Gods Will Be Watching This Summer

Gods Will Be Watching, a self-dubbed “point-and-click thriller”, puts you in a variety of harrowing moral dilemmas set against the backdrop of space. From the sound of it, there’s no walking around or gathering items, just tense, thrilling scenes that give you choices with big ramifications throughout the game. What’s really interesting is the game also provides you with no moral compass of sorts, it just lets your choices be your choices.

I know that pixel art is getting a bit cliche these days, but there’s something really timeless about the art style that hits me just right. And I’ll be damned if these short, story-based, tense kind of dilemma games don’t ring my bell just right.

Action-Strategy Mech Game Matador Hits Steam Greenlight

One thing I always miss from the good old days of gaming are really bad-ass mech games. Those kind of waned for a long time, but Titanfall seems to be bringing it back. But, if a first-person-shooter is too goddamn casual for you, there’s also Matador, an action-strategy roguelike mech game from developer Stellar Jockeys. You can check out the trailer below and man, does it look gorgeous.

Matador is up on Steam Greenlight for voting and the developer hopes to have it out by March. What do you guys say? Is Matardor right up your alley?

Samurai Gunn Trailer Shows off Four-Player Bushido Action

If you’re familiar with the card game for horrible people, Cards Against Humanity, then you may be familiar with Max Tempkin. You may also be familiar with his tumblr, Maxistentialism. But, did you know that he also published a game recently? The four-player brawler Samurai Gunn by Teknopants, in which you have a slash attack and three bullets to outwit and dice your foes, came out recently and hot dang does it look like a good time. Check out the launch trailer below!

You can buