that, Smash Run will have a customizable soundtrack so you can choose which tunes you want to hear when you play that mode. As an added bonus, you can listen to some tracks from the game on the Smash Bros. website right now, with more to come!
I used to have a lot of the songs from Super Smash Bros. Melee on my an old playlist, so I’m thrilled that I’ll be able to use my 3DS to listen to the game’s soundtrack when I’m not playing it if I want. Super Smash Bros. is equal parts a fun fighter and a love-letter to every series involved and the music is no exception. This is a really killer idea, and I hope more games follow suit in the future.
16 Jul 2014 | Posted by Mitch | Comments Off on Battlefield 4 Dragon’s Teeth Expansion is the Only DLC I’ll Ever Need
Yes, my legendary love/hate affair with Battlefield 4 continues. The newest installment of this on-going saga has to do with Dragon’s Teeth, the latest expansion pack that dropped yesterday for Premium members.
An infantry-focused map pack taking place in urban settings in several Asian cities, Dragon’s Teeth removes a lot of the things I don’t like about Battlefield 4, such as almost every type of vehicle, but leaves in all the sweet on-foot action you can handle. The maps are somewhere between the regular size for BF4 maps and the cramped Close Quarters DLC for Battlefield 3, meaning that a lot of the running and dying between objectives has been removed.
Over the weekend I put a decent amount of time into Sniper Elite 3, Rebellion’s latest foray into the realm of shooting a lot of Nazis (and Italian soldiers!) in the face and testicles in slow motion, and I have to say I’m digging it quite a bit.
I’d describe Sniper Elite 3 as a “rough diamond” of sorts. The folks at Rebellion have done a great job of making a fun stealth title and if you like sniping then this is definitely the game for you. Just be aware that there are a few hiccups that might detract from your experience.
4 Jul 2014 | Posted by Mitch | Comments Off on Celebrate the Fourth of July With a Battlefield 4 CTE Easter Egg
I don’t need to remind you what today is because I think we all know. It’s three days after Canada Day!
Naw, just kidding: it’s Independence Day, the day where the USA celebrates their victory over the British and their freedom from the monarchy which is a feat they accomplished all by themselves and not with the help of the French, no sir.
To commemorate this occasion, the team at DICE LA who are behind the Battlefield 4 Community Test Environment (CTE), which has fixed more bugs in BF4 in a few months than DICE proper fixed in almost eight, added a very special easter egg in their most recent patch. Professional Battlefield 4 sleuth JackFrags (who found the Megalodon in Naval Strike as well) shows off the Fourth of July celebrations added to the map Dawnbreaker:
Pretty cool little Easter Egg from DICE LA in the Battlefield 4 CTE there, I must say. I think the CTE has done great things for Battlefield 4, the “netcode” update being chief among them. I signed up for CTE but haven’t had a chance to try it yet. I hope all of our American Sushians have an excellent Fourth of July!
I’ve got this new sort of addiction in my life. I’m not sure if there’s medical terminology for a full-obsession with a 6 year old game from two gens ago, but hey, I’ve got it apparently. After years of hearing about the excellence of Persona 4, I decided to finally give it a try on my PS Vita in the form of Persona 4 Golden, an updated version that is an almost perfect handheld experience.
So what makes this game so great? There are a number of things, not the least of which happens to be just how damn Japanese the whole thing is. For those that aren’t aware, P4G is an RPG that centers around a high school murder mystery. So, yeah. It’s different.
2014 is half-over, which means that the time is nigh to reflect on the last six months of new games. We saw some current-gen only titles drop along with a 3DS title that sought to reclaim the JRPG crown, a couple of big MMORPG releases and a game that actually made people want to buy a Wii U.
As you can probably suss out from the preceding sentence, my favorite game so far this year is Mario Kart 8. I wrote a bit about the sheer joy that playing the newest Mario Kart can bring you and I’ve yet to even dip my toes into the online mode. It even has a rather forward thinking feature for a Nintendo product in Mario Kart TV, which allows players to slice up clips of their races and upload it to YouTube, which brought us the famous Luigi Death Stare. Some might not like the serious downgrade that the Battle Mode received, but the N64 implementation of that was always the best for me and I haven’t played that mode sense.
