Articles in the Sandbox Category

GamerSushi Asks: Gaming Experiences You’re Thankful For?

10 May 2013 | Posted by | 15 Comments

The above Ode to Garry’s Mod is a hilarious, silly and kind of moving tribute to one of the goofiest games in existence. Just watching it made me think of all the hours I’ve spent in the Source engine’s multiple iterations, from Garry’s Mod to Left4Dead and Counter-Strike. Without Garry’s Mod, we dudes at Smooth Few Films would have been unable to produce some of The Leet World’s stupider effects. It’s hard not to be grateful for that engine, and all the time I’ve spent exploring it for glitches, physics and lighting experiments.

So it got me thinking: what gaming experiences are you guys thankful for? From multiplayer to singleplayer, what experiences do you feel went beyond a hobby to something that actually played a big part in your life? Beyond Garry’s Mod, I’d have to say Mass Effect inspired my imagination more than almost any game in the last few years, and Halo gifted me with a way to stay in touch with all of my long distance friends.

What about you guys? What gaming experiences are you thankful for?

The GamerSushi Power Rankings: April 2013

11 Apr 2013 | Posted by | One Comment

Tomb Raider

Another month, another update to the beloved, ever-changing GamerSushi Power Rankings. If you’ll remember, March had us loving games like Ni No Kuni, FarCry3 and Dead Space 3 above all others. Well, things have changed quite a bit in April. You see, some of the year’s best games and biggest surprises have all come out one after the other, which leaves us quite a few new contenders. And some of those contenders will probably linger for a while to come.

So without further ado, here are GamerSushi’s top 10 most played games for the month of April. Tell us why we’re nuts, and what we’re doing wrong. We’re listening.

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Pixel Count: Great Expectations

12 Mar 2013 | Posted by | 5 Comments

Between Sim City, and the new announcement of Assassin’s Creed 4, I’ve been thinking a lot lately about the way gamers set and manage their own expectations when it comes to new games.

The disappointment for Sim City comes from knowing that a ridiculously good game might be lying beneath the surface of some extremely frustrating mechanical issues. From the servers not working (I was put into a 20 minute queue last night in the middle of a session) to the ancient-feeling social interactions, and some of the really odd rules of gameplay (too-small cities and some unhelpfully helpful Sim guides), I’m disappointed because Sim City might be a masterpiece completely stepping on its own feet.

With Assassin’s Creed 3, I felt a little lured into a game that was ultimately a total bomb. From carefully selected vertical slices of gameplay for hands-on previews to unbelievably cleverly edited trailers, Assassin’s Creed 3 looked set to put the series back to what it was with Brotherhood, while simultaneously striking out in a bold, new direction. What we got instead was a total mess, and it made me evaluate the way I take in my gaming news, which I’m already pretty strict about to begin with. Needless to say, I won’t be excited about AC4 anytime soon.

So I figured for today’s poll I’d ask you guys where you derive most of your expectations for upcoming games. Hit up the poll, and then the comments!

Where do you get expectations for an upcoming game?

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GamerSushi Asks: Sim City’s Launch Woes?

8 Mar 2013 | Posted by | 3 Comments

Sim City

So you guys might have heard about this game called Sim City that came out this week. Apparently lots of people are playing it, and everything that EA has done with the launch has been so brilliant that people are throwing parades for it, both in their game’s city streets and in real life. It’s being heralded as the way to do a launch right, and a bastion of hope for how to do an “always online” DRM.

OK, none of that is true. At all. In fact, lots of people can’t even play the game yet.

In what might have been a worse launch disaster than Diablo III, Sim City points to a somewhat grim future for “always online” single player games on the PC. The game’s servers have been so overloaded that people are having trouble playing, saving cities, seeing their friends and more. In fact, EA is having to turn off features that supposedly made “always online” necessary in the first place, just to help people connect.

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The GamerSushi Power Rankings: March 2013

5 Mar 2013 | Posted by | 3 Comments

Final Fantasy 7 Tifa

Welcome to the monthly Power Rankings, gents. If you’ll recall, we’ve changed the Power Ranking format in 2013 to reflect our current “What’s Hot” list, regardless of the year the game was released. These are the games we keep coming back to collectively, salivating as we play… OK, that last part might have been an exaggeration, although I hear Mitch does get very excited about necromorphs.

Speaking of necromorphs, 2013 is already rolling with a handful of new games that have made their appearance on this month’s Power Rankings, including Dead Space 3 and Crysis 3. Next month’s list will be even wackier in terms of shake-ups, if Anthony’s recent Pixel Count is any indication. We’ve also been dipping our toes into some older ponds, including the zany urban warfare depicted in Saint’s Row 3, as well as the magepunky slums of Midgar in Final Fantasy 7.

Here are GamerSushi’s top 10 most played games right now. Feel free to tell us we’re the crazy ones, and tell us what would be on your list.

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Unexpected Pleasures in Saint’s Row 3

4 Mar 2013 | Posted by | 5 Comments

Saints Row the Third

As many of you may know, I am the proud owner of a new gaming PC, so naturally I’ve been digging through my backlog of Steam games to put the new machine through its paces. Thanks to various sales, I have a pretty sizable collection of games despite not having a rig worthy of running them until now. One of the games I’ve been playing the most is Saints Row: The Third, which I bought as part of the THQ Humble Bundle. The funny thing, though, is that I didn’t buy the bundle thinking I’d end up playing much Saints Row; it was more that I’m a sucker for a sale price and thought some of the other games in the bundle might be worth checking out.

Part of the fun of my new machine is launching games and seeing how they run with all settings maxed out, so I spent most of one Saturday launching one game after another and playing with the settings. Much to my surprise, Saints Row is actually a gorgeous game, especially on the highest settings. Once that sank in, I realized that I was also having a hell of a lot of fun playing the opening set piece during a bank robbery gone wrong. Pretty soon after that, the game had its hooks in me, and I ended up playing it for a good six hour session the following weekend.

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Ubisoft Hoists Assassin’s Creed IV: Black Flag

28 Feb 2013 | Posted by | 5 Comments

assassins creed 4 black flag

Avast, landlubber! After a pre-order poster for Assassin’s Creed IV: Black Flag leaked earlier this week, Ubisoft went ahead and confirmed that the game and its pirate setting are real and there will be an official reveal on Monday, March 4. The game has been announced for the PS3, Xbox 360, PC and WiiU, but you know this is coming to the PS4 and the Xbox successor as well.

There are no firm details about the game other than that it will be a pirate-themed game based on the open sea and will be set in a new time period as well as feature a different protagonist. Based on the box-art, which I used for the image, the time period won’t be radically different from the Revolutionary America setting from Assassin’s Creed 3.

The naval battles were my favorite part of the previous game, so I’m glad Ubisoft is running with the one new addition to the series that worked well. I’ve made my dislike of AC3 well known, but I can’t help but be a little excited for Black Flag. A pirate that follows the creed would make for an excellent protagonist indeed, and hopefully a departure from the more or less morally-upright main characters of games past.

What do you guys think about this announcement? Are you excited for Assassin’s Creed IV: Black Flag? Would you rather this game sank to Davy Jones’ Locker? Will the game use the term “poop deck” with a straight face?

Source – IGN

This Week’s Videos: Video Game Locations and Watch Dogs

27 Feb 2013 | Posted by | 4 Comments

Hola, Sushians. For Did You See This Wednesday, I bring great gaming gifts, like a spice trader who’s wandered across the internet’s vast desert on camelback.

OK actually, I just found some cool stuff I thought you guys might like to see. We’ve got two videos here. The first is an original piece by Tim Hijikema, who, if you’ll remember, made the excellent Video Game Planets piece almost a year ago.

In his new video, Video Game Locations, Tim re-creates classic video game locales, from Hyrule to Vice City. Set to excellent music, this thing is a crazy nostalgia tour. Can you name them all?

