Summer is almost here and it’s time to bust out all the games that you haven’t finished yet. I figured that means it’s time for another Would You Rather.
In Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.
However, if your answers suck, there will be zombies marching upon your abode. Zombies spitting swine flu. So yeah, you’d better make it good.
My favorite game seems to always be switching. I’m not talking about favorite of all time, but rather, my current favorite. A few months ago, it was Left 4 Dead, and right now, it’s Team Fortress 2. For a time it was Halo Wars, and for another time, it was even Valkyria Chronicles. I cycled through each of these relatively quickly, considering my normal habits.
Whenever I get into a game, I really sink into it for months at a time, unable to let go of its pixely goodness. I tend to become obsessed with it, playing it several nights a week with room for nothing else. And then suddenly, I get completely sick of it out of the blue and I don’t even want to play it anymore. However, the game that was able to shy away from this the longest had to have been Counter-Strike or Halo 3. To this day, I could still pick either of those games up.
What about you guys? Which favorite game of yours has lasted the longest as your favorite, and which games did you grow quickly sick of? Go!
It’s funny that in the newest edition of Sessler’s Soapbox, Adam Sessler should talk about the same thing I’ve been saying for a few months, most recently in last week’s feature about JRPG’s: Japanese developers have fallen off the rails. He lays out some of the issues and even mentions what part of the problem is, before offering a few solutions.
What do you guys think about this issue? Are Japanese devs playing catch-up to Western developers?
For those that are uninitiated, MAG, or Massive Action Game, is an FPS game coming for the PS3 that promises 256 player multiplayer matches. Massive, indeed, no? While I’ve been doubtful about pulling this off, Sony has come along to prove us all wrong with a new MAG trailer along with real-time footage of some of the big battles in question.
This is all very early, but what do you guys think? Can they pull this off?
I know that one day, an MMO will nab me and never let me go. I’m totally in love with the idea of them, but the gameplay has yet to really catch me on any particular one. And with everybody and their mom starting to turn IP’s into that now popular genre, it’s only a matter of time before one really inserts itself into my daily gaming.
That being said, MMORPG has put together a lost of the top 10 games that need to be MMO’s, and I have to say they have some really crazy but interesting ideas. While I don’t know if a Madden MMO would work, I can see it having that mass appeal that developers are looking for. The possibility of a Nintendo based world is nifty, as well. Also, the idea of zombie MMO where survivors try to find one another amidst a world overrun by the undead sounds cool as hell.
This list is definitely worth reading. What do you guys think of the ideas that are laid out? What is your favorite? Go!
Well, the long wait is over for actual video footage from Dead Rising 2 with this brand new trailer. It features the new character as well as a variety of new weapons. I for one am particularly excited for the paddle with the chainsaws attached, or the motorcycle with the same previously mentioned chainsaws. Kind of awesome.
Kotaku also has a write-up of some demo footage that they saw, including the mention of up to 7,000 zombies at a time. Pretty crazy. Who else is pumped?
Finally, a voice of reason has spoken in the clusterfrak that is the video game release schedule, which places the majority of all games for an entire year in the holiday months. And who is this voice of reason, you ask? Well, it’s none other than Microsoft. I know, I was surprised, too.
Basically, after last year’s release hell that saw over 200 games release in a 3-4 week time span, Microsoft is wondering if this is a model that video game companies should continue to follow. Specifically, the questions are about whether new IPs can survive when all of the heavy hitters are released at the same time. As the main point of contention, they site Resident Evil 5 and GTA IV, both released in the first quarter of the year and seeing great sales numbers.
So what do you guys think? Good news? I for one would love to see gaming releases spread out through the year. I still haven’t caught up on my Christmas gaming, and I’m starting to lose interest.
I know we’ve talked about this before, but it really is starting to bother me. Apparently, Naughty Dog is adding a multiplayer component to Uncharted 2, complete with 3 player co-op and deathmatch, among some other game modes. While I don’t mind the 3 player co-op (though it is kind of a weird number to settle on), the deathmatch mode just annoys me. Uncharted is a platformer a la Prince of Persia- why does it need a deathmatch mode?
Sure, I can just avoid playing the multiplayer when the game comes out, but my real concern is that a subpar deathmatch mode just seems like it’s a waste of valuable developer time to me. It’s the same as people complaining that Bioshock or Mirror’s Edge didn’t have multiplayer. I understand that it adds some replay value, but why can’t games be single player anymore?
What do you think about platformers like Uncharted 2 having a multiplayer component? Do you celebrate it, or do you want a more focused single player experience?
We all get sick and have to miss work or class or other obligations. Sometimes we get so sick that we can barely lift our heads off the pillow. Sometimes it’s merely a stomach virus and when not giving birth to food babies, we manage to find time for games. And sometimes, we don’t care and play through the pain anyway. After all, the world needs saving!
I remember in high school, I was taking summer classes to lighten my load for my senior year. I came down with a horrible case of mono. Awesome. Not only was I nursing a broken heart due to a certain girl, but I got to lay in bed all day and not be able to move! Seriously, I had to crawl to the kitchen the first few days just to get some cereal. But it wasn’t all bad because that summer, I played two of my favorite games ever for the very first time. Continue reading GamerSushi Asks: Chicken Soup for the Gamer’s Soul
If you were unaware, the Orange Box is only $9.99 for the weekend on Steam. So if for some reason you’ve been holding out on this game, it’s probably time to steal it for this low price. Since I’ve only ever played it via other people’s computers, I figured it was time to buy it for myself. And let me say, playing Team Fortress 2 over the weekend has been incredible.
I know many people have already played (and gotten tired) of this awesome game, but I’m experiencing it for the first time really almost 2 years later. I’m really enjoying the team play, and somehow, playing as a backstabbing bastard (aka The Spy) seems to really suit me.
