Sonic the Hedgehog 4 is coming out this year and, for all intents and purposes, it looks pretty good; almost a return to form for a has-been mascot that’s tried everything from swordplay to lyncanthropy to win back his fan-base. Some people are just impossible to please, though, so even a side-scrolling HD throwback game isn’t going to win over some die-hards. Take this online petition for example. These stodgy supporters of Sonic circa 1992 aren’t just going to acquiesce and buy Sonic 4, oh no. They’re planning on buying Sonic 1 when the new game gets released. Wait, what?
Now, we all know that internet boycotts are destined to bomb, but this one strikes me as possibly the least effective form of consumer backlash I’ve ever seen. All well and good if you don’t like the new Sonic, fellas, but buying Sega’s products is hardly going to get them to change their minds. Check out my favorite part of the rant:
“Either way, We will decide to finally show sega what the fans truly want. A real sonic 4, as long as sonic 4 stays the way it is, we will not buy it, we will in fact buy sonic 1 on release in protest of sonic 4”
I know we’ve highlighted some silly boycotts in the past, but I’m sure this one takes the cake. What do you guys think about this? Is there any hope for these petitioners, or will they go down as the laughing stock of the internet? My guess is on the latter.
It is no great secret that we here at GamerSushi are a bit in love with last year’s Resident Evil 5, even to the chagrin of some in our community. We voted the game as one of our tops of 2009 and have sung its praises on many occasions. And while no, we don’t love Resident Evil 5 enough to go out and marry it, we do feel a great desire to take it behind a middle school and get it pregnant. You heard me right.
So it should come as no great surprise or shock that a few of us were hungrily clamoring for the first bit of DLC that Capcom sent hurling our way. Lost in Nightmares hit the Webs just last week, ready for gamers all around to savor its tasty flavors. This is the first of a few downloadable co-op chapters that will all eventually be packaged in the RE5 Gold Edition hitting sometime in the near future.
If there’s one thing that Nintendo knows how to do well, it’s stringing along the hardcore over and over again. Just when you feel like trading your Wii in, Nintey hits you with a one-two combination of their top tier franchises. This time it’s Mario Galaxy 2 and Metroid: Other M which have release dates of May 23 and June 27, respectivley. Below is a trailer for Mario Galaxy 2, so check it out why don’t you.
I remember hearing that Galaxy 2 is going to be significantly harder than the original, and judging by this trailer I can definitely believe it. Is anyone else excited about this?
I don’t know how I missed this trailer, but apparently Sega is bringing After Burner Climax to XBLA and the PSN later this year. The trailer for this game looks freaking sweet, and I can’t wait to play it then promptly give up in frustration.
Fix up the music and you’ve got yourself a sale, Sega. Between this and Sonic the Hedgehog 4 coming to consoles later this year, it looks like Sega is back on the path to winning gamer’s hearts once again. Who’s going to pick this up, and for what system? Do any of you remember playing the old version of this in that massive arcade cabinet?
Yes, you read that right. The video game superstore giant is currently offering a ridiculous trade-in special, and everyone that’s even remotely thinking of parting with some games should go take advantage of it. As Anthony pointed out the other day, this Spring is actually ripe with games for us to pick, and everyone should experience them together.
What’s the trade-in deal, you ask? Well, GameStop is actually offering 50% more than normal for trade-ins. If you are an Edge card member, you get an additional 10%. The best part of all this is that the deal is going to last for the next 3 weeks. You can do what Nick did today: trade in 2 games to purchase Heavy Rain, which he plans on beating this week, and then trading back to get Final Fantasy XIII. With the additional trade-in value, such schemes are more than possible.
So, who else is going to take advantage of this? My plan is to trade in Modern Warfare 2 to purchase Battlefield: Bad Company 2.
Hey, did you know that Capcom put a version of Street Fighter IV on the iPhone? I didn’t, but it certainly is an interesting idea to say the least. Check out the video below:
The port looks like it captures the game unique art style, and it seems to run pretty well. The control style is mapped onto the surface of the phone via touch controls that emulate a classic controller set up. What do you guys think? Pretty sharp for an iPhone adaption, eh?
It’s actually kind of surprising that the Halo franchise has been bereft of a film adaptation at this point; considering the massive amount of acclaim the series has garnered, bringing it to the screen, big or small, has been a curious process. A few years back, it looked as if Halo was making definite strides towards a movie: Peter Jackson was tied to the project with promising newcomer Neill Blomkamp tapped to direct. A short film directed by Blomkamp surfaced around E3 2007 depicting a battle between human soldiers and Covenant troops and it was widely praised. After that, though, the Halo film got caught in development hell and it has since been canceled.
The next mention of a cinematic Halo came at ComicCon 2009 where Microsoft announced the creation of 343 Industries, an internal company focused solely on the management of the Halo IP. With former Bungie veteran Frank O’Conner leading the newly formed team, 343 showed off a trailer for Halo: Legends, a collaborative effort with several renowned Anime companies.
Comprised of seven short films, all about ten minutes in length, Legends promised to give an in-depth look at snippets of the Halo universe, including a peek at the oft-mention but curiously absent Forerunners, the race that built the titular ring-shaped space stations of the series. A couple of the shorts were released as a preview on the X-Box LIVE exclusive Halo Waypoint, with the full retail version hitting stores on February 16. Now that the whole product it out in the wild, how does it stand up? Continue reading Review: Halo: Legends
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After Christmas, there is usually a dull period, where we have time to bask in the post-holiday glow, content to play the games we just received.
But not this year! Thanks to Modern Warfare 2, gamers are now subjected to what some refer to as “Second Christmas”. And knowing the way the game industry works, this won’t be the last time this happens.
Already we have had Bayonetta, Darksiders, MAG, Mass Effect 2, Bioshock 2, and White Knight Chronicles hit the market. Heavy Rain comes out Tuesday and March promises to be one of the biggest months in recent memory.
Scheduled to be released in March are Final Fantasy XIII, God of War III, Battlefield: Bad Company 2, Yakuza 3, Metro 2033, Just Cause 2, Red Steel 2 and Supreme Commander 2. All worthwhile titles with great potential.
Personally, I will be getting Final Fantasy XIII and God of War III on day 1. What games are you guys looking forward to playing? Is there anything coming up beyond March that makes you salivate?
Splinter Cell’s release date is finally set in stone, so we can all sit back and enjoy the upcoming barrage of videos to remind us that, yes, the game is coming out this year. Ubisoft just released a trailer to give us a quick refresher on what everyone’s favorite grizzled super spy, Sam Fisher, has been doing since Double Agent. Take a look:
Man, all he needs to do is headbutt a fashion designer and he’ll be Keifer Sutherland. All jokes aside, the game does look sharp, but I’ll still worried about the game’s controls, specifically the ability to queue actions and watch them go off. I’m sure that the game will pull it off just fine, but it does make me a bit nervous. I’m going to pick it up regardless, but what about you fellas? Is this one your purchase list, or will you still be playing one of the millions of games that comes out between now and April? Has the news about Assassin’s Creed II’s DRM done anything to dampen your enthusiasm for Ubisoft products?
Now, we here at GamerSushi don’t usually like using the WTF title for just any old occasion, but this new revelation regarding Assassin’s Creed II PC and its draconian DRM measures seems like the perfect fit. For those of us who are waiting until March to play Assassin’s Creed II (my personal favorite game of last year) on the PC, it looks like Ubisoft is trying to add insult to injury by requiring a constant internet connection to play the game.
This seems more like an effort to deter paying customers rather than pirates, but it gets better. Even if you’re lucky enough to have an unwavering 24/7 connection, you can still be booted out of the game if Ubisoft’s Master server goes down. Yes, you read that right: you’re totally helpless when you’re playing this game. When a disconnect happens, either on your end or theirs, you’re kicked out of your current game and back to the menu where your only option is to save your last checkpoint and wait until you’re connected again. Fortunately Assassin’s Creed II auto-saves frequently, so this shouldn’t be as big of a headache as it could have been, but it still seems like an unnecessarily harsh punishment to those who paid money for this game.
What do you guys think about this? Obviously it’s a very negative turn of events, so do you think this is going to affect the sales of this game, or perhaps all Ubisoft PC titles? Are you even going to buy this game anymore?
As the cover for BioShock 2 tells you, it is the “sequel to [the] Game of the Year”. Cheeky, that, but in many ways that bit of advertising copy defines this sequel, for better or for worse. BioShock 2 has big shoes to fill, and a lot of people were either full of anticipation that the second go-round would be as inventive and atmospheric as the first, or instantly dismissive of something that could never live up to the original.
The original game has a reputation of excellence from most quarters. It’s actually the first game I played this generation, when I picked up my 360 back in 2008. I had heard so much about BioShock that I just had to check it out. Also, I’ve always been a fan of “horror” games, which BioShock is to a certain degree. It isn’t a full-bore jump-and-scream gorefest, but it does have an evocative setting and deliberate pacing that fills you with tension and certainly creeped me out.
So when a sequel was announced, I was instantly excited. I loved the setting of the original game, and no amount of multiplayer or skeptical friends were going to keep me from picking up the sequel on release day. Here I am a week later to tell you how it all stands up.
If you didn’t know, the StarCraft II closed beta is officially live, with thousands of eager RTS gamers gobbling up the goodness in what is totally not a double entendre. While I was not a huge player of the first game, I know that we’ve got some die hard PC faithful among our ranks at GamerSushi, so I wanted to show you some of the footage that’s floating around these here InterWebs. So far, the game looks like a lot of fun to play, but that’s coming from somebody that doesn’t know a whole lot about the franchise. What do you guys think?
If you first answer is “the number two”, then you’re only half correct. The other thing these two sequels have in common is that they’re both playing host to EA’s new online initiative which asserts that all major forthcoming releases will have heavy back-end support and a lot of additional content available post-launch. Just as purchasers of brand new copies of Mass Effect 2 obtained a Cerberus Network Card which gave them access to free day one DLC, customers who buy unused copies of Bad Company 2 will receive a VIP code that will offer up a couple exclusive multiplayer maps. If you buy a used copy then you can still gain access to these promotions, you just have to pay around $15 dollars first.
By 2011, EA expects that all of its games will have an online component and this is a major step in the company’s efforts to combat both piracy and the used game market. By making the bonus content available to paying consumers, it keeps those of us with weaker scruples out of PC matchmaking (at least for a little while), and it also provides additional incentive to drop $60 on a title, a little extra enticement which is beneficial in these trying time.
I for one applaud this movement, but how do you guys feel? Now that DLC and online support is becoming more and more popular, should companies attempt to assert their monopoly? While publishers have a right to protect their games, do you feel that shunning the used game market is the right way to go about it? Let us know how you feel!
I bring good news for my fellow Assassin’s Creed II fans as it appears that the second bit of downloadable content is going to be dropping tomorrow. Sure, it is on short notice, but I can’t complain about the prospect of playing some more Assassin’s Creed. This is the last of the announced digital extras for AC2, and, while I haven’t tried out the first bit of DLC (Battle for Forli), I’m looking forward to picking both of them up tomorrow and giving them a go. Check out the trailer for the Bonfire of the Vanities DLC:
It’s available on both X-Box LIVE and the PlayStation Network and will be included in the PC release of Assassin’s Creed II in March. Who else is downloading this, and did you play the first DLC? If so, what did you think?
Man, people holding preview events behind closed doors need to implement tighter security, because the guy with the camera built into his hat keeps getting through. In the grand tradition of alpha gameplay getting leaked, I now present some off-screen footage of the upcoming Sonic the Hedgehog 4: Episode 1.
So, despite the shakiness, I think it gives us a good indication of where Sonic 4 is headed and that is the series’ salad days of 1994, specifically. I’m still not a fan of his running animation, but if things keep moving in this direction, I’ll pick it up for sure. How about you guys?
When you’ve been basing all your games for the past ten years around one franchise, at a certain point I’d imagine that you’d like to spread your wings a bit and try something different. With Halo: Reach drawing ever closer, various Bungie employees are starting the hype machine for their next title after Reach, a game that will be set in a brand new universe; “something totally original from Bungie”, in the words of Brian Jarrard, the studio’s Community Director.
It’s been a recurring theme whenever anything Halo crops up: people come out of the woodwork maintaining that Bungie can’t do anything but make sub-par (yet extremely popular and lucrative) shooters set in the same generic sci-fi universe. As an avid Halo fan, my automatic response is to defend these claims but after ten years I’d like the see what else Bungie can make. While their talents for building worlds and back-stories haven’t really come across in the games themselves, those of us who cared to read the Halo novels found that the setting of Halo was a lot more deep and varied than a guy in green armor smearing aliens into paste. I for one would be interested to see Bungie take a stab at a Western-style RPG, but that’s just me.
Now that Bungie is an independent studio it’s no longer tied to Microsoft’s whims, so it’ll be interesting to see where their next title ends up. I’m guessing that they will still be a 360-focused studio, but the thought of Bungie making a PlayStation 3 title has me interested. What do you guys want to see out of Bungie post Reach? Do you think this is actually Bungie’s last Halo game, a claim they’ve made in the past? Sound off!
I had a rather unique experience over the last week. Or at least, unique for me. These days, as I’ve lamented quite often and obnoxiously, I’m met with a schedule that doesn’t allow me to play and finish too many video games. However, in this last week, I’ve managed to complete two titles. And not just any two titles, but two fun and individual titles: Brutal Legend and Mass Effect 2.
While for the most part, these just seem like regular old video games on the surface, there’s something special about them. Something that struck me. You see, both of these games are genre busters. Games that come along and buck genre tropes, straddling the line between two or several different styles of play, combining them all in a way that doesn’t play awkwardly. Sure, there are several games that try to shove mechanics of multiple games together (Grand Theft Auto for one), but it’s more like trying to fit a square peg in a round hole. Very rarely do these games actually succeed at what they set out to do. Which makes it pretty cool when the developers actually pull it off. Continue reading Gaming Needs More Genre Busters
Bad news for all you PC hopefuls out there: it turns out that Remedy and Microsoft have officially canceled the PC version of Alan Wake, a story about a novelist with writer’s block who goes to vacation in a small town Stephen King style, only to get embroiled in some paranormal shenanigans. Originally announced as a PC exclusive when Remedy started making the game five years ago, the development had since shifted to be 360 centric but up until yesterday it was assumed that a PC release would be following shortly after the 360 version drops in May.
As to why the PC version got canned, a Microsoft spokesperson had this to say:
“Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realized that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.”
The spokesperson goes on to maintain that although Microsoft and Remedy both have a history of crafting PC titles, this choice was all about making the right decision as to which platform could best represent the game.
How do you guys feel about this development? Considering that Alan Wake was a PC title first, this seems to be a bit of a slap in the face, but that’s just me. Not to toot the “PC is dying” horn, but this is just one more nail in the coffin. Tell us you thoughts!
Microsoft’s X10 event wrapped up yesterday, and what a day it was for casual fans and X-Bots alike. Long-coming psychological thriller Alan Wake actually has a release date, and Crackdown 2 is looking very fine in my opinion. The only real disappointment to come out of X10 was the rough-looking trailer for Dead Rising 2, which tempered my excitement for the zombie-slaying sequel a bit. The best news to come out of X10, though, was the announcement of the date for the Halo: Reach beta! Slated for May 3, this beta may be a bit far away but I’m sure that Bungie has some excellent treats to keep the rabid fans sated for a while, like the following ViDoc.
This documentary, even though it’s full of Alpha footage and concept art, has me ridiculously excited for this game. Honestly, when the video gives you a comparison of the graphical changes of the Marine and assault rifle models from Halo 3 to Reach, it’s enough to warm my jaded heart. What do you guys think? Can Bungie finally pull off a more human Halo story? Who else is getting this game?