We still have six game-packed months to go and my front-runner for Game of the Year will most likely change when 2014 is done and dusted. Even so, I’d like to know what your game of the half-year is. What games do you think will knock it off in the latter half of 2014?
Hello Games’ No Man’s Sky was the surprise hit of Sony’s E3 2014 press conference with its dinosaurs and its X-Wings and its interplanetary travel. Despite its appealing aesthetics and the way it effortlessly taps into some section of my brain that has formulated the perfect game but could never define it before now, I can’t shake this feeling that I don’t really understand No Man’s Sky.
On a basic level, I get that you’re exploring the universe, charting the unknown and discovering new species and ships. Hello Games has been purposefully tight-lipped about their game, however, only dolling out small nuggets of information. Just enough to string you along, but not enough so that you know everything going in.
Ever since I watched the 30 minute Metal Gear Solid V: The Phantom Pain E3 gameplay demo, I’ve been on kind of a Metal Gear Solid kick. I’m interested in Ground Zeroes, the prequel of sorts to TPP, and even though I understand the game has a lot more content than it appears to have at first glance, this speedrunner beating Metal Gear Solid V: Ground Zeroes in less than four minutes with an S rank kind of belies that.
He has an almost perfect run and relies pretty heavily on the Reflex mode, but it’s still damn entertaining to watch.
With the Steam Sale in full swing and the hot summer weather outside, there’s no better reason to stay inside and play some video games!
In this somewhat regular post series, we ask you guys a pretty simple question: what have you been playing?
Personally I’ve been moseying my way through Watch Dogs. Originally I started off doing all of the side quests but as the game has dragged on (I’m at the last mission of Act 3) I’ve kind of given up on that and am devoted to getting through the story as quickly as possible. Other than that I’ve been playing Pikmin 3, the free game I got from Mario Kart 8. It’s very fun with the gamepad, but also kind of hard, which I didn’t expect.
Other than that I hope to tackle Sniper Elite 3’s co-op, Company of Heroes 2’s Western Front Armies expansion and the Payday 2 Big Bank Heist. What’s on your plate?
20 Jun 2014 | Posted by Mitch | Comments Off on Check Out 30 Minutes of Metal Gear Solid V: The Phantom Pain Gameplay
I know, we were all pretty down about Hideo Kojima’s latest foray into the ever-retconned mess of the Metal Gear Solid universe when we discussed the E3 2014 trailer in our most recent podcast, but this 30 minute gameplay demo of The Phantom Pain has me intrigued. There’s no uncomfortable sexual torture or ash-smearing, just Big Boss being a fricking bad-ass and infiltrating a Russian outpost to search for intel. As a bonus, we also get a glimpse of Mother Base, which, if memory serves, wasn’t an actual location in Peace Walker. The gameplay demo starts at around 41 minutes into the show, but I suppose you can watch the rest of it if you happen to understand Japanese. Don’t worry, the demo is narrated in English.
It looks like Kojima Productions have made a lot of really smart updates to the formula of Metal Gear Solid. While the “iDroid” is a little out of place for the mid-80s (which is when TPP takes place) it allows you to tackle the open world in a variety of ways thanks to waypoints and soldier-tagging. Also, Fulton-ing sheep looks hilarious. So, did this pique anyone’s interest?
I’ve had this weird sort of fascination with Destiny ever since Bungie first released news about it. There’s one part of me that feels a tinge of regret whenever I see it in motion, knowing that I could have been involved with it in some way (a job opportunity that ultimately didn’t pan out for me). Another part of me has moved on from multiplayer games almost entirely—other priorities have taken precedence in my life, including family, writing and friends. And even though videos of the game in motion never quite thrilled me, there was something about the game that I found intriguing.
Over the weekend I put a few hours into the Battlefield: Hardline beta on the PC and, despite all the misgivings I had going into it I actually had a good time. The game is still several months out from release (Battlefield: Hardline comes out October 21) so having a honest to goodness beta instead of marketing tool disguised as one scored EA/Visceral some points. The Battlefield: Hardline beta only features one map (High Tension) and two modes (Blood Money and Heist) and a small selection of guns and gadgets but the infantry-focused combat might have won me over.