Review: Splinter Cell: ConvictionPosted by Mitch on April 27th, 2010

Splinter Cell: Conviction is one of those games that was very close to never seeing the light of day. Originally due back in 2007, the game was put in to numerous holds and has gone through several revisions. Many of you probably remember the earliest demos of the game which depicted a scraggly, bearded Sam Fisher slipping through crowds and knocking out cops. This version of Conviction, affectionately called “Hobo Fights” by some due to Sam’s unkempt appearance, eventually got canceled but had some of its innovations make it into Assassins’ Creed (blending in to crowds, and the like).
Against all odds, the Splinter Cell franchise has returned to the gaming scene, but with a few changes. Gone is Sam’s transient-inspired appearance and the notion of mixing with the public; Conviction now features a Sam Fishers out for revenge, trimmed up and ready to fight. But after so many delays, does the game feel like a finished product, or is it spreading itself too thin?
More »
Filed under: Features, PC, Review, Shooter, Stealth, XBox 360 | 7 Comments


Now, we here at GamerSushi don’t usually like using the WTF title for just any old occasion, but this new revelation regarding Assassin’s Creed II PC and its draconian DRM measures seems like the perfect fit. For those of us who are waiting until March to play Assassin’s Creed II (my personal favorite game of last year) on the PC, it looks like Ubisoft is trying to add insult to injury by requiring a constant internet connection to play the game.
Last night, I stayed up ludicrously late to beat Assassin’s Creed 2. It was one of those things where I knew I was closing in on the end of the game, and was willing to do whatever I had to in order to see the end. Fortunately for me, the game is a blast, and has easily become one of my favorites for this past year, if not one of my favorites of the generation.
It’s the New Year’s Edition of What Are You Playing, so let’s get to it.
The first Assassin’s Creed was a love it or hate it affair. The game was, to be honest, a proof of concept more than anything else, a playground where Ubisoft could test out a really impressive graphics engine. The game rightly caught flack for its repetitive nature and the general silliness of its sci-fi overtones, but there were a lot of people out there who believed that the series had some merit. The game ended up selling fairly well, so the green light was given on the sequel.