If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.
For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.
As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!
Well, who knew that when we posted those Portal 2 gameplay videos the other day, that even more of the big E3 demo was going to be hitting the Web shortly? Parts 2 through 5 (of 7 total) are now online for Portal fans to gobble up, with the next 2 parts coming out tomorrow.
Honestly, the glimpses I’ve seen of the game so far are an absolute blast, and it really looks like they’re taking things to crazy heights in terms of the puzzling and platforming. I love the leap of faith mechanic, and they’ve got some cool new stuff to show off in these videos as well.
As cool as the reveal of Portal 2 was at the Sony E3 press conference, I’ve been looking forward to seeing something more than the brief teaser trailer we got. From the sounds of things, the story is going to be a much bigger deal this time around, and there are going to be lots of new gameplay elements as well.
That’s why I’m excited that these two new Portal 2 gameplay videos have hit the Web, with Valve showcasing what the next game has to offer for all of the franchise’s many adoring fans. In the first video, we get to see a bit about the set up of the game, which apparently takes place many years after the first. The second video highlights some of the new gameplay additions we’ll be seeing. Personally, I think these awesome. I’m assuming you will agree.
Everyone is crapping all over Microsoft’s E3 press conference and though we mentioned some of this in our podcast, I thought it would help if we devoted a post to some of the concerns that gamers have about Microsoft’s foray into motion-controls.
Personally, I am amazed by the technology and the potential of Kinect. The voice recognition is very impressive and I think it can be utilized in better ways than simply telling your Xbox to pause a movie. Imagine navigation the Dashboard with it: “Xbox Marketplace” and bam! You’re browsing games or looking at your friends list. You can walk around the room and command your Xbox to start playing a disk without using a controller. I think that would be more useful than the admittedly cooler looking Minority Report-style interface. Sure that looks bad-ass, but using a controller is just faster and I am all about streamlining things. I’m not going to wave my arms around just because I want to look like something I saw in a movie. If I wanted to look like Tony Stark, I would shave my goatee like his and build and Iron Man Suit.
Well, E3 2010 has come and gone, and boy is there a lot to talk about. And talk we did. In this special E3 edition of the GamerSushi podcast, we tackle all three of the big console press conferences, the surprises (or lack thereof), motion control and even the ghosts of E3 past. This is probably our most fluid and lengthy podcast yet, and we easily could have gone on for another hour about all this stuff.
Hopefully you don’t hate it.
As you’ll hear me say in the beginning of the podcast, E3 is one of my most anticipated times of the year, so it’s hard for me to contain my enthusiasm for much of this session. Anyway, we hope you guys like it, and feel free to share your thoughts on our E3 themed discussions.
As you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it.
While I’ve been telling myself that I don’t want to judge it too harshly before it’s even available for regular mortals like you and I to try out for ourselves, it’s hard to watch things like Kinectimals and remain optimistic about the whole thing. People that have tried it out at E3 so far seem to be mostly positive, however, IGN posted a well thought article titled 5 Concerns about Kinect, which totally hit on some things that I had been thinking about since the press conference bomb.
As I said, they raise some good points, and the most disconcerting one is the assertion that some Kinect developers are saying that you can’t play Kinect while sitting on a couch. This has always been one of the big barriers for me and motion control. I’m not a lazy guy by any means, but when I sit down to play games, I like having a controller and hanging out on my couch. It seems that Kinect has problems recognizing a skeletal frame when it is sitting down. In fact, the IGN article actually said this earlier, but was later edited. According to VG247, a Microsoft rep says that this experience differs depending on the game. Once again, it’s far too early to tell this, but it’s definitely food for thought as the launch window rapidly approaches.
So what do you guys think? Fair or foul if you can only play Kinect while standing?
Update: IGN released a kind of retraction later, though the quote here is slightly different from the one given to VG247. Regardless, Kinect still didn’t work well with folks sitting down at E3, and signs point to this perhaps being a future issue with certain games, so this topic stands.
XCOM is one of the classics of the the PC gaming scene, an old-school strategy title where you waged war against alien invaders as the director of a Men In Black type organization. In the re-imagining of the series (done by Bioshock developers 2k Games), you still undertake the role of the leader, but instead of issuing orders from behind a desk, you step out into the field to meet the aliens mano a mano. A trailer dropped for the game during E3, and dang if it doesn’t look intense.
Set during the 1950s, this game bares more than a passing resemblance to another period-piece title from 2K that I mentioned above. While similarities aren’t exactly a bad thing, especially given the fact that this is probably the best team to turn XCOM into an FPS, it still remains to be seen whether this will help or hinder the game come release time. What do you guys think about XCOM? Eager to blast some symbiote-looking aliens, or upset about the change in genre?
While last year’s Halo 3: ODST divided a lot of people with its price point and the short length of the campaign, I think that we can mostly agree that Firefight, the four-person co-op survival mode, was pretty freaking awesome. Players would band together against ever increasing waves of Covenant troops, competing for points but using teamwork to stay alive. Since Firefight was so well received, fans have been hoping and wondering if Firefight was going to make a reappearance in Halo: Reach, Bungie’s final (?) foray into the Halo-verse. Well, wonder no more, Spartans! Firefight is back and better than ever. Check out the trailer:
Just watching that trailer makes me salivate a little bit, because the thought of Firefight with Reach’s refined mechanics is a delicious one indeed. Better yet, the mode will feature matchmaking this time around, which was a point of contention when it was excluded from ODST. What do you guys think? Who here got even more excited for Reach, and who’s had their opinions changed?
Can I just say that I’m tired of seeing only sequels? I just want to go out on a limb and say that to the entire video game industry right now: Please. Stop. With. Just. The. Sequels.
Now, allow me to back up a few steps before I continue that thought. Today was truly a stellar day for all of E3, past and present. I honestly can’t remember the last time that an E3 day was this monumental, this exciting, and this surprising. I was right there with everyone who was cheering about Donkey Kong Country Returns, Goldeneye, Twisted Metal, Metal Gear Solid 3, Star Fox and Mario Kart on the 3DS, and the like.
I know that Bioware has shown off little bits of The Old Republic gameplay here and there, but I’ve largely been avoiding it so I could see a more lengthy piece that showed a healthier stretch all together. Well, because of E3, we’ve gotten several of those in a row, taking us on a small quest through numerous classes.
In terms of the gameplay, I’m not quire sure how I feel about it. It doesn’t appear particularly exciting, but then again I’ve never played an MMO. In terms of MMO combat, this is about as exciting as it gets, from watching friends play WoW. It’s also fairly impressive that the entire thing is going to be voiced, which is a gigantic undertaking for that many quests.
What do you guys think? Check out the lightsaber gameplay below, along with the other class videos after the jump. I’ve even included the video that tells you all about ships, which act as the players’ homes in the MMO.
Already, the gears of gaming wars are spinning into existence, and the rumors/news flying out is hard to keep up with. This is the week where we, only being dudes who do this for a hobby in our limited free time, will ultimately fail to keep up with the barrage of new information that is coming out. But we will try our hardest to keep everything up to date, and we’ll love doing it, because seriously, this is gaming nerds’ favorite time of the year.
And man, the deluge has already started. We’ve got XBox Kinect, leaked drawings of the Nintendo 3DS (which is supposedly going to make its debut tomorrow), the Metroid Prime team rumored to be working on a Donkey Kong game, and all kinds of other craziness. Check back here later today and you’ll find a bullet-pointed break down of the Microsoft E3 2010 press conference, with handy links for more information for all of you that will miss it when it runs this afternoon.
Ever since last year’s Microsoft press conference at E3 2009, people around the gaming industry have been wondering about what their new motion control system, codenamed Natal, was eventually going to end up being named. We saw a similar thing several years ago, when the Nintendo “Revolution” wound up with the then-strange-but-now-household moniker: “Wii”. Well, news has finally dropped tonight. Natal’s final title will be the Xbox “Kinect”.
While the name certainly isn’t everything, and I see the idea they’re going for, I actually thought Natal was kind of catchy in the same sense that “Wii” was, because it represented something new that we hadn’t seen before. With no controllers, Kinect is certainly going to be an interesting evolution of the motion control platform. By all accounts, this makes Sony’s Move seem like a stroke of genius in comparison.
In addition to that piece of news, there are also reports of the long-rumored “slim” XBox 360 finally making its debut at E3 this week, along with pictures of the new model. Supposedly, the only difference between this new model and the old ones is that the HDD is 250 GB and it also has built-in Wi Fi. To me, this design seems like a step back, especially compared to the PS3 slim, which was such a well done re-design of a system. This rumored model is sharp and angular. If this ends up being real, they might as well call it the XBox 360 Orthanc, after Saruman’s tower in Lord of the Rings.
Anyway, there has also been a short list of Kinect’s launch games, which include a dance game as well as a Wii Sports ripoff. So what do you guys think of all of these developments? Do you like the name Kinect?
After Fallout 3 consumed my life with its cornucopia of post-apocalytpic goodness, I’ve had my eye peeled for anything pertaining to a follow up to that excellent title. As luck would have it, Bethesda contracted Obsidian studios to craft the spin-off, and for all intents and purposes, it looks like it’s shaping up to a worthy successor. A new trailer for the game hit the internet to lead into E3, so let’s have a watch, shall we?
One thing I really like is the juxtaposition of the cheerful swing tune with the bad-ass combat that’s happened on screen. Another thing I like? Slow motion walking in front of explosions. What about you guys? Are you going to go all in on this one, or will you fold?
This news could possibly be the death knell of Metal Gear Solid: Rising for me, even though I’ve seen nothing of the game since last E3. According to rumors, the game, subtitled “Tactical Lightning Action”, will be out sometime next year, and no one has phoned David Hayter yet! For those of you who don’t know who this man is, he’s the guy who’s been providing the gravelly-voiced delivery for Solid Snake for the last twelve years. He’s also a Hollywood screen writer with credits for X-Men and X-Men 2 in addition to the Watchmen draft that stodgy Alan Moore gave his approval to.
One might say that Hayter is the linchpin of Metal Gear Solid in North America, so what will a Metal Gear game without Solid Snake be like? Granted, the game is assumed to be about Raiden, but even Metal Gear Solid 2 (which had Raiden as the main protagonist), featured a lot of Snake. What do you guys think? Could Rising be completely Snake free? What are your thoughts on this game, now that a full year has gone by? Keep in mind that this is just a rumor, but it’s puzzling none the less.
It’s that time again! Next week, we’re going to be releasing the 4th episode of The GamerSushi Show. That means that we need you guys to supply us some of those awesome questions we’ve been fielding during the recording session.
If we’ve neglected your questions before, we apologize. Sometimes we get rolling and we just don’t have the time to get to everything we want- but we seriously love the topics you guys have submitted! We’ll be recording the ‘cast on Sunday or Monday, just before all the craziness of E3 2010 begins, so feel free to make them E3 related if you wish. We’re also thinking of doing a post E3 wrap-up since there’s no possible way we’ll be able to keep up with the volume rolling in around that time.
This will surely be good news for those of us who fondly remember SEGA’s last foray into the console business as it has just been announced that the Dreamcast’s library of titles is being made available on the PlayStation Network and the X-Box LIVE Arcade. The Dreamcast garnered over 650 titles during its lifespan, which started on September 9, 1999 with Sonic Adventure.
While some Dreamcast games have seen re-releases on previous generation consoles (the Sonic Adventure series being the most notable) this is the first time they’re being set loose on the current generation featuring all the fancy bells and whistles that we’ve come to expect like updated graphics, sound, and online integration.
SEGA’s VP of Digital Business, Haruki Satomi, had this to say about the Dreamcast’s resurgence:
“The Dreamcast is fondly remembered by a large community of dedicated fans as a console that was ahead of its time in terms of graphics, quality and online gaming. There are few things that are more requested from us than making Dreamcast classics available for download in today’s digital market place. We’re very excited to begin offering gamers our beloved Dreamcast titles again on the current console systems.”
The first games to be out in the fall will be Sonic Adventure and Crazy Taxi, and I can tell you that those are on my list. What about you guys? Excited about the Dreamcast coming back? What games would you like to see?
Killzone 3 was announced recently, so you know what that means: a teaser! Admittedly, this video is really cool, if a bit ultra-violent (it is also scientific proof that the Helghast are made out of wafers), but it also brings up a problem I’ve been having with trailers as of late. I recognize that companies like to build hype, and we as consumers like being strung along with as little info as possible (see LOST and any Halo game ever), but it’s getting kind of ridiculous. For games, I’d like to see something concrete as the money and time I’m going to be investing into a game is significant compared to a movie or a TV series. If I don’t like a TV show, I can stop watching, and movies are two hours at most and I can always walk out. If I return a game, I’m going to end up with a lot less money in my pocket, so I think the more gameplay in a trailer, the better. Take a look at the Killzone 3 teaser, and let me know if you agree: