Avert Your Eyes: Halo: Reach Leaks Early

halo-reachSome people are persistent, there’s no doubt about that. Even when games are hidden inside Microsoft’s own fortress of code and priced at over $1250 on X-Box LIVE, pirates still find a way to get what they want. Halo: Reach, which is slated to come out in less than a month, has been grabbed from Microsoft via some skullduggery on their very own servers. The prohibitively expensive version of Reach (statue not included) was intended to be available to reviewers so Microsoft does not have to ship out box copies. Furthermore, even if you manage to scrounge up that many Microsoft Points, you still need a special download code to get it (Microsoft had done something similar with Crackdown 2, which is still not available publicly via LIVE).

While there’s been plenty of debate on this site about piracy and whether it’s good or bad, this is a pretty ballsy move even by Internet standards. Most games are pirated after their release or shortly before, but never from Microsoft’s own website. Spoiler-related threads are springing up all over the Web, so if you’d like to stay pure for September 14, batten down the hatches. Until the Cyber Police gets this leak under control, there will be much chaos in the house of X-Box.

What do you guys think about this development? Are you going spoiler hunting or avoiding forums at all costs?

Source – Joystiq


Wanna Watch A Halo: Reach Team Slayer Match?

Psst. You got that itch? That little feeling in your hands, the one where you just ache to throw a plasma grenade at somebody and feel that awesome tingle of joy when it sticks to their body and you watch them run around like they just found out they were adopted before they explode? Yeah, me too.

Sadly, we have another month to go before Halo: Reach hits store shelves, so I can’t do anything about your desire to blow people up or LOCK BLOCK them, but I can give you a small taste of what you will be doing for the next few months. Enjoy and remember…the first hit is always free:


Halo Reach Multiplayer: Remakes, Outer Space and Aerial Assaults

Even though the Reach Beta is far behind us, my mind is still consumed with thoughts of running around Boneyard and Powerhouse, throwing mini-nuke grenades and Lock Blocking some fools. Needless to say, I’m greatly looking forward to the game’s release on September 14, and I’ve even taken a couple days off of work to fully absorb it (that and go to a wedding, but we know which is more important). Bungie recently played host to a variety of media outlets – while snubbing my tear-filled pleas to be invited – and the fruits of those visits are finally hitting the internet. IGN got to take a look at three of the maps being shipped with Reach, and two of them should be familiar to Halo 2 veterans.

It all looks pretty good to me, especially the prospect of flying Falcons in multiplayer. How is it looking to you guys?


GamerSushi Asks: The Quitting Game

VegetaOne thing that can put a damper on a good night of fun in the online world of gaming would have to be the advent of rage quitting, something that plagues even the most congenial of multiplayer matches. It’s hard to escape, really. As long as there are people playing games, there will be people that grief and people that quit.

And this is something that Bungie hopes to put a stop to. In a recent chat with Xbox360 Achievements, Bungie community director Brian Jarrard had a few things to say about a new system they’re implementing into Halo: Reach to help weed out the rage quitters from the rest of the population. The idea is that these people will be penalized in order to keep the overall experience more enjoyable.

We’ve talked about the idea of when to quit online matches, but I still thought I’d bring this up. What do you guys think of punishing people that habitually quit games? Personally, I’m of two minds about it. On the one hand, I think it does indeed ruin the experience for other people in some ways. But on the other, if I pay 60 bucks for a game, I feel like it’s almost my right to enjoy it how I please, and that doesn’t include letting someone grief me for an entire match or playing a really hated gametype. Obviously, it’s a tricky ground to navigate, but my advice would be to find better ways to penalize griefers before penalizing quitters, but that’s just me.

So what do you guys think about quitting online games? Do you agree with Bungie’s new proposed tactic? Go!

Source- X360A


Halo: Reach Campaign Trailer Debuts

Your resident Halo fanboy is back, this time with the campaign trailer for Bungie Studio’s upcoming Halo swan song, Halo: Reach. You can debate whether this game is actually the most anticipated title of 2010 (please don’t), but there’s no denying that the excitement for Reach is building to a fevered pitch. With Firefight 2.0, Forge World and a swath of player customization options, it looks like Bungie’s last Halo game will be very fine indeed. Check out the trailer below:

Very nice in my opinion, if a little reminiscent of Modern Warfare 2 in some parts. Like all of Bungie’s trailers, this stuff is all in engine, and damn if it doesn’t look sublime. What do you guys think? Any more excited, or are you like me, veritably bursting at the seams with apprehension?


Bungie Introduces Forge World for Halo: Reach

If you listened to the totally sweet new podcast, then you’ll know that we geeked out for awhile about mods and how awesome the gaming community is at creating cool new content for our most beloved games. While this mostly happens on PC, one of the primary examples of this done well on a console is the variety of custom content produced by Halo 3′s avid Forge community. Even years later, they are still pumping out cool new game types that are totally worth playing.

Which is why Bungie has kicked it up a notch for Halo: Reach with the introduction of Forge World. There’s not really a whole lot I can say about this other than implore you to watch. Because seriously, wow… I am so excited about the possibilities that the team at Bungie is creating for this. The fact that they are even shipping some maps built in Forge World to show what all it can do is sure to inspire.

Who else just got even more excited for Halo: Reach because of this video?


Firefight Returns for Halo Reach

While last year’s Halo 3: ODST divided a lot of people with its price point and the short length of the campaign, I think that we can mostly agree that Firefight, the four-person co-op survival mode, was pretty freaking awesome. Players would band together against ever increasing waves of Covenant troops, competing for points but using teamwork to stay alive. Since Firefight was so well received, fans have been hoping and wondering if Firefight was going to make a reappearance in Halo: Reach, Bungie’s final (?) foray into the Halo-verse. Well, wonder no more, Spartans! Firefight is back and better than ever. Check out the trailer:

Just watching that trailer makes me salivate a little bit, because the thought of Firefight with Reach’s refined mechanics is a delicious one indeed. Better yet, the mode will feature matchmaking this time around, which was a point of contention when it was excluded from ODST. What do you guys think? Who here got even more excited for Reach, and who’s had their opinions changed?


Halo: Reach – The Good, The Badass, The Ugly

Much to my chagrin, the Halo: Reach beta officially terminated as of last week, taking with it something that I found to be a great joy and a huge tease for the full release of the game, which is now confirmed to be September 14. As a bit of a Halo fanboy, I simply can not wait for this game, and I found the multiplayer to be everything I’ve loved about previous Halo games and then more when it came to gameplay.

Well, lucky for those of us feeling nostalgic about something that is just a week past, Bungie put together a little video tribute of Halo: Reach moments: The Good, The Badass, The Ugly. I should go ahead and spoil some of it for you and say that the elite bailing from the banshee and then using the jetpack to fly to safety is one of the coolest clips I’ve seen.

What are you waiting for? See for yourselves. Also, who participated in the beta, and who’s for sure getting the game when it drops this September?

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Halo: Reach Beta Role Call

Halo Reach BetaI’m going to go ahead and apologize to you non-Haloites in advance. Over the next few weeks, we will no doubt have quite a few Halo: Reach stories up and running, since the beta is kicking in full effect tomorrow. While I am no doubt excited, I am trying to quell my Halo fanboy-ism so that I don’t annoy you all to death with it. But patience and forgiveness will be required, brothers.

What’s crazy is I remember playing the Halo 3 beta years ago, and how excited I was to play it then. I booted up my 360 to start the beta downloading first thing in the morning… and then my 360 red ringed on me. Maybe one of the worst things to happen to me in my adult life. It was horrible. Then my bud Daniel let me borrow his 360 for the beta… only I had left the Crackdown disc in the red ringed 360 which got shipped to MS. It was not a very good month for me.

Anyway, I wanted to take this opportunity to post and figure out which of you guys would be joining me and fellow GS writer Mitch in the ensuing 3 week Halo: Reach Beta madness. Post your gamertags here and feel free to send us invites (Pwnocchio and Lubeius). Let me know you’re from GS when you do so!

I’ve got my ODST disc waiting. Super pumped.


Today’s WTF: Bungie Joins Forces With Activision?

acti-bungieIf there ever was a sign of the coming apocalypse, I’m sure it would be notoriously evil publisher Activison-Blizzard snapping up Bungie Studios, creators of such renowned franchise as Halo, Marathon and Myth. Well, “snapping up” is technically incorrect, as Bungie has entered into a ten-year publishing agreement with Activision but are retaining their autonomy.

This is different from Infinity Ward’s situation, as they were a wholly owned subsidiary, so conspiracy theorists can lay that one to rest. The fact of the matter is that Bungie is an extremely strong studio, whereas Infinity Ward was a struggling start-up when they were taken over by Activision. Besides, Bungie retains control over any Intellectual Properties they develop under this agreement. While pressure from the publisher can lead to complications, chances are Bungie will invest all their man-power into this new game after they finish development of Halo: Reach.

After Bungie parted ways with Microsoft in 2007, they were contractually obligated to ship one more Halo game before pursuing other interests. This is a big coup for Activision, who just recently lost a lot of talented staff from Call of Duty development house Infinity Ward, and may stand to lose a lot more than that.

What do you guys think of this development? Eager to see what Bungie produces after Reach? Are you PS3 owners excited at the prospect of having Bungie develop for your console? Will the average consumer even notice a difference?

Source: Gamasutra