Have you guys ever jumped on to a game years after its release to discover what everybody else already knew? Go!
After writing my feature, I got to thinking. This generation, while great and a lot of fun, is starting to pump out some of the same kinds of games over and over. Each year, we are waiting for 4 or 5 big profile games, all of which are shooters. Beyond that, music games have become the big thing as well, giving us still more of the same.
To me, it seems that each new generation of video games should bring with it innovations in each of the genres we know and love. And at this point, it’s like, “ok developers, we get it – you can make awesome FPS games”. We’ve pushed the shooter genre to exciting new leaps and bounds graphically and gameplay wise. But really, that’s where it stops.
So what can developers do to improve on other genres that we seem to be lacking? What genres are you starting to miss this generation. Personally, I feel like platformers are really falling by the wayside, as well as brawlers and fighting games. What about you guys? Thoughts?
Here comes another trailer for Battlefield 1943, which will be priced for the totally awesome price of $15 bucks, from what I hear. The shooter is going to drop this summer, and I for one can not wait to get my hands on it. This new Wake Island trailer for the game is pretty slick, too.
Growing up, gaming was all the same thing to me. Things were either platformers, brawlers/shoot-em-ups, or fighters. That’s all that gaming fell into, and I was happy with it for a time. But then something magical happened. I played a Japanese RPG, and my world changed. I didn’t know that gaming could tell a story. I had no idea up until that point that I could care about a game’s characters or miss them when I had read the last bit of text. It was truly an eye-opening experience.
Since then, I have played a lot of JRPG’s. Probably too many, to be honest. In college, I remember I would rent anything that looked remotely like a JRPG, and played it until my eyes bled. I loved the concepts, the stories, and I really liked being able to level some guys up and fight through hordes of baddies. It was all extremely appealing to me. However, somewhere along the line, things have taken a drastic turn southward in JRPG-land. Continue reading Where Have All the JRPG’s Gone?
I’ve seen a lot of mash ups in my life, and they don’t always work. However, when they’re solid, they’re freaking rock solid, and this is no exception. Over on the Team Fortress 2 Maps forums, user goldenhearted has thrown together a wicked concept: a Team Fortress 2 RPG, complete with a party of the Heavy and the Medic, on a mission to locate the Scout.
The really cool part about all of it is the menus and the user interface that he’s put together, complete with the classic and colorful Team Fortress 2 look. He’s posed a few cut scenes together with GMod, and even has some loading screen mock ups. All of it is really slick and just screams to be made into an actual game. So, modders, if you’re reading this, get to it!
To check out the awesome gallery of photos, head over to TF2Maps. Thanks to Lord Ned for the heads up.
TheDuoGroup, one of my favorite machinima teams, is at it again with a brand new video. In this one, they put together a well shot warthog ad as it would be seen in the Halo universe. I really like the way this is put together, and the way they transitioned between each map is kind of awesome.
So tonight I played and lost in a Halo Wars tournament hosted by the good dudes over at Rooster Teeth. It was a 32 man 1 v 1 tournament that lasted a total of 4 hours before it was all said and done. Well, really, for me, it only lasted about 30 minutes, as I went out in the first round.
To be honest though, I don’t feel too bad, seeing as how the guy and I fought it out like crazy and actually had a pretty close game… and then he went all the way to the finals. It stinks knowing that I might have made it that far, but what can you do? Anywho, it made me think about other tournament situations I’ve played in, which haven’t been many. I’ve participated in a couple of Halo tournaments, but they were so poorly put together that anybody could have made it out of there.
What about you guys? What games have you played competitively?
Mega64 is up to their old tricks again, this time bringing the likes of the legendary PS2 game Shadow of the Colossus to the real world. While they typically just rehash and repeat the same material in these kinds of videos, I couldn’t help but laugh the first time he jumped on the suited Colossus’s back. Pure hilarity.
There might be some slight spoilers here regarding Fallout 3, but I will do my best to avoid them. I haven’t finished the game, so I can’t spoil it too much anyway, I can only talk about what I know.
It seems that the new Fallout 3 DLC, “Broken Steel” which will hit next month on the PC and 360, actually removes the ending of the game itself. Beyond that, it even changes a few key events leading up to the finale, in order to make things more to people’s liking after lots of complaining about the original ending.
Game time. I turn on the PS3, go to the bathroom and wash my hands. I hate sticky controllers and my hands get sweaty when I find myself in a vicious cock fight with the Helghast of Killzone 2. I sit on the bed, make sure my cell phone and the TV remote are in front of me, slightly to the left and if my controller is charging, I make sure the wire is not snagged on anything in case I have to make a sudden move. I sit Indian-style on my bed, never laying down because this is no time to relax. I check my message box and then sign off. I don’t need to be bothered during killing time with invites.
My laser-like focus will not be moved.
So, as you can see from reading the above, I am a little quirky when it comes to playing games. I am pretty set in my ways and I like things the way I like them, even outside of games. You should see my organizing system for my books! So what quirks do you guys exhibit when you play games?
The new DLC for Left 4 Dead releases today, bringing with it some new maps for versus play as well as a new mode, “Survival”. The more I read about Survival, the cooler it sounds. Basically, it takes the big crescendo moments from the campaigns (like the hospital elevator or the boat house) and stretches them out indefinitely, gradually adding more and more zombie spawns as you mow them down with limited supplies. This could be awesome.
The Survival Pack hit the 360 late last night, and should be out for the PC version later in the day. The best part of all of this is that it’s free, thanks to the fine dudes at Valve. I haven’t played Left 4 Dead in a month or so, but I just might play it like a maniac again thanks to this.