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Pixel Count: How Do You Like Your Shooter Campaigns?

26 Feb 2013 | Posted by | 8 Comments

Welcome back to “Pixel Count Tuesday”!

Having just wrapped up Crysis 3, I’ve been thinking about the way shooters are leaning these days in terms of how their campaigns are structured. Very few games walk the line the that Crysis 3 does by having its levels be a blend of openness and linearity; most of the time, games are just corridor shooters like Call of Duty or open-world type affairs like Far Cry 3.

While it does have a lot to do with the mechanics (Call of Duty would never work as a semi-open shooter in its current form), it also boils down to personal taste. Some people can’t stand linear games, while other get turned off by games that are too broad. What about you guys? What kind of shooter floats your boat?

What kind of shooter campaign do you prefer?

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Bungie Reveals Project Destiny

17 Feb 2013 | Posted by | 5 Comments

After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.

Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.

What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.

Sleeping Dogs: When to Let a Game Lie

11 Feb 2013 | Posted by | 2 Comments

Sleeping Dogs

As I talked about last week, I’ve been doing a remarkable job when it comes to my gaming backlog. The most recent casualty on my seemingly ever-growing list (seriously: I just added Ni No Kuni to it this weekend) is Sleeping Dogs, Square Enix’s Hong Kong crime drama.

I’m generally down on open-world GTA style games, but Sleeping Dogs was a welcome treat, providing fun hand-to-hand combat, some nice diversions, exhilarating driving and a well-told story to boot. But one of the things I loved most about Sleeping Dogs? It knew when to call the game quits.

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GamerSushi Asks: Saying Goodbye?

8 Feb 2013 | Posted by | 13 Comments

Uncharted 2

For today’s GamerSushi Asks Friday, we’re going to take a look at the long, hard farewell. I feel like there’s a “that’s what she said” in there somewhere.

After finishing Far Cry 3 recently, something happened to me that I’ve really only experienced a few times in gaming. After the main game was completed, the pirates were vanquished from the island, outposts liberated, animals hunted and huge portions of secret items located, I realized there was nothing left for me to do in the game. Because of said pirate vanquishment, I couldn’t even run around and kill a few bad guys. I was done with the game, almost completely.

And when it came time to sign off, I found myself coming up with excuses to hop around the world a little longer. I was kind of sad to say goodbye. This has happened before, and will hopefully happen again.

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The GamerSushi Power Rankings: February 2013

7 Feb 2013 | Posted by | 4 Comments

Torchlight 2 cut scene

I hope you’re all happy to know that we’re bringing the Power Rankings back this year, but in a slightly different format. Last year, the Power Rankings updated at a few key points to bring you our running list of the best 10 games of the year so far. In 2013, the Power Rankings will focus more on our hottest 10 games of the moment, despite what year it was released. Think of it as a “what’s trending” list amongst the GamerSushi staff. These are the games we just can’t get out of our heads, or out of our disc trays (or hard drives, as it were).

Every year, it’s interesting to note the games that stick with you from the end of the previous year’s crazy gaming season. For me, the biggest surprises to come out of the Fall were games like Hotline Miami, but most especially Far Cry 3. While I had no interest in Far Cry 3 for the entire year, I couldn’t put the game down for the entire two weeks that I blazed through it, completing nearly all of the sidequests as well. If you had told me that Far Cry 3 would still be on my mind in 2013 a year ago, I would have snorted and called you a crazy person. Heck, I still might call you one today.

Here are GamerSushi’s top 10 most played games right now. Feel free to tell us we’re the crazy ones, and tell us what would be on your list.

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Sim City and the Nature of Addiction

28 Jan 2013 | Posted by | 5 Comments

Sim City

To continue our theme of What We’re Playing Monday, I thought I’d take us on a dismal tour of my future, one in which I gain 100 pounds, lose my job and become a hermit that only plays Sim City.

OK, so maybe the future isn’t set in stone yet, but seeing as how much I enjoyed my time in the closed beta this weekend, there’s certainly some kind of dark timeline where all of this takes place. Although, considering how much fun the game is, maybe it’s not necessarily a dark time line after all?

