Gaming Needs More Genre BustersPosted by Eddy on February 15th, 2010
I had a rather unique experience over the last week. Or at least, unique for me. These days, as I’ve lamented quite often and obnoxiously, I’m met with a schedule that doesn’t allow me to play and finish too many video games. However, in this last week, I’ve managed to complete two titles. And not just any two titles, but two fun and individual titles: Brutal Legend and Mass Effect 2.
While for the most part, these just seem like regular old video games on the surface, there’s something special about them. Something that struck me. You see, both of these games are genre busters. Games that come along and buck genre tropes, straddling the line between two or several different styles of play, combining them all in a way that doesn’t play awkwardly. Sure, there are several games that try to shove mechanics of multiple games together (Grand Theft Auto for one), but it’s more like trying to fit a square peg in a round hole. Very rarely do these games actually succeed at what they set out to do. Which makes it pretty cool when the developers actually pull it off.
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We don’t always write impressions of games that we’re currently playing, but I figured since 15 people on my friends list last night were playing Mass Effect 2, I’d start a little thread about it.
One thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.

I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.
I’ve been playing through some of Prototype this week, and as with most sandbox games, it seems to do a few things really well, but a bunch of other ones in a largely mediocre way. Traversing the city is perhaps the best part of the game. Skyscraper running is so addicting I almost can’t believe it, so moving back and forth between objectives is actually more fun than even doing them.