
After a little break from the Drunk Cast, we’re back with a normal-ass normal episode of the podcast. Nick joins us once again and we bring back Anthony’s famous GAME TIME clip for the second time in recent memory.
In a little change from casts past, we talk about something other than the video game industry. We dip into a conversation leading off of Blood Dragon about TV shows, and it’s a pretty good talk, all things considered. We’re very well-rounded nerds.
So yeah, listen up, rate up and enjoy…up. Catch you next time!
The Onion’s “Find the Thing You’re Most Passionate About, Then Do It On Nights and Weekends For the Rest of Your Life”.
0:00 – 5:06 Intro
5:07 – 18:34 EA and Star Wars
18:35 – 23:33 Microsoft Ditches Points
23:34 – 46:16 Blood Dragon (NOPE j/k we talk about TV)
46:17 – 53:44 Fire Emblem: Awakening
53:45 – 1:00:59 Star Command and Kickstarter
1:01:00 – 1:02:06 GAME TIME (Percentages)
1:02:07 – 1:05:03 Chance we’ll see a price at the Next Xbox reveal
1:05:04 – 1:07:11 Chance that half the presser is dedicated to Kinect
1:07:12 – 1:09:36 Chance we’ll see some new cool thing involving Kinect
1:09:37 – 1:12:25 Chance we’ll see a Halo teaser/trailer
1:12:26 – 1:16:34 Chance there’s a good launch title
1:16:35 – 1:21:07 Chance the Wii U will have a system seller by this Fall
1:21:08 – 1:23:27 Outro
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ea star wars,
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microsoft points phased out,
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For a game I haven’t even played yet, I’m a bit obsessed with Monaco. My backlog is preventing me from springing into a new game just yet, but soon I hope to be plunging the depths of Monaco’s heist-based, co-op driven goodness. With friends, of course.
One of the more fascinating things I’ve read about the game recently has to do with its community design. The creator of the game, Andy Schatz, faced an interesting challenge — how do you promote good behavior from your online community? While most online games do excel with a bit of proper teamwork, co-op based multiplayer always has a bit of a risk. Once players stop working together, the game breaks down. That’s why most games offer a bit of a chance for players to become a lone wolf, running and gunning as they see fit, with no care of what their team is doing. So how did Schatz address this issue in a way that few have accomplished before?
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We’re finally here with Episode 69 of the GamerSushi Show, the third installment of the Drunk Cast! It’s a full crew this time as Nick makes a triumphant return with some whiskey and beer.
After we establish the nation of Askarnia in podcast canon, we talk about Nintendo skipping E3, Microsoft’s next gen troubs, Tomb Raider, Call of Duty: Ghosts, GTA 5, Far Cry 3: Blood Dragon and many more things besides!
So yeah, it’s a pretty great cast. Listen, rate and enjoy the cast!
0:00 – 7:57 Intro
7:58 – 25:17 Nintendo skipping E3
25:18 – 40:30 Microsoft is behind for the next-gen
40:31 – 46:42 Tomb Raider
46:43 – 57:06 Call of Duty: Ghosts and GTA V
57:07 – 1:10:54 Watch Dogs and some other stuff
1:10:55 – 1:23:45 Far Cry 3: Blood Dragon
1:23:46 – 1:27:49 SimCity
1:27:50 – 1:37:41 Outro
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Tags:
call of duty ghosts,
Far Cry 3: Blood Dragon,
gamersushi drunk cast,
nintendo skipping e3,
tomb raider

One on the unquestioned traditions for gamers is preordering. No one asks if you preordered something but where you preordered it. What bonuses did you get, etc… Amazon, GameStop, Best Buy and even Steam will routinely shower gamers with gifts in order to secure those advance sales. Some of the bonuses, like early access to a shotgun, are dumb extras that aren’t worth the effort. Others, like a free copy of a related game, are enough to make you question your own intelligence if you DON’T preorder the game.
But after the disappointment of Assassin’s Creed 3 and the still-ongoing disaster that is SimCity, my question to you is this: why do you preorder? What drives you to spend money before you can use the item that you bought? Is it the aforementioned bonuses? Is it simply a habit now, ingrained in our buying rituals so much that we don’t even question why we are forking over money before we can confirm the game is actually worth it?
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walmart preorder bonus

As someone who likes to put on his imaginary pretend writer cap from time to time, I’m always interested in the subject of writing when it comes to video games. On the whole, the practice seems so different than what I’m used to that I find it fascinating. In a recent article on Polygon, author Austin Grossman talks about what video games taught him about writing — lessons that he took to pen the bestselling supervillain novel Soon I Will Be Invincible.
Grossman has some interesting things to say about the writing process for video games, which he witnessed firsthand when working on titles like System Shock, Deus Ex and most recently, Dishonored. The biggest lessons that video game writing taught were that stories don’t have to go in a straight line, nobody necessarily wants to read your prose and that people won’t respect what you do. One of my favorite bits:
You learn to be inventive. After all, players are using everything on the screen to form an idea of what they’re doing and why. You learn to sneak story in at the margins. Leave it lying in dusty corners and layered into other parts of the world, embedded into combat mechanics and level geometry and audio cues, or leave half-cues for players to fill in. To this day, I can’t tell a story straight through — Soon I Will Be Invincible and You zoom back and forth from the past and the present.
If you’re interested at all in how video game writing works, or if you just like reading smart things by good writers in general, I’d suggest checking it out.
Source – Polygon
Image – Shodan by Jim Hatama
I’ve played a lot of games in my time. And in those games I’ve stomped on, shot at and slashed my way through millions of different enemies. Some were cute, like the Goombas and Koopa Troopas. Some were ugly like Abobo in Double Dragon and the Flood in Halo. But it didn’t matter: adorable or hideous, I slew them all and moved on to the next one.
But lately I’ve been feeling a bit of fatigue in games, specifically the ones that don’t seem to try anything new and just throw the same tired tropes at us in the hopes that we’ve become too numb to care. Zombies when they want gore, robots when they don’t. Ninjas when it’s time for stealth and Nazis when they want a clear delineation between good and evil. Terrorists when they want a modern game and aliens when its time to go back to the future. I am weary of it all.
But I shook myself from this apathy and decided to poll our esteemed readers on what common video game enemy you would love to never have to face again:

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As we inch ever closer to Episode 69, the Return of the Drunk Cast, I bring you this, Episode 68, which has a bit of a different format than previous shows. First, Eddy and I start off with an extended intro where we talk my genetic inability to lie on account of my nationality, and how Eddy knows a guy who has done a lot of cool voice acting.
Then, when Jeff joins the cast we kick into a talk about Heroes on Xbox LIVE, SimCity descending even further into a well of idiocy, and then we bring back Fill in the Blank. You can see the topics below, and as you can image we had some good discussions.
You know the deal, listen, rate and come back next week (hopefully) for the Drunk Cast!
0:00 – 14:44 Intro
14:25 – 21:24 Microsoft is bringing back Heroes on Xbox LIVE
21:25 – 24:29 SimCity adds Colgate-sponsored DLC
24:30 – 25:19 GAME TIME (Fill in the Blank)
25:20 – 40:17 Valve refunding Bioshock Infinite after a customer complained about it based on religious reasons is _____
40:18 – 48:42 Ubisoft Montreal CEO thinks gamers are ready for always online. He’s ___
48:43 – 55:20 Video game prequels underperforming is ______
55:21 – 58:41 Link to the Past 2 and trading in the Xbox 360
58:42 – 1:00:34 Outro
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bioshock infinite baptism refund,
gears of war judgement,
god of war ascension,
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simcity colgate dlc,
ubisoft monteal always online

One thing that is nice about GamerSushi is that we’re not compelled to review each and every game that comes out. Sure, we do review a large chunk of the big-name releases each year, but there isn’t that pressure to get our written thoughts up on day one.
That kind of explains why there hasn’t, and will never be, an official GamerSushi review of Metal Gear Rising: Revengeance, unless one of the other Editors wants to take a stab at it. While Revengeance has achieved some critical acclaim the consensus didn’t gel with my experience.
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Welcome, welcome, one and all, to the 67 episode of The GamerSushi Show. On this three man cast, we finally delve into spoiler-talk about BioShock Infinite, so be warned if you’ve yet to complete the game.
Not that Eddy doesn’t try and spoil it a couple times in advance of the actual discussion, but I, your fastidious editor, made sure that his attempts at trolling were for naught. Sorry in advance to you headphone users, though. In addition to BioShock, we talk about Disney closing LucasArts, EA winning the Worst Company in America award for the second time in a row (they’ll annualize anything, won’t they?) and the out-of-control rumor mill surrounding the next Xbox.
Listen, rate, and we’ll catch you on the flip side! Of the coin. Get it? BioShock reference.
0:00 – 3:47 Intro
3:48 – 10:55 Disney closes LucasArts
10:56 – 17:24 Ea is the Worst Company in America (Again)
17:25 – 33:50 Next Xbox is a Cable Box and Always On
33:51 – 1:20:00 BioShock Infinite Spoilercast
1:21:41 – 1:23:50 Outro
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bioshock infinite spoilers,
disney closes lucasarts,
ea worst company in america 2013,
next xbox always online,
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One of the many complaints I have with video game journalism is there is no follow-through. A game is announced, followed by rumors, speculation, then a hands-on preview and finally, the long-awaited review. Maybe, just maybe, there will be an interview with the developers or some type of feature written after the game has been released, but rarely does anyone delve deeply into the inner workings of the actual game.
However, there are a few who do and one of them is Jeremy Parish, sole survivor of the many layoffs and closings at 1Up. Jeremy, like many of us, keeps his own blog, Telebunny (http://telebunny.net/toastyblog/) formerly known as Gamespite. In addition to a hefty archive of great game writings, there is a section that I want to shine our spotlight on today: Anatomy of a Game. Anatomy of a game is a careful look at game mechanics and how they relate to the player as given by the designer. I will let Jeremy explain himself:
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With the news this morning that the newly announced Batman: Arkham Origins will not be developed by Rocksteady studios, that got me thinking: what licensed franchise should they work on next? I had a brainwave yesterday when I was thinking about Star Wars games not being helmed by LucasArts anymore, and came up with a couple options, including a few more ideas pitched by fellow GamerSushi editor Anthony.
Rocksteady’s trade is in tight melee combat, brilliant world-building and set decoration. They took an overlooked license like Batman and made Arkham City, one of the best games of this generation. With that kind of talent, what other franchise could they work their magic with?

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Hey look, a post that’s not about Bioshock Infinite… for now. I actually finished Ken Levine’s masterpiece (and yes, that word is appropriate for Infinite) this weekend, and the game certainly lives up to the hype in terms of what a sheer breathtaking experience it is — even if it’s sometimes lacking in the gameplay department.
One thing that I found disappointing about the game, for all its wonders, was the fact that the game was almost completely on rails. Mighty fine rails, mind you, but still, I’m the kind of guy that likes a hub, or a home base of sorts, where I’m free to weigh my options and pursue them at my leisure.
Enter Tomb Raider.
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Tags:
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tomb raider,
video game hub,
whiterun skyrim

It’s been two years since gaming’s finest detectives took their cases, but now they’re back. This time, their beat includes Grand Theft Auto V’s hype (or lack thereof), Richard Garriott’s comments that “most game developers suck” and Hideo Kojima’s newest antics with the Phantom Pain. Naturally, they tackle these with all the integrity and tenacity that you’ve come to expect from your favorite gaming gumshoes.
Since you haven’t seen them in a couple of years, here’s how this feature works: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.
Here’s how they feel about these issues:
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After the last few weeks, it’s been hard for me not to be a bit of a gaming grump when it comes to trends in the video game industry. Sometimes it’s easy to look at all the ways the hobby’s changing, from DRM to microtransactions to the idea of games as a service instead of games as a product… and just feel a bit let down.
But then some great games come out like Bioshock: Infinite and Tomb Raider, and you start to feel a bit more hopeful. Like maybe some teams are out there still thinking about us and trying to make games we’ll enjoy. So in that vein, I thought today’s Pixel Count would focus on the positive: what gaming trends do you love about the industry right now! Tell us why in the comments!

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Welcome, Sushians, to the first Would You Rather of 2013! Actually, this is the first Would You Rather since Spring of 2012, which is a little insane to think about. How were you guys getting your fix of Sophie’s Choice style questions about video games without us? How?!
While you’re reeling over the awesomeness of finally getting a new Would You Rather, you should peruse some of these questions and write your own answers. These questions are inspired by some of the issues we’ve seen in games recently, from Sim City’s DRM to Tomb Raider’s updates and Gears of War Judgment’s lack of a horde mode. Feel free to make your answers as lengthy as you want. You’ll get extra points if you insult one of the other GS writers, too.
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With the release of Dead Space 3′s new DLC Awakened, DLC has been on my mind these days. Publishers use it as a way to increase profits due to lower sales and higher budgets. But there here are more than a few gamers who think all DLC is evil and should have been in the game in the first place. Such a view is ignorant of the realities of game development, as there is a period where a game is finished, but before it has been shipped that allows developers to come up with ideas for DLC. Yes, even Day 1 DLC.
One of the main purposes of DLC is to keep gamers from trading in their games the moment they are done with them. Which doesn’t make sense to me because it’s not like you can get another sale out of that person. But you can get them to buy DLC, which leads me to an idea I had: why not make DLC standalone? By that, I mean don’t force the players to actually own the disc to play DLC. Infamous did this with the Festival of Blood DLC and it was a blast to play. I know I would love to play the upcoming Dishonored DLC, but I already traded that game in. I don’t know if it is cost-prohibitive to do such a thing, but you could even charge more if the disc is not detected. Say $9.99 if you have the game and $12.99 if you don’t. That seems fair and not entirely evil, right?
So that’s my question to you, Sushians: would you prefer if DLC were standalone? Would that make you more likely to buy it? Would you try games that you normally wouldn’t if you could have a taste for a lower cost? Let’s hear it!
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infamous: festival of blood

Call of Duty is, without a doubt, the most popular online FPS game of our time. Millions of people have played it and become accustom to the mechanics, so much so to the point where if you want to make a successful shooter, you have to ape the way CoD plays and feels to a certain degree.
Not so with Red Orchestra 2, which has an upcoming expansion in the form of Rising Storm. PC Gamer spoke to Tripwire Interactive President John Gibson about the expansion, but also about how he feels that Call of Duty has “almost ruined” a generation of gamers.
His frustration mostly stems from trying to create “Action Mode”, a blend of Red Orchestra and Call of Duty and not being able to make it work. Call of Duty players were called in to consult on the mode and the mechanics for RO2 just aren’t compatible with the way CoD plays.
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Between Sim City, and the new announcement of Assassin’s Creed 4, I’ve been thinking a lot lately about the way gamers set and manage their own expectations when it comes to new games.
The disappointment for Sim City comes from knowing that a ridiculously good game might be lying beneath the surface of some extremely frustrating mechanical issues. From the servers not working (I was put into a 20 minute queue last night in the middle of a session) to the ancient-feeling social interactions, and some of the really odd rules of gameplay (too-small cities and some unhelpfully helpful Sim guides), I’m disappointed because Sim City might be a masterpiece completely stepping on its own feet.
With Assassin’s Creed 3, I felt a little lured into a game that was ultimately a total bomb. From carefully selected vertical slices of gameplay for hands-on previews to unbelievably cleverly edited trailers, Assassin’s Creed 3 looked set to put the series back to what it was with Brotherhood, while simultaneously striking out in a bold, new direction. What we got instead was a total mess, and it made me evaluate the way I take in my gaming news, which I’m already pretty strict about to begin with. Needless to say, I won’t be excited about AC4 anytime soon.
So I figured for today’s poll I’d ask you guys where you derive most of your expectations for upcoming games. Hit up the poll, and then the comments!

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GamerSushi News,
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Impressions,
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Tags:
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sim city

So you guys might have heard about this game called Sim City that came out this week. Apparently lots of people are playing it, and everything that EA has done with the launch has been so brilliant that people are throwing parades for it, both in their game’s city streets and in real life. It’s being heralded as the way to do a launch right, and a bastion of hope for how to do an “always online” DRM.
OK, none of that is true. At all. In fact, lots of people can’t even play the game yet.
In what might have been a worse launch disaster than Diablo III, Sim City points to a somewhat grim future for “always online” single player games on the PC. The game’s servers have been so overloaded that people are having trouble playing, saving cities, seeing their friends and more. In fact, EA is having to turn off features that supposedly made “always online” necessary in the first place, just to help people connect.
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sim city polygon,
sim city refund,
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Welcome back to The GamerSushi Show! We’re releasing these at a fairly decent clip, aren’t we? You’d think with how dry the gaming industry has been news wise recently we’d have nothing to talk about every week, but here we are again, invading your media players.
It’s another three man team, but this time in the usual combination of Eddy, Jeff and Anthony. They may be lacking Nick and myself, but they still manage to have a rousing conversation anyways. They talk about some older games then launch into Ni no Kuni and next Tuesday’s Tomb Raider, then they talk news which includes the announcement of Assassin’s Creed IV: Black Flag, and the fact that those scamps over at EA are continuing with microtransactions for the next gen.
Listen, rate and comment! Thanks for stopping by!
0:00 – 0:54 Intro
0:55 – 3:54 Nick Hates The Walking Dead
3:55 – 13:52 Jeff’s Steam Box and Saint’s Row 3
13:53 – 20:11 Far Cry 3
20:12 – 27:03 Ni no Kuni
27:04 – 34:51 Tomb Raider
34:52 – 37:51 Assassin’s Creed IV: Black Flag
37:52 – 50:38 EA microtransactions and Xbox successor deal
50:39 – 54:40 Next gen budgets
54:41 – 56:42 Outro
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