Destiny: The Taken King Took Us By Surprise

The Darkness was winning.

Mitch, weary of the grind, traded in his copy of Destiny. After the lackluster experience of The Dark Below, Eddy traded his in, as well. It was a fun experiment that gripped us tighter than any game in recent memory, but it seemed like its time had passed.

I alone persisted, putting it aside for a time, but waiting for The House of Wolves expansion. It was good, much better than The Dark Below, but without my Fireteam, it was harder and harder to get a group to experience any worthwhile content, the eternal cross that Destiny bears to this day. I had a bit of luck with r/Fireteams on Reddit, but too many bad experiences with trolls and jerks soured me on the whole thing. I put Destiny aside again, not trading it in, but with the intent to do so if The Taken King didn’t blow me away. Continue reading Destiny: The Taken King Took Us By Surprise

A Whole New World: Destiny Alpha Impressions

destiny

I’ve had this weird sort of fascination with Destiny ever since Bungie first released news about it. There’s one part of me that feels a tinge of regret whenever I see it in motion, knowing that I could have been involved with it in some way (a job opportunity that ultimately didn’t pan out for me). Another part of me has moved on from multiplayer games almost entirely—other priorities have taken precedence in my life, including family, writing and friends. And even though videos of the game in motion never quite thrilled me, there was something about the game that I found intriguing.

And the Alpha won me over completely. Continue reading A Whole New World: Destiny Alpha Impressions

Bungie’s Jason Jones Explains Just What the Heck Destiny Is

Are you confused by the lack of information about what the available game modes of Destiny? So am I, which is why I’m grateful that Bungie put out a video where Jason Jones explains what you’ll be doing when the Destiny Beta drops on July 17, or when the full game hits on September 9. Check it out:

So it seems like we have the Tower (third-person social space), story-missions, a free-roam/do side-quests type of thing, Strikes, and a multiplayer arena. Destiny seems to have a lot of stuff to do but I still can’t shake the feeling that it might be kind of bland. That might just be me though. How is Destiny shaping up for you?

Bungie’s Destiny Will Cost Activision $500 Million

bungie destiny

According to a story published by Reuters, Bungie’s upcoming sci-fi shooter RPG thing Destiny could wind up costing Activision Blizzard $500 million in development and promotional costs when all is said and done.

The next game out Bungie in their post-Halo days is no doubt a big deal, but I don’t think anyone’s leaning on its potential success quite as hard as Activision. With Call of Duty: Ghosts’ weak showing last year, Activision is no doubt hungry for their next hit shooter. $500 million could wind up making Destiny the most expensive video game in history, which is a significant gamble for a company that often seems like it likes to play it safe.

$500 million is quite an insane number to be spending on development and marketing, but a lot of that is going towards the development of Destiny’s next-gen engine (which is in-house, a tradition for Bungie) and a lot of back end infrastructure costs. I don’t know about you guys, but with $500 million behind it, Destiny’s servers better not crap out on launch day.

What do you guys think? Is Destiny worth this price tag? Are you going to pick up the game on September 9, and for what platform?

Source – Reuters

Halo and Destiny Composer Marty O’Donnell Terminated by Bungie

marty odonnelle terminated by bungie

Yesterday was a sad day for gaming soundtrack aficionados and Halo fans everywhere. Marty O’Donnell, the composer of the soundtracks for Halos Combat Evolved through Reach and the upcoming Destiny, was “terminated without cause” by the Bungie board of directors on April the 11, according to his Twitter account. Bungie released their own statement titled “There are those who said this day would never come” on Bungie.Net, saying that Marty had parted “as friends” and wished him luck in his future endeavors.

While we might never know the full story behind this, it’s a shame to see Marty let go from the company that made him a household name to millions. Marty’s score for the Halo games that Bungie developed will always have a place in my music collection and I’m sure that Destiny’s music will be just as iconic.

What do you guys think about this? Are you sad to see Marty go? Do you think he’ll land on his feet fairly quickly?

Sources – Marty O’Donnell’s Twitter, Bungie.Net

Pixel Count: How Do You Prefer Your Hype?

The reveal of Bungie’s newest property, Destiny, has had me thinking this week about the nature of hype in the video game realm. With everything from years-out announcements to games that get stuck in an endless development cycle, games that get dropped on us just a few months before release and more, we’ve seen the whole gamut of hype. Sometimes it is a bit much for our poor hearts, methinks.

But while I’m excited about the little snippets that Bungie showed off, I can’t help but feel like maybe the announcement had been just a tad overhyped in the week prior. Bungie explained a little of what Destiny is, but there’s still so much we don’t know, and for a game that seems built around its high concept that we may or may not have seen before, it seems like maybe that information is necessary. In the end, it comes down to strategy, and how each developer feels that they can ultimately sell more copies.

All that to ask you guys today’s poll question. How do you prefer your video game hype? Go!

How do you prefer your hype?

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