Ahem! Is this thing on?
Don’t freak out or anything – GamerSushi is still stored in carbonite for the foreseeable future – but if you have a hankering for a little bit of that GS flavor, you might want to check out recent episodes of Rooster Teeth’s The Know.
Our own Eddy Rivas is using his wordsmithing skills to write two videos a day for their channel, which oftentimes requires spending way too much time on VGChartz.
Here are his first few videos:
(Eddy made a point of letting us know that his script did not call for Meg to do that with her tongue.)
Anyways, just wanted to share. How’s everybody doing? Still playing games? Good.
Of all of the characters in Nintendo’s stable of properties, there are none as intriguing as Samus Aran, the power-armor wearing space-faring bounty hunter from the Metroid series.
After 25 years it seems that not even the company that created her has a firm grasp on who they want Samus to be. She’s either a tough, no-nonsense ass-kicker or the person we saw in Other M. Kotaku reader InvadingDuck wrote up a decent sized essay on the history to the character and her portrayal from game to game and it’s definitely worth a read if you’re a fan of the series or the character of Samus.
Personally the Samus that always stuck with me was the one from Metroid Prime. As InvadingDuck mentions in his article, you can read Space Pirate data entries on Samus where she’s depicted as a nightmare-figure of sorts, a nearly mythological entity that can rip through their outposts almost unscathed. True, this version of Samus didn’t have much personality but it was certainly more palatable than the way Other M handled her.
So what do you guys think about InvadingDuck’s post? Who is Samus Aran to you?
Source – Kotaku
It’s so fascinating to hear bits of our gaming history these days, especially with systems that I was old enough to read about and care about in the days leading up to their release. Here’s a video about the development of the Nintendo 64, including a list of really cool tidbits such as why Nintendo claimed to stick to cartridges, the system’s original name, how Goldeneye was developed and more.
I’ve got some fond memories of this fine machine. Crazy to think that it came out almost 20 years ago. What are some of your favorite N64 memories?
Gods Will Be Watching, a self-dubbed “point-and-click thriller”, puts you in a variety of harrowing moral dilemmas set against the backdrop of space. From the sound of it, there’s no walking around or gathering items, just tense, thrilling scenes that give you choices with big ramifications throughout the game. What’s really interesting is the game also provides you with no moral compass of sorts, it just lets your choices be your choices.
I know that pixel art is getting a bit cliche these days, but there’s something really timeless about the art style that hits me just right. And I’ll be damned if these short, story-based, tense kind of dilemma games don’t ring my bell just right.
Sad news: the house that built Bioshock’s Rapture and Bioshock Infinite’s Columbia is shutting down. Per Ken Levine: “I am winding down Irrational Games as you know it.” He’s starting a new venture with Take-Two, keeping only about 15 employees, while BioShock changes hands to Take-Two.
What happens when everyone on the internet plays Pokemon together over a Twitch livestream? A whole lot of trolling, plenty of time spent consulting the Helix Fossil, and some hilarious fan art.
One of the things that I’ve loved about gaming in recent years is the explosion of Let’s Play videos and streaming. With the new opportunities gamers have to capture themselves playing more easily, it’s bringing us back to a day of speed runs, high scores and documenting really monumental achievements that players are accomplishing every day.
Take for instance the Impossible Ironman playthrough of XCOM: Enemy Within by Youtuber Antti Kokkonen, where he managed to beat the game’s new expansion pack on the hardest difficulty, with no saves—losing zero soldiers. It’s one of those things that’s almost impossible to imagine if you’ve played any XCOM, and experienced its startling brutality firsthand. This writeup by PCGamer is incredibly fascinating, breaking down the most nail-biting moments and critical saves that Kokkonen experienced over the course of his time playing the game.
This is one of those things I could totally see myself doing if I had the time. I remember spending hours in front of Mario 64 trying to perfect the timing of jumps and platforming, and running through Metal Gear Solid on total memory in just around 2 hours. What kind of madness have you pulled off in a game recently? Have you watched any of Kokkonen’s playthrough? Go!
Source – PC Gamer