Gaming Needs More Genre Busters

Brutal LegendI had a rather unique experience over the last week. Or at least, unique for me. These days, as I’ve lamented quite often and obnoxiously, I’m met with a schedule that doesn’t allow me to play and finish too many video games. However, in this last week, I’ve managed to complete two titles. And not just any two titles, but two fun and individual titles: Brutal Legend and Mass Effect 2.

While for the most part, these just seem like regular old video games on the surface, there’s something special about them. Something that struck me. You see, both of these games are genre busters. Games that come along and buck genre tropes, straddling the line between two or several different styles of play, combining them all in a way that doesn’t play awkwardly. Sure, there are several games that try to shove mechanics of multiple games together (Grand Theft Auto for one), but it’s more like trying to fit a square peg in a round hole. Very rarely do these games actually succeed at what they set out to do. Which makes it pretty cool when the developers actually pull it off.
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Impressions: Mass Effect 2

We don’t always write impressions of games that we’re currently playing, but I figured since 15 people on my friends list last night were playing Mass Effect 2, I’d start a little thread about it.

As you all know, I’m a pretty big Bioware fan. I don’t know what it is, but something about their games just grab me in a way other games don’t. With most games, I have to take a break every couple of hours or so. With Mass Effect 2, I played it for 7 hours straight without a break once I got home from work…

So I guess that means I like the game. A lot. I still feel like I’ve barely scratched the surface, story wise. Perhaps that’s because I spent over an hour scanning planets for raw materials and looking for sidequests, maybe. I hesitate to gush over the game too much, because admittedly, for the first hour or two I was terribly confused. Gone were many of the RPG elements I loved from the first game. But with them, the awful item management system, confusing menus and cumbersome weapon/armor load-outs. The game is an extremely simplified version of the first, and my worry when I loaded it up and got into the action was that it was much too simple.
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Cross-Contaminated Media: Star Wars

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Welcome back to Cross-Contaminated Media, a series in which I explore successful franchises that have made the transition to video games from other media, and vice versa. I know that in my previous article I promised that I would look at Blizzard’s franchises, but I felt that it would be appropriate, given the recent release of the Ultimate Sith Edition of The Force Unleashed, to take a look at George Lucas’ eminent sci-fi empire.

When the original Star Wars movie was released back in 1977, few predicted that it would become the massive entertainment juggernaut that it is today. For good or ill, George Lucas had the foresight to retain international merchandising rights, and once video games were beginning to enter prominence as an accepted form of entertainment media, LucasArts was founded to capitalize upon this new venture.

LucasArts didn’t find its early success with Star Wars titles, though; in its beginning days it was well known for its clever and inventive adventure games ranging from Maniac Mansion to Monkey Island. The first Star Wars title produced in house was X-Wing in 1993, a fairly deep space-combat simulator made for the DOS operating systems. Though the graphics and game-play appear dated now, the game is still highly regarded in fan circles with the TIE Fighter game being declared the favorite of the series.
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GamerSushi Asks: Beating the Game?

prototypeOne thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.

That being said, I’ve made it a point to beat a few games that have been sitting on my docket recently, such as finishing Halo Wars on co-op mode, Shadow Complex and the Secret of Monkey Island. I have to say, I was really surprised at how satisfied I felt to beat a few games in a row, and it made me realize just how few games I seem to beat these days. Just this week I gave up on Prototype after getting tired of the repetitive missions.

So it made me wonder, do you guys do this too? What’s the last game that you guys have beaten, and what games have you given up on lately? Go!


GamerSushi Taste Test: Tropico 3 Demo

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With the glut of shooters, brawlers, and generally anything being associated with action set for release this holiday season, it’s sometimes easy to let a game that doesn’t focus primarily on racking up a huge body count escape your notice. However, amidst all the big tent-pole titles, there’s usually a few that deserve at least some of your time, if only to cleanse the pallet from all the shootery-goodness.

Enter Tropico 3. Developed by Haemimont Games for the PC and X-Box 360, Tropico 3 is a building and management simulation that puts you in the boots of “El Presidente”, iron-fisted dictator of a small banana republic in the Caribbean. The time period is the 1950s and onward, so you have to play the US and the USSR carefully against each other, managing all your resources wisely if you don’t want to be invaded by one of the super-powers.