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GamerSushi Asks: Pre-Game Rituals?

18 Jan 2013 | Posted by | 14 Comments

Far Cry 3

Welcome to “GamerSushi Asks” Friday!

This week, I finally jumped into Far Cry 3′s sprawling green and blue playground of predators and pirates, and like many other gamers, have found myself enthralled by not only the emergent gameplay, but the sidequests that know just how to entice me off the beaten path. But before I started off-roading, gaining experience through stealth kills and skinning komodo dragons, I did what I do for every game — I tweaked the settings.

Starting a new game is equal parts excitement and ritual for me. I’ve got a bit of a ceremony whenever I pop in a new title. First, I turn on subtitles, since I’m usually trying to keep volume low so as not to wake up a sleeping baby (or worse yet, a sleeping wife). Then, I lower the overall master volume of the game. Next, I check controller settings to make sure that the y-axis isn’t inverted, and after that I lower the sensitvity to the point where it feels like the gun is dragging through molasses. No matter how engaging the beginning of a game, if these things aren’t set, I don’t feel like I’m in control of the experience.

So what about you guys? What pre-game rituals do you have before you start a new game? Do you mess with the audio? Is there a particular set of headphones you prefer to use? A particular time of day or a specific position you need to be in on the couch? Show us your OCD side in the comments.

The GamerSushi Show, Ep 58: PC Master Race

13 Jan 2013 | Posted by | 5 Comments

gamersushi show ep 58

Happy New Year, Sushians! Your glorious GamerSushi crew is back from our protracted holiday break, bringing you the first podcast of 2013! I know you’re excited.

Something strange happened to our staff over the break as everyone dipped pretty heavily into the PC gaming inkwell, and as such we talk exclusively about everybody’s favorite gaming machine. True, most of the titles we played were multiplatform, but Jeff does gab for a bit about Hotline Miami.

In addition to that we also spend some time talking about the new Steam Box and the Steam Winter Sale, which ruined more than a few wallets. Since it’s been just over a month since our last cast, here’s a quick refresher on how this goes down: listen to the podcast, rate the podcast, and comment on the podcast.

0:00 – 4:32 Intro
4:33 – 9:51 Sleeping Dogs
9:52 – 25:27 XCOM: Enemy Unknown
25:28 – 34:13 Far Cry 3
34:14 – 36:41 Torchlight 2
36:42 – 43:38 Dishonored
43:49 – 54:33 Spec Ops: The Line
54:34 – 1:00:30 Hotline Miami
1:00:31 – 1:07:13 PC Gaming and the Steam Sale
1:07:14 – 1:15:50 Steam Box
1:15:51 – 1:18:14 The Witcher 2
1:18:15 – 1:21:48 Outro

What’s Happening with the DayZ Standalone?

7 Jan 2013 | Posted by | One Comment

dayz-standalone

DayZ, one of the biggest breakout mod hits of 2012, was slated for release as a standalone version by the end of that year. Now that we’re in 2013 with no DayZ solo project in sight, Dean “Rocket” Hall has made a rather large post on the DayZ Devblog, detailing what’s happening with DayZ and some of the features that are being added.

One of the reasons that the DayZ standalone has been delayed is because Rocket and his team decided to increase the scope of the project a fair bit. According to the blog post, the game was supposed to be a polished version of the mod, packaged and sold as its own entity. The opportunity to completely redo the existing game was a little too tempting, however, so the developers decided to rework a whole host of systems, from the game engine to the UI and the scavenging.

The inventory has been rebuilt from the ground up, and will “fundamentally change” the DayZ experience, if the post is any indication. The new system allows for enhanced scavenging, or different items stats like if you shoot someone with night vision in the head, the night vision goggles will be damaged when you pick them up. This also applies to disease tracking, so you can leave cholera-infected items around for poor scroungers to find.

Another factor holding up development is that the designer of the original Chernarnus map, Ivan Buchta, is still imprisoned in Greece on espionage charges. This means that the DayZ team is having to get input from him via letters, stalling forward progress on their retooling of the landscape.

So it seems that Rocket allowed DayZ to blossom under his newfound development position, and Bohemia Interactive are letting him run with it. I’m all for a new UI and updated mechanics in DayZ, because the ARMA 2 interface is a little cumbersome, especially for a survival-type game.

What do you guys think about this new development? Excited for the prospect of “DayZ 2″, as it were?

Source – DayZ Developer Blog

GamerSushi Asks: What Are You Playing this Christmas?

24 Dec 2012 | Posted by | 13 Comments

far cry 3

Merry Christmas Eve, GamerSushi friends, or any other holiday that you fine folks might be or have been celebrating. I’d insert a joke here about diversity, but I think we’re all a bit grown up for that by this point.

One of my favorite things about having some time off for Christmas every year is all the free time I suddenly get to catch up on games. In addition to the mouthwatering deals of the Steam Sale, I’ve also been playing a bit of Halo 4, and I’m dying to get my hands on Far Cry 3, Spec Ops: The Line and Sleeping Dogs. I’m sure there will be many other things added to that list in the next few days.

So what about you guys? What are you playing while on break? Hit us up with your comments! Go!

GamerSushi Asks: Biggest Recent Disappointment?

10 Dec 2012 | Posted by | One Comment

assassins creed 3

If you’ve listened to the most recent podcast, then you’ll know that Assassin’s Creed 3 left one of the worst tastes in my mouth in recent gaming history. Not only did the game fall short of previous titles — it was flat out bad, something I rarely even say about a game I played all the way through.

From the controls to the story to the overall bugginess of the title, Assassin’s Creed 3 was a failure on multiple levels, and I pretty much have no qualms about saying that. It was an active step back from the excellence of Brotherhood, and even the good-but-problematic Revelations. The one redeeming spot in the game’s 10 hours or so that I spent with it would have to be the naval battles, which were an absolute joy — even more so when you consider how frustrating everything around them happened to be.

But enough of my ranting about Assassin’s Creed 3. I think one of the reasons I was so thoroughly disgusted by the game, aside from it being kind of crappy, is because of the wasted potential. We were given a new setting, a new character, a chance for resolution with a number of story threads and an actual revolution (pardon the pun) in terms of setting, gameplay elements and the like. And it was all a mess. After Revelations came out last year, I was ready to be done with the AC franchise for awhile, but the promise of AC3 lured me back. I don’t know if I’ll make that mistake again, after seeing all the wasted potential that this game lived up to.

So what about you guys? What’s the biggest recent gaming disappointment you’ve experienced? What’s the biggest disappointment of 2012? What made the game disappointing? Go!

The GamerSushi Show, Ep 57: The Walking Podcast

7 Dec 2012 | Posted by | 4 Comments

the walking dead video game

We once again convene our even nerdier Council of Elrond as we return for the 57 episode of The GamerSushi Show. It’s been a few weeks since our last podcast, but when isn’t that the case?

To be fair to us, not a lot has happened between then and now, except for The Walking Dead finishing up its first season, which we cover in the majority of this podcast. In case you’re wondering, we go full spoilers on this one. No holds barred, and all that, so be warned if you’ve yet to finish.

In addition to The Walking Dead, Eddy beat Assassin’s Creed 3 so we dedicate some time to his impression of the game. We also talk about Hitman: Absolution’s terrible “assassinate your friends” marketing campaign and the 2012 Spike Video Game Awards nominees.

You know how it goes: listen to the podcast, and don’t forget to rate it for full synchronization.

Zachariah Scott’s Bad Medicine.

0:00 – 1:54 Intro
1:55 – 3:37 Hitman’s baffling advertising
3:38 – 10:42 Spike’s Video Game Awards 2012
10:43 – 31:00 Assassin’s Creed 3
31:01 – 1:04:38 The Walking Dead
1:04:39 – 1:07:38 Outro