Review: Limbo

Limbo Xbox Live ArcadeLimbo is an XBox Live arcade game, part of the Summer of Arcade that saw a slew of quality releases for the platform over the last couple of months. I remember leading up to the game’s release, I actually knew nothing about it, but kept hearing some buzz as people grew more and more excited. And even then, once I decided to look at a few screenshots, it was hard to get a sense of what people were so juiced up about. I remember people saying the same thing about Braid when it was released, and while I thought it was a good game, it seemed a bit overhyped and not as incredible as others made it out to be. In fact, I didn’t even finish that one.

However, after several of my friends raved about the short experience of Limbo, comparing it almost to Portal in its profundity and fun factor, I decided to give it a try. I downloaded the trial game, ready to play it and then toss it aside, never intending to click on that “purchase full game” option on the dashboard menu. But then I played the demo, and something happened. I was entranced by an atmosphere, thick and heavy and foreboding. I was lured by the puzzles and the platforming. And as soon as the trial ended, I didn’t hesitate to upgrade.

So what’s the big deal? More »


Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)


GamerSushi Asks: What Are You Playing?

Tomb Raider Guardian of LightIt’s been a few weeks since we’ve asked you all how your gaming minutes are being spent, so I thought we were about due for another helping of “What Are You Playing?”

For me, I’m trying to get through a little bit of the dreaded gaming backlog and all of its horrors, but I keep getting interrupted by Lara Croft and the Guardian of Light, which I am completely in love with at the moment. If you’re unaware, it just released on Xbox Live Arcade last week, and is due out on the PC and PS3 next month.

I’ve never been a fan of the Tomb Raider series, but what they’ve done in this game is turn it into more of a top-down co-op Diablo style game, complete with puzzles, platforms and loot. It’s almost like Diablo meets Resident Evil 5, if that makes any sense at all. While the game doesn’t have online co-op at the moment, it will when it hits other systems in September. I’ve been playing the co-op locally with my brother, and we’re having a blast solving puzzles and doing the platforming. I can honestly say it’s already one of my favorite co-op experiences of this gen. If that’s not a glowing recommendation, I don’t know what is.

In addition, I recently completed Alpha Protocol, am moving to 3D Dot Game Heroes next, and hope to tackle Crackdown 2 before Halo: Reach drops on September 14th. Whew. Anyway, now it’s your turn. What are you playing? Go!


Why Can’t This Sonic and Knuckles 3D Level Be Real?

Oh Sonic. Your franchise, along with Sega, have become quite the punching bags in the gaming industry of late. You used to be so spinny, so fast, so fresh (and bright + vivid), but now you’re just a retro-gen has been. As much as it pains me to say it, it’s true. It’s so true in fact, that every time we get a glimpse of how good you could be, we get a little weepy, and mourn for the Sonic that we knew and loved.

Take this video mock-up of Sonic and Knuckles 3D. It’s a re-creation of the Mushroom Hill Zone level from that game, done in widescreen and updated graphics. Sadly, it’s not playable, but gives a great sense of that old school Sonic flavor. Sega, I have to ask you an honest question: why have you been unable to pull this off? This game should have come out years ago.

Who else wishes they could play this?


College Course to Include Portal on its Syllabus

GladosOne of the things I remember dreading the most in each college course was the handing out of the syllabus. This loaded piece of paper captures your entire semester in paper form, telling you just how busy you are going to be, and exactly what you’re going to be doing. Add five of these together, and they become a horde of wild beasts. Although perhaps I would have felt differently if I were a student at Wabash College this year.

For the first time, a video game is appearing on a Wabash College syllabus as required “reading” for a course titled Enduring Questions, one that all freshmen must complete in order to move on with their college careers. Here is a little bit of a snippet about the course itself:

Enduring Questions is a required freshman seminar offered during the spring semester. It is devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world.

Apparently, one of the faculty members is a gamer, and took the charge to think of unique non-text media examples to a great conclusion: Portal. To him, it addresses questions of individuality and the onstage performance of people versus their backstage identities, which perfectly sums up Aperture’s experiments in a nice, thoughtful and engaging way. He pitched this idea to the rest of the faculty, and they jumped aboard, and began testing distribution and Steam installation on a big level, to ensure that many freshmen could all do it as well.

To me, this is a huge and awesome step towards video games getting cultural and thoughtful recognition. It ranks right up there with the way that Shadow of the Colossus was handled in the movie Reign Over Me, as a man tried to deal with the deaths of his family through playing the game.

What do you guys think of this? If you were putting together a video game course list, what would you include on it? Go!

Source- The Brainy Gamer


Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.


Say Hello to Portal 2 GamesCom 2010 Footage

For some reason, GamesCom this week seems to be coming out with all kinds of information that E3 2010 didn’t have, like the fact that Portal 2 releases as soon as February 2011 to much joyous applause and excitement. It’s nice that it’ll be arriving early in the year, and I honestly can’t wait to get my hands on it, especially if some of the new stuff I’m seeing is any indication to the game’s quality.

We’ve seen a few pieces of Portal 2 so far through a variety of videos, but a new Portal 2 GamesCom video shows alot of the new elements working together, with a few new bits as well. If I’m being honest, I felt like the addition of things like a propulsion and repulsion gel, along with tractor beams, could potentially over-complicate what I feel to be a near perfect experience. However, seeing them all work in tandem shows off a crazy amount of possibilities for gameplay.

So, give it a watch. Like I said, some old stuff is in this video, but it does showcase a few new things as well. Who else can’t wait for February 2011?


Assassin’s Creed: Brotherhood Dev Diary is Heavy on Melodrama

Coming out just one short year after my official Game of Forever, Assassin’s Creed: Brotherhood (or Assassin’s Creed: ODST as it is nicknamed around these parts) tells the story of Ezio’s formation of the Assassin Order after his victory in the second game. According to the video, this game is all about Ezio’s evolution as an assassin and his journey into the next part of his life. The game is focused entirely around the city of Rome, which players visited for a short time in Assassin’s Creed 2. Give the diary a watch, why don’t you:

While I’m a bit worried about the short turn around between two and this one, the developers speaking in the video clearly recognize how well received their previous game was, and are striving to keep that level of quality. On another note, those are some really awesome hoodies the dev team are wearing. What do you guys think? Is Brotherhood on your radar?


Review: Super Mario Galaxy 2

Many of you may remember our Call of Duty: World at War review, which was written by a friend (and GS user) named Sean. Sean has stepped up to the plate again and offered to write us a guest review for Super Mario Galaxy 2! Enjoy!

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Super Mario Galaxy 2 YoshiAfter Super Mario 64 came out, to me the Super Mario series has never had the same fun-factor as it did with that groundbreaking and stunning game. From Paper Mario to Sunshine, nothing really could compare in the level complexity and 3D world fun. Well, out came a new line of Mario games titled “Galaxy” with motion control and a new spin on the Mario 64 levels. After Super Mario Galaxy, we are given a whole new experience with Super Mario Galaxy 2, but what exactly does this game have to offer?

Here you are, it’s the 100 year festival in the mushroom kingdom, starbits are raining from the sky, Toads are everywhere, disaster has struck and King Bowser has stolen the princess from the castle and taken her deep into space! As the hero, Mario, it is up to you to take off after your beloved Peach and battle to the center of the universe to rescue your princess! Sounds familiar, doesn’t it? That’s because it’s pretty much the exact same opening as it was in the first installment, Super Mario Galaxy.

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Batman: Arkham City Swooping From the Shadows in 2011

BATMANBatman: Arkham Asylum was probably the biggest surprise of 2009 next to Wolverine. A big-budget super-hero game that actually captured the feeling of being Batman and was a blast to play? Almost unheard of in the video game industry, but developers Rocksteady pulled it off. Of course, a big success means sequels, and Arkham Asylum is no exception. Originally teased last year at Spike’s Video Game Awards show, the follow-up to AA will take place in Arkham City, a “heavily fortified” district in the heart of Gotham. Presumably this means more gargoyles to hang on.

Besides being in a different locale, Arkham City will feature a new cast of villains like Mr. Freeze, Two-Face, and Catwoman. Nothing much has been announced for the upcoming title, but Rocksteady promises this game will “deliver the ultimate experience as the Dark Knight.”

I think we can all agree that Arkham Asylum was fun, but there were things that needed to be improved about it, most notably the poorly designed boss fights. Almost every single boss encounter in that game was gimmicky or totally out of context (Scarecrow being the notable exception). What do you guys want to see from this bat-sequel? The game is dropping on PC, PS3 and the 360 in Autumn of 2011.

Source: CVG