In the demo, you’re given a tutorial and two separate campaigns to play around in: one focusing on building a successful banana-fuelled dictatorship, and the other features a scenario where you’re deposed by your twin brother, taking your former government’s treasury and a few loyal supports onto a new, less hospitable island to start anew.

So, how does the demo stack up? Does this tropical city management sim have what it takes to stand against the deluge of holiday titles, or is it a few bananas short of a republic? Read on.
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PAX 2009 Report

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My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

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I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
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Cross-Contaminated Media: Expanding Universes Outside Games

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Hello and welcome to Cross-Contaminated Media, a short series on video game franchises that have taken their fictional settings and expanded them into books, comics, and film. As the video game industry becomes even more wide-spread, we’re seeing a lot of companies try their hand at developing their intellectual properties by taking them off of a game disk and put them into forms of media that are less graphically intensive, but require more attention on the story and characters.

Of all the companies currently trying their hand at pursuing different avenues of story-telling, Halo is the one that stands out to most people as the current leader of this pack. When we popped Halo: Combat Evolved into our X-Boxes for the first time, we were vaguely aware that there was some history behind this game, at least according to the small preface in the manual. There was some planet named REACH that had been destroyed, Humanity was fighting a losing battle with a genocidal alien hegemony, and the character you were going to be controlling was the last of his kind, a genetically engineered super soldier.

But why had these events come to pass? The story of Halo was preceded by 25 years of brutal warfare and intrigue, and those of us who were engrossed by the game’s universe could only scratch at the surface of the story. Microsoft, perhaps being aware at the great selling power their new IP possessed, had had the foresight to employ Eric Nylund to write The Fall of Reach, which told of the beginnings of Master Chief’s career as a soldier and of the destruction of REACH. The Fall of Reach went on to be a New York Times Bestseller, and the stage was set for a variety of Halo licensed media to continue the story outside of the games.
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GamerSushi Asks: Where’s the Value?

batman1I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.

While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?

To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!


Champions Online Beta Impressions

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I’m a big fan of MMOs. I played Star Wars Galaxies almost every day until Revenge of the Sith came out, and brought with it the Trials of Obi-Wan Expansion, which totally ruined the game with dumbed down controls and even more powerful bugs than before. After that, I started playing World of Warcraft, making first a Mage, then a Paladin, and finally a Death Knight. With Star Wars: The Old Republic and the newly announced World of Warcraft expansion, Cataclysm, looming in the distance, I took it upon myself to try out one of the smaller MMOs on the market.

Cryptic Studio’s Champions Online, based on the pen-and-paper RPG, launched an open beta last week for those of us who had either pre-ordered the game or have a FilePlanet subscription. Not exactly “open” in every sense of the word, but at least it gives people an opportunity to try out the game before they lock into a monthly subscription. (And only for the low, low price of $49.95!)

For those of you who are unfamiliar with Cryptic Studios, these are the people behind City of Heroes/Villains and the forthcoming Star Trek Online. They have the pedigree of a successful MMO crafter behind them, but does Champions Online have the hooks necessary to combat Blizzard’s juggernaut? More »


GamerSushi Asks: Life in the Sandbox?

prototypeI’ve been playing through some of Prototype this week, and as with most sandbox games, it seems to do a few things really well, but a bunch of other ones in a largely mediocre way. Traversing the city is perhaps the best part of the game. Skyscraper running is so addicting I almost can’t believe it, so moving back and forth between objectives is actually more fun than even doing them.

But it falls short in other ways. I’m not even very far into the game, and the story is a mess. Likewise, all the objectives are already repetitive, and I’m only a few hours in. On top of that, the draw distances and the graphics are pretty laughable, and the city doesn’t feel like a living, breathing world.

It makes me wonder why sandbox games seem to be so hit-or-miss in all of these other areas. To me, to have a good sandbox game, you need a fun way to travel the world, unique diversions, non-repetitive missions and a fully functioning world to make as your playground. In the last couple of years, I feel like Saint’s Row 2 is the closest I’ve gotten to playing something that meets all of those.

What about you guys? What’s your favorite sandbox game, and what do you think is the most important aspect of the genre? Go!