It’s a question as old as time: what have you been playing recently?
As it has been quite a while since we’ve asked you this question, I imagine most of you have quite the backlog, but for the sake of our fingers I’m going to just stick to the last few months.
The number one game taking up my time is Destiny: The Taken King. On a weekly basis you can find me looking for pick-up-groups to do the King’s Fall raid on Hard Mode with the associated challenges. Bungie massively improved Destiny with their large year two expansion and it got the entire GS crew (sans Jeff) back into the game hard for a few months.
Bungie sadly hasn’t followed up the momentum Taken King gave them and the messaging is that Destiny is in a bit of a holding pattern with maybe one or two interesting content additions coming in 2016 (scuttlebutt says Destiny 2 is a Fall title). Even though Destiny is spinning its wheels a bit, it’s still got its hooks in me.
Other than that I picked up a large number of games over the Steam Winter Sale with Total War: Rome 2 proving to be very engaging. I’ve also been playing a few rounds of Battlefield 4 here and there, but I bet you guessed that already.
So what have you been playing recently? Any under-the-radar games you want to recommend or big AAA titles you want to leave your thoughts on? Sound off below!
I don’t need to remind you what today is because I think we all know. It’s three days after Canada Day!
Naw, just kidding: it’s Independence Day, the day where the USA celebrates their victory over the British and their freedom from the monarchy which is a feat they accomplished all by themselves and not with the help of the French, no sir.
To commemorate this occasion, the team at DICE LA who are behind the Battlefield 4 Community Test Environment (CTE), which has fixed more bugs in BF4 in a few months than DICE proper fixed in almost eight, added a very special easter egg in their most recent patch. Professional Battlefield 4 sleuth JackFrags (who found the Megalodon in Naval Strike as well) shows off the Fourth of July celebrations added to the map Dawnbreaker:
Pretty cool little Easter Egg from DICE LA in the Battlefield 4 CTE there, I must say. I think the CTE has done great things for Battlefield 4, the “netcode” update being chief among them. I signed up for CTE but haven’t had a chance to try it yet. I hope all of our American Sushians have an excellent Fourth of July!
After weeks of testing in the CTE (Community Test Environment) the Battlefield 4 “netcode” improvements are being rolled out to every version of the game today in a patch according to a new post on Battlelog. The “netcode” patch improves (among other things) the server tick-rate, or how often you computer receives new information from the server. Battlefield 4 previously had a tick-rate of 10hz, or ten updates a second (industry standard for FPS games is 30-60).
A couple months ago the Battlefield 4 community went crazy over
the netcode the possibility of a megalodon existing on the Paracel Storm map. Well, four days after the release of the newest expansion Naval Strike on the PC, YouTuber and professional Battlefield 4 Easter Egg hunter JackFrags has found the giant shark and it is beautiful. Check out his video below:
What’s your favorite Easter Egg? This ranks pretty high up for me.
Look guys, I’m sorry I keep writing about Battlefield 4, I really am. This game had a ton of promise leading up to launch and then it promptly fell flat on its face and has been struggling to right itself even since.
A week or so ago I wrote about DICE and EA’s handling of the whole situation (which you can read here if you’re so inclined) and in summation I felt that all that was necessary was admitting that they did wrong by the consumers and apologize. Instead, we’re getting the “Player Appreciation Month” for Battlefield 4, where EA and DICE neatly side-step responsibility for the game’s problems by offering up free Battlepacks, double XP events and shortcut kits.
Take a read through and see what they’re offering. Even if you haven’t played Battlefield 4, I’m sure you’re at least somewhat aware of the game’s issues. Tell me, is the Player Appreciation Month enough to make up for the bungled launch?
While the notion of destructible environments and the real-time evolution of a map has been around since 2008’s Bad Company, Battlefield 4 takes this concept and makes it grandiose in its execution, giving us the type of destruction that was taken out of Battlefield 3 and adding in “Levolution”, events that change the way a given map plays and feels.
Running on a new version of the Frostbite engine and having an increased number of moving parts, does Battlefield 4 stride proudly across the gaming landscape or does it collapse under its own weight? Continue reading Review: Battlefield 4
As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the
demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.
The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.
With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield