It’s been a while since we’ve checked in with you, Sushians, to ask the age old question: what are you playing? We’re in-between bouts of big releases right now, so it’s a good time to take stock and see how your 2014 is shaping up.
Personally I’ve been playing plenty of Hearthstone: Heroes of WarCraft, Blizzard’s new online collectible card game (or CCG for the purpose of brevity). This is the first CCG I’ve gotten into in earnest and I’m starting to realize just how freaking bad I am at them. I’ve won one Ranked match in Hearthstone and other players regularly take me apart. I’m still learning the ropes though, so I’m confident I’ll at least get one other win soon.
Other than that I tried out a couple conversion mods for Sins of a Solar Empire. There’s the always classic Star Wars mod Sins of a Galactic Empire but I also tried out Dawn of the Reapers, a Mass Effect-themed one. Dawn of the Reapers is in very early alpha but the Reaper models are in there as well as most of the Council/Cerberus ships. I’m definitely looking forward to the end product on that one.
So what are you guys playing?
Watch Dogs will be upon us very soon, and as such Ubisoft is rolling out walkthorugh videos detailing what you’ll be doing in the game come May 27. The most recent video showcases the multiplayer modes, which range from asymmetrical mobile app versus in-game combat (which I saw at last year’s PAX Prime) to a four-on-four objective-oriented mode. Check out the multiplayer offerings of Watch Dogs below:
Is it just me or does Competitive Decryption Combat look like a ton of fun? What do you guys think about this glimpse at Watch Dogs’ multiplayer modes?
This post was written by my girlfriend, Laura, who is a long-time gamer. She mostly plays on Nintendo platforms, but enjoys the occasional iOS title as well. She’s currently working as a web developer and enjoys many nerdy things including Doctor Who. You can follow her on her Twitter account, @euphorialjc.
Monument Valley is a charming iOS puzzle game from a London developer called ustwo. It was released last Thursday (April 3) and features levels inspired by MC Escher drawings.
The game is fairly short, with a very minimal story and only 10 levels, but what it lacks in length, it makes up for with beautifully crafted sound and crisp, colorful visuals that feel almost reminiscent of TGC’s 2012 hit, Journey. Each level could easily stand alone as a fantastic piece of art for your living room, and there is something very smooth and serene about how the levels move and shift as you work your way through its puzzles and optical illusions. Continue reading The Impossible Architecture of Monument Valley