Batman: Arkham City has Beautiful Screen Shots

batman arkham city
Consider us blessed, fellow gamers, as some kind soul has posted screen shots for RockSteady Studio’s upcoming Batman: Arkham Asylum follow-up Arkham City. I don’t know what they’ve done to the engine this time around, but the screens are looking really good. If I had to guess, I’d say this is a capture from the PC version of the game running on a super-beefy rig, but with still images this good, I’m not complaining. The new pictures also give us a look at the redesigned Harley Quinn, Two-Face and a, I’m almost ashamed to say it, very sexy Catwoman. More delicious Bat-Screens after the jump! More »


The Mass Effect 3 Wish List

Mass Effect 2

I’ve made no secret of my favorite titles of this great gaming year of 2010 so far. Red Dead Redemption, Limbo and Mass Effect 2 are all currently gunning for “game of the year” status in my eyes, with an especially close race between those first two. We’ve said it a million times around here – Mass Effect 2 is spectacular and simply must be experienced for its storytelling, choices and Bioware’s original universe.

Naturally, there are several gamers out there gunning hard for Mass Effect 3, and already giving thought to certain qualities the title should possess. In fact, GamesRadar has put together a list of what they want to see in Mass Effect 3. Without spoiling too much, I think it’s a really great list of things that would be awesome for the next edition, particularly the idea of the “Dark Shepard” clone, gunning around the galaxy and ruining your good (or bad) name. This could easily work, seeing as how we know that Cerberus has Shepard’s DNA. I also like the idea of making Shepard’s backstory a more central part of at least one major sidequest.

For me, I would love to see bigger parties but also a few momentous and game altering choices in more moments than just the big ending mission. Something that Dragon Age: Origins nailed was a few “holy crap” moments sprinkled throughout the game, rather than bunching them up at the end the way Mass Effect 2 did.

Anyway, what do you guys think? What are some things you’d really like to see in the next Mass Effect game?

Source – GamesRadar


The Digital Future?

PSN LogoA new development over the last few years for the gaming industry has been the advent of digital distribution on a large scale basis, beyond just downloadable bonuses. Through platforms such as Steam, XBox Live and PSN, games are being delivered to us entirely differently than they were even just a short decade ago. So what is the next decade going to bring?

Back in 2006, former Sony exec Phil Harrison was quoted as saying that he would be surprised if the PS4, the next iteration of the Sony black box, would have a physical disc drive at all. That comment caused some interesting conversations in its wake, but current Sony exec Kaz Hirai has recently weighed in on the matter as well. In an interview with MCV, Hirai had this to say:

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope… There’s always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

I know that there are differing opinions on this issue out there. On the one hand, the idea of an all digital future at some nebulous point down the technology timeline is an exciting prospect, with instant access to all forms of entertainment. On the other hand, there is a part of me that likes physical copies of everything I own. To prove that I, you know, do in fact own it. There’s also the risk of things like the recent debacle with the PSP Go, where adopters of hardware without physical disc drives run the possibility of getting screwed.

So what do you guys think? Are you looking forward to an all digital future? Or do you prefer to keep a physical copy of what you own? I think this question is already answered in many ways for PC users who download via Steam, but go ahead and jump in anyway. Would you do this for all of your entertainment, based on your experience with Steam? Go!

Source- MCV


Half-Life Movie Would Come Direct From Valve

half_life_movieThe transition from a video game to a movie is a tricky one, a notion that we have explored in the past on our sweet podcast. It seems that the only people who are capable of making a movie based on games are the developers themselves, but they lack either the necessary components or the capital to make a feature film. Valve Software, who we all know as the studio behind Half-Life, Team Fortress 2 and Left 4 Dead, has stated that they’d like to try their own hand at making a Half-Life movie, saying that they were approached by a bunch of Hollywood types with horrible interpretations of the Half-Life saga. Here’s part of the quote given by the man himself, Valve’s CEO Gabe Newell, on what happened with the Half-Life movie:

Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

Sound like typical Hollywood, doesn’t it? So, if Valve didn’t want Half-Life handed off to a big studio, they would just have to do it themselves. Gabe also explained that the Team Fortress 2 “Meet the Team” shorts were a small part of the build-up to a full-fledged film.

That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that

Valve has been stating for a while that they would like to get into the business of comic books and movies, and recently they’re been taking a lot of steps in that directions. The Meet the Team shorts are getting longer and bolder, and almost every Team Fortress 2 update has had a comic associated with it. What’s your opinion on Valve’s stance towards the Half-Life movie? Do you think they could pull it off? What sort of stuff would you like to see come from Valve in the future?

