After months of waiting, Bungie is dropping a sizable content update for Destiny next week in the form of the April Update which features a new Strike and updated Taken versions of the Winter’s Run Strike and the Prison of Elders. It also brings in new armor, gear, some customization for said armor and gear in the form of “Chroma” and a Light level increase to 335 (from 320).
To earn some of that gear, you’ll need to get one of the new Sterling Treasure boxes. You can acquire three of these by playing the new Level 41 Prison of Elders, one round of the weekly Crucible playlist and logging in on the weekly reset. Aside from the three boxes you can earn just by playing, you can also buy Sterling Treasures from Eververse, the microstransaction store at the Tower. This last source of the new hotness is giving the Destiny community a bit of pause. Continue reading Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal
Mitch, weary of the grind, traded in his copy of Destiny. After the lackluster experience of The Dark Below, Eddy traded his in, as well. It was a fun experiment that gripped us tighter than any game in recent memory, but it seemed like its time had passed.
I alone persisted, putting it aside for a time, but waiting for The House of Wolves expansion. It was good, much better than The Dark Below, but without my Fireteam, it was harder and harder to get a group to experience any worthwhile content, the eternal cross that Destiny bears to this day. I had a bit of luck with r/Fireteams on Reddit, but too many bad experiences with trolls and jerks soured me on the whole thing. I put Destiny aside again, not trading it in, but with the intent to do so if The Taken King didn’t blow me away. Continue reading Destiny: The Taken King Took Us By Surprise
Like many of you, I’ve been playing Destiny since it dropped on September 9. I hit the level cap of 20 about a week after release and I floundered for a bit wondering how to progress. Bungie doesn’t do a good job of explaining Destiny’s post-20 game outside of vague terms, so I put together a guide for how you can increase your Light and earn Legendary and Exotic gear. I’ve tried to be thorough and explain or remove as much of the jargon as I could. If you have any tips, please add them in the comments! Continue reading The Destiny Post-Level 20 Guide to Earning Legendary and Exotic Gear
Today is the day, Sushians! This is the day we step into Bungie’s brave new world and plumb the depths of Destiny for sweet loot.
Since Destiny is coming out on a fair number of consoles, I thought it would be a good idea to do a classic GamerSushi Roll Call! What system are you playing Destiny on? What class are you going to go with?
Personally I was leaning Titan for a while, but I made an eleventh-hour decision to roll a Warlock based on that classes’ level 15 healing and buffing ability which sounds like it will come in handy. Also, space magic and trench coats.
But what about you? How are you planning on playing Destiny?
I’ve had this weird sort of fascination with Destiny ever since Bungie first released news about it. There’s one part of me that feels a tinge of regret whenever I see it in motion, knowing that I could have been involved with it in some way (a job opportunity that ultimately didn’t pan out for me). Another part of me has moved on from multiplayer games almost entirely—other priorities have taken precedence in my life, including family, writing and friends. And even though videos of the game in motion never quite thrilled me, there was something about the game that I found intriguing.
Are you confused by the lack of information about what the available game modes of Destiny? So am I, which is why I’m grateful that Bungie put out a video where Jason Jones explains what you’ll be doing when the Destiny Beta drops on July 17, or when the full game hits on September 9. Check it out:
So it seems like we have the Tower (third-person social space), story-missions, a free-roam/do side-quests type of thing, Strikes, and a multiplayer arena. Destiny seems to have a lot of stuff to do but I still can’t shake the feeling that it might be kind of bland. That might just be me though. How is Destiny shaping up for you?
The next game out Bungie in their post-Halo days is no doubt a big deal, but I don’t think anyone’s leaning on its potential success quite as hard as Activision. With Call of Duty: Ghosts’ weak showing last year, Activision is no doubt hungry for their next hit shooter. $500 million could wind up making Destiny the most expensive video game in history, which is a significant gamble for a company that often seems like it likes to play it safe.
$500 million is quite an insane number to be spending on development and marketing, but a lot of that is going towards the development of Destiny’s next-gen engine (which is in-house, a tradition for Bungie) and a lot of back end infrastructure costs. I don’t know about you guys, but with $500 million behind it, Destiny’s servers better not crap out on launch day.
What do you guys think? Is Destiny worth this price tag? Are you going to pick up the game on September 9, and for what platform?
E3 2014 is going to be a fairly exciting one as this is the first convention since all the next gen consoles have launched. Last year was focused on drumming up anticipation but now it’s up to Sony, Microsoft and the third parties to hawk their wares and get us all frothed up with excitement. Nintendo can come too, I guess.
If you’re wondering what games will be at E3 2014, IGN has a handy list which includes some obvious ones (Destiny, Dragon Age) a few unexpected ones (it’s too soon for a Battlefield 5 announcement, EA) and a couple obscure ones (although who isnt excited about Xblaze Code Embryo?).
Personally I’d like to see a bit more of The Division and Telltale’s Game of Thrones and Borderlands titles. I think it’s a bit too early still to see any of EA’s upcoming Star Wars efforts, but that would be a nice surprise. Which games are you excited to learn more about at E3?
Yesterday was a sad day for gaming soundtrack aficionados and Halo fans everywhere. Marty O’Donnell, the composer of the soundtracks for Halos Combat Evolved through Reach and the upcoming Destiny, was “terminated without cause” by the Bungie board of directors on April the 11, according to his Twitter account. Bungie released their own statement titled “There are those who said this day would never come” on Bungie.Net, saying that Marty had parted “as friends” and wished him luck in his future endeavors.
While we might never know the full story behind this, it’s a shame to see Marty let go from the company that made him a household name to millions. Marty’s score for the Halo games that Bungie developed will always have a place in my music collection and I’m sure that Destiny’s music will be just as iconic.
What do you guys think about this? Are you sad to see Marty go? Do you think he’ll land on his feet fairly quickly?
The reveal of Bungie’s newest property, Destiny, has had me thinking this week about the nature of hype in the video game realm. With everything from years-out announcements to games that get stuck in an endless development cycle, games that get dropped on us just a few months before release and more, we’ve seen the whole gamut of hype. Sometimes it is a bit much for our poor hearts, methinks.
But while I’m excited about the little snippets that Bungie showed off, I can’t help but feel like maybe the announcement had been just a tad overhyped in the week prior. Bungie explained a little of what Destiny is, but there’s still so much we don’t know, and for a game that seems built around its high concept that we may or may not have seen before, it seems like maybe that information is necessary. In the end, it comes down to strategy, and how each developer feels that they can ultimately sell more copies.
All that to ask you guys today’s poll question. How do you prefer your video game hype? Go!
After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.
Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.
What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.
Poor Bungie just can’t seem to catch a break when it comes to their new top-secret Activision published shooter, Destiny. The studio has purposefully gone dark about it since Halo: Reach landed, but the world at large seems determined to foil their plans. While the accidental reveal of Destiny’s release schedule during the Infinity Ward vs Activison trial was an unfortunate side effect, this latest leak stems from a reader who passed the information along to IGN so it’s much more deliberate in nature.
The story of Destiny takes place 700 years from now, with mankind living in the shadow of its Golden Age, surviving in a settlement known as The Last City on planet Earth. A strange alien orb known as The Traveler hangs over Earth in very low orbit, and creatures from beyond the edge of space are trying to wipe humanity off the map. The player takes the role of a “knight”, tasked with pushing back the alien hordes. While some might say that Bungie is going back to the thematic well, Destiny is set to take a more fantastical approach than Halo, aiming to be “fun and accessable” according to the document obtained by IGN and is “designed for your inner seven year old”. While the document doesn’t confirm or deny that Destiny will be an MMO as rumored, it does mention that the game is socially oriented and a large focus is put on exploration with your friends.
Bungie themselves went ahead and confirmed that the Destiny details were correct in a post on their site labeled “Well, that just happened…again” and posted another piece of artwork to go along with it.
What do you guys think of this? Feeling bad for Bungie all over again? What do you think about Destiny’s story?