StarCraft 2 Impressions: It’s Not Just WarCraft in Space!Posted by Mitch on August 3rd, 2010
So, StarCraft 2 is finally out as of last week. You’ve been playing it, I’ve been playing it, and Eddy wishes he’s been playing it. Now that we’ve had a good amount of time to digest Blizzard’s long-in-the-making sci-fi RTS follow up, I thought I’d start a little topic where we could discuss our thoughts on the single and multiplayer portions and maybe start a little Battle.net group so you can wail on me as often as you like.
Starting with the single player, I have to say that the game is very, very solid in its design. Blizzard has been tweaking and polishing the balance on all of their games for a long time, and it really shows in the tightness of the units and how they counter-act against each other. While you do get access to a wider variety of troops in the single player game, they’ve all been assigned a specific role much like their multiplayer counter-parts. There are no “god-units” here, just one that might happen to do better in a given mission. While so far the designs of the missions themselves haven’t really stood out, I’ve been able to do fairly well and I haven’t become frustrated with impossible goals or cheap AI tactics.
Between missions, you can explore Jim Raynor’s battlecruiser The Hyperion. Along the way, you’ll stock the ship with various characters who will aid you in your quest or provide you with missions and upgrades. Exploring your ship is a cross between Mass Effect and an old-school point and click adventure game in that you can talk to or click on anyone and anything, but it’s all done without ever taking direct control of Jim. I liked this part of the game a lot as it added a lot of personality to characters we’re used to seeing from a top-down view. The ability to augment units with Protoss and Zerg tech is also a welcome addition because of how it changes the dynamic of the units. Again, it won’t make any one unit over-powered but the upgrades do give you a nice edge. Like I’ve mentioned before I’m finding the mission design a little samey, but it is improving the farther I get into the game. Once the story starts rolling, you get hooked pretty easily.
Now, I’m going to let you guys go to town on multiplayer, because StarCraft has always had a steep learning curve. I’m not exactly terrible at the game, but a competent player could wipe the floor with me easily. I’ve been doing a few comp stomps with a buddy, and those have been great fun in addition to letting me practice my build orders and hotkey commands. So what do you guys think of StarCraft 2?
Filed under: GamerSushi News, Gaming Theory, Impressions, PC, RTS, Strategy, multiplayer | 1 Comment







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