Source: PC Gamer


Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)


Today’s WTF: Before Left 4 Dead, Valve Worked on a Fairy RPG

Tinkerbell BraaaaainsYes, you read the title of the article correctly. You know, some daily WTFs are so absurd sounding that they practically speak for themselves.

Earlier this week in an interview with PC Gamer, Valve honchos Doug Lombardi and Gabe Newell let slip some rather interesting information about what the famed developer was doing just before they embarked down the path that helped them create the zombie sensation Left 4 Dead. This little exchange occurred when PC Gamer asks them what they think they’ve failed at:

Doug Lombardi: There were a few failed starts to build Left 4 Dead.
Gabe Newell: Well, there was the flying fairy game. Is that the one you were referring to?
Erik Johnson: That was just a different game that, when we stabbed it… (everyone laughs)
Doug Lombardi: … It turned into Left 4 Dead!

Huh? Apparently, this fairy RPG required mouse gestures to cast spells and such. Newell later went on to say “it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?’” However, sometimes you have to fail to learn truly valuable lessons. They went on from there to figure out that the focus should be on AI and the co-operative experience. Well, thank goodness for that little revelation.

Honestly, as ridiculous as this is, I wish more developers would take about the genesis of some of their greatest ideas. I’m sure that Valve isn’t the first studio to start down a really bizarre path only to fail and then find those gems worth polishing. It’s interesting because with movies we’ve gotten so used to special features that walk us through every step of the process. I wish we had more material like that when it comes to games, because the whole thing seems so mysterious to us outsiders.

What do you guys think about this? What games would you like to hear more development stories about? Go!

Source – PC Gamer


Two Years of GamerSushi

portal-cakeThere’s an old saw that I think we all know that goes “time flies when you’re having fun”, and I can’t think of anything more fun than video games. Seriously, it’s hard to believe that it’s been two years since GamerSushi started, because it doesn’t seem like it’s been that long. Granted, I’ve only been posting on the site since last year, starting with the Battlefield 1943 PC delay, but I was commenting on the site before that.

I’m sure most of us came here from Smooth Few Films, but I don’t think that any of us could have predicted the cool community that would have grown around a few dudes talking about games. Honestly, this site has had some of the best discussion on the theory around gaming that I can think of, mostly because we take the time to read each others thoughts and we don’t get buried in a sea of fanboy-centric comments. We may disagree at times, but we’re all united in a love of gaming.

So, thanks to you guys for sticking around for two years, and thanks to Eddy, Nick, Jeff and Anthony for starting this website and keeping it going. It’s been an awesome ride so far, and there are definitely cool things on the horizon!

What about you guys? Any awesome discussions you remember, or a post that you really liked? Keep in mind that this is our birthday, so you’re allowed to shower us with praise.


Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core


GamerSushi Asks: What Are You Playing?

Tomb Raider Guardian of LightIt’s been a few weeks since we’ve asked you all how your gaming minutes are being spent, so I thought we were about due for another helping of “What Are You Playing?”

For me, I’m trying to get through a little bit of the dreaded gaming backlog and all of its horrors, but I keep getting interrupted by Lara Croft and the Guardian of Light, which I am completely in love with at the moment. If you’re unaware, it just released on Xbox Live Arcade last week, and is due out on the PC and PS3 next month.

I’ve never been a fan of the Tomb Raider series, but what they’ve done in this game is turn it into more of a top-down co-op Diablo style game, complete with puzzles, platforms and loot. It’s almost like Diablo meets Resident Evil 5, if that makes any sense at all. While the game doesn’t have online co-op at the moment, it will when it hits other systems in September. I’ve been playing the co-op locally with my brother, and we’re having a blast solving puzzles and doing the platforming. I can honestly say it’s already one of my favorite co-op experiences of this gen. If that’s not a glowing recommendation, I don’t know what is.

In addition, I recently completed Alpha Protocol, am moving to 3D Dot Game Heroes next, and hope to tackle Crackdown 2 before Halo: Reach drops on September 14th. Whew. Anyway, now it’s your turn. What are you playing? Go!


GamerSushi Asks: Leaks and Spoilers

modern warfare 2It’s a sad fact, but the early theft of video games is becoming more and more common in the industry. Giant games such as Modern Warfare 2 and Halo: Reach are being picked apart and distributed far ahead of their street dates, with spoilers running rampant. For example, Modern Warfare 2′s “No Russian” level was leaked about a month in advance of people getting hold of the game, and many argued that the reveal of such a controversial mission spoiled the plot. Even larger gaming sites got in on the leak, making such videos a front-page deal, drawing even more attention.

So, we have a question for you, the community. When video games break their street date either through piracy or simple error, do you actively go hunting for spoilers? If you’re the sort of person who likes to stay pure, does it irk you to see gaming websites posting videos that give away elements of the game?