Super Smash Bros. for the 3DS (and Wii U!) is quickly approaching and like past versions of the games the famous music from each of the franchises represented will be lovingly updated for your listening pleasure.
While I wouldn’t get my hopes up for an official soundtrack, you can still listen to the music from the 3DS version when you’re not playing thanks to “Play in Sleep” mode. With this mode, you can listen to the game’s music while the 3DS is asleep, utilizing the L and R buttons to skip tracks. In addition to that, Smash Run will have a customizable soundtrack so you can choose which tunes you want to hear when you play that mode. As an added bonus, you can listen to some tracks from the game on the Smash Bros. website right now, with more to come!
I used to have a lot of the songs from Super Smash Bros. Melee on my an old playlist, so I’m thrilled that I’ll be able to use my 3DS to listen to the game’s soundtrack when I’m not playing it if I want. Super Smash Bros. is equal parts a fun fighter and a love-letter to every series involved and the music is no exception. This is a really killer idea, and I hope more games follow suit in the future.
Source – Miiverse
Well here we are friends, at the end of our journey together for this season of the podcast. Over the last twenty episodes (and two Extra Bytes), we’ve laughed, we’ve cried and learned way too much about Eddy’s personal life.
In case you’ve missed out repeated warnings, this is the last episode of Season Three of the GamerSushi Show and we’ll be taking a break for the next few months to enjoy the summer and also not have to talk to each other on a weekly basis.
This is our E3 2014 wrap-up where we grade the conferences and talk about the third-party games, and we’d love to hear your thoughts on the whole shebang so chime in below!
Listen, rate and we’ll see you in September for season 4!
0:00 – 6:00 Intro
6:01 – 37:07 Microsoft presser and third party games
37:07 – 58:59 Sony presser
59:00 – 1:10:45 Nintendo presser
1:10:46 – 1:13:07 Outro
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While Nintendo’s E3 2014 Digital Even might have been short on surprises, it was full of absolutely adorable games that I want to play. The entire event is available to watch on YouTube so if you missed it this morning, check it out below.
The peek a the new open-world Zelda game and Splatoon were the highlights of the show for me. I don’t think this presentation sold anyone on a Wii U, but it definitely makes current owners feel better. I’m not quite sure of the Amiibos, but they don’t seem to be completely necessary for gameplay, either. What did you guys think of Nintendo’s Digital Event?
Over the weekend I played a healthy amount of Mario Kart 8 and I can firmly say that this is the most fun I’ve had with the series in a long time. This game feels like a perfect evolution for the series with new features that make sense and a lot of returning mechanics from the previous games that are implemented in clever ways. The new hover segments, where the tires on your vehicle turn sideways and you float a foot or so off the ground, manages to feel like an integral part of how you play in Mario Kart 8 and not just a new gimmick to put on the back of the box. Hovering turns the gameplay on its head, sometimes literally, and forces you to think differently, like purposely bumping into other races to get a speed boost instead of avoiding them.
It helps that Mario Kart 8 is an amazing looking game and even in local two-player splitscreen it still delivers a 60 frame per second performance. Across the eight different cups are 32 tracks, 16 new and 16 returning and all have been tweaked to take full advantage of the different modes of transportation. In one race alone you might be underwater, gliding through the air and hovering upside down. Mario Kart 8 keeps you constantly engaged by changing up the progression of the race so you never feel like you’re just going through the motions. The soundtrack is nearly fully orchestrated this time and is a huge improvement over the music of Mario Kart Wii. Continue reading The Sheer Joy of Mario Kart 8
I’ve been reading Console Wars, a new book by Blake J. Harris that chronicles the rise of Sega during the 90’s. It’s a delightful book, full of endlessly fascinating details, such as how Target’s lenient return policy allowed customers to return years-old NES’s in order to get credit towards a SNES. Needless to say, this didn’t sit well with Nintendo and it led to Target pulling Nintendo products from the stores for a time. I lived through this era and reading the behind the scenes drama that went on has been very enjoyable. My nostalgia bones are all tingling right now. Continue reading The Eternal War: A Look at the Repeating Console Cycle
Today is a strange day to be a Nintendo stalwart and a Pokemon fan. Nintendo’s fiscal year ended on March 31, 2014 and the company is not looking good right now. Due to lower than expected sales numbers on both the Wii U and the 3DS, Nintendo has fallen below their projected income for the last fiscal year, and that’s even after taking into account the fact that they lowered their projections back in January of this year. With Nintendo once again skipping E3 and maintaining that they will not be showing off new hardware, one has to wonder what they plan on doing to right the ship.
Of course, if things are looking down a little Pokemon can always give you a nice bump. This morning, Nintendo announced Omega Ruby and Alpha Sapphire, updated versions of the classic Game Boy Advanced titles that released in 2003. Promising an “epic new story” in a “dramatic new world”, both games will be hitting the 3DS/2DS this November. Long-time series fans will recall that the original Ruby and Sapphire games took place in Hoenn, but speculation about the potential Mega Legendaries on the game’s cover art has pointed to the fact that this game might be in a new location.
What do you guys think about this news? Sad for Nintendo? Excited for more Pokemon? Sound off!
Source – GoNintendo, Nintendo, Eurogamer, Pokemon.com
Of all of the characters in Nintendo’s stable of properties, there are none as intriguing as Samus Aran, the power-armor wearing space-faring bounty hunter from the Metroid series.
After 25 years it seems that not even the company that created her has a firm grasp on who they want Samus to be. She’s either a tough, no-nonsense ass-kicker or the person we saw in Other M. Kotaku reader InvadingDuck wrote up a decent sized essay on the history to the character and her portrayal from game to game and it’s definitely worth a read if you’re a fan of the series or the character of Samus.
Personally the Samus that always stuck with me was the one from Metroid Prime. As InvadingDuck mentions in his article, you can read Space Pirate data entries on Samus where she’s depicted as a nightmare-figure of sorts, a nearly mythological entity that can rip through their outposts almost unscathed. True, this version of Samus didn’t have much personality but it was certainly more palatable than the way Other M handled her.
So what do you guys think about InvadingDuck’s post? Who is Samus Aran to you?
Source – Kotaku