In the wee hours of this morning, a new trailer for Uncharted 4: A Thief’s End dropped and during one section of the trailer, series protagonist and half-tuck advocate Nathan Drake glances at a framed print of…Assassin’s Creed IV: Black Flag concept art.
Yes, the upcoming PlayStation 4 exclusive has a piece of concept art from an entirely different game series in its trailer. Honest mistake? Homage? Continue reading The Reaction to Assassin’s Creed Artwork in Uncharted 4’s New Trailer Was Blown Way Out of Proportion
Kept you waiting, huh?
It’s true, your eyes are not deceiving you…the GamerSushi Show is back with its long awaited 94th installment. The lives of the GS editors (and special guest Eddy) finally had a night we could all get free for casting, so we fired up the mics, went through three different calling software services and talked about what we’ve missed since our last show.
There’s a brief recap of some news like the Assassin’s Creed delay and then we talk about Destiny: The Taken King, Firewatch and Metal Gear Solid 5, among other things.
It has been a while, so here’s how it goes: listen, rate and give prayer to the great gods of Askarn that we will return before too long. Thanks for listening!
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When faced with adversity, most of us would like to imagine that we would face our problems head on and confront them. In reality though, the most appealing path is to get as far away from your issues as possible and hope that the distance means you won’t have to deal with it, at least for a little while.
This is the case in Firewatch, a first person adventure mystery game from Campo Santo. In the Summer of 1989, playable character Henry takes a temporary job as a fire lookout in the Shoshone National Forest in Wyoming, far away from civilization and his own personal hangups back in Colorado. Continue reading Talking Up a Storm in Firewatch
For you PlayStation Plus owners out there, Helldivers is available for free this month. The GamerSushi crew, plus a friend of Eddy’s, checked it out last night and an awesome time was had by all.
If you are not familiar with Helldivers, it’s a top down twin stick shooter where you play as the eponymous soldiers who are dropped onto various planets to wipe out the alien races for the glory of Super Earth. The game has a very tongue in cheek sense of humor; when you kill aliens, your person shouts things like “HAVE SOME DEMOCRACY!”. If you’ve seen Starship Troopers, then you’re familiar with the kind of milieu this game is going for. Continue reading Helldivers is Hardcore Co-op Action
It feels like one of the collective wishes of the Internet has been granted today as Ubisoft announced, hot on the heels of the release of the refreshingly good Assassin’s Creed Syndicate and ahead of the motion picture adaptation, that Assassin’s Creed will not have a new game in 2016.
In a blog post titled “A Message from the Assassin’s Creed team“, Ubisoft talks about how after the release of 2014’s less than critically acclaimed Unity the team wanted to step back from their schedule and reexamine the development pipeline for the series. Continue reading Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016
Better late than never right?
I always wait to finish playing the games from 2015 that I plan on playing, which means I have to wait til after Christmas since I always save a few games to get as gifts. But now I am done and ready to unleash my list, so without further ado, here are my top ten games of 2015: Continue reading Anthony’s Top Ten Games of 2015
Over the weekend I’ve played a generous amount of XCOM 2, and I’ve also restarted after 10 hours into my first playthrough. I’ve named soldiers, customized them and watched the die to hilariously biased random number generation (RNG) and pulled off more than a few clutch victories. But for all of that, I’m just not enjoying my time with XCOM 2 all that much.
20 years after the events of XCOM: Enemy Unknown, in which the alien invasion was successful, you and your ragtag band of resistance fighters are striking back against the extraterrestrial overlords that control Earth. XCOM 2 flips the formula a bit by making you the invading force and you start most missions with a concealment bonus. You can actually plot ambushes this time, a welcome change from the free move the aliens would get when you encountered them in the first game. Continue reading Having Trouble Finding the Fun in XCOM 2
A mere three months after its exclusive Xbox One release, Rise of the Tomb Raider has arrived on the PC bringing the rebooted Lara Croft’s mass-murdering rampages to PC players everywhere.
On the scale of PC ports from Arkham Knight to Metal Gear Solid 5: The Phantom Pain, Rise of the Tomb Raider falls closer to the latter, but it still requires a beefy rig to get the most out of it. The minimum requirements are pretty forgiving (i3 or equivilant, 2GB GPU) aside from the 6GB of RAM, which is quite the ask for most builds. For reference, I’m running an i7-2770k, 16GB of RAM and a 4GB GTX 980. Despite the taxing nature of the game I ran it on the highest quality with nary a dip below 60 fps aside from a couple areas at the end when everything was popping off – fire, lighting, multiple enemies, collapsing geometry, you name it. Continue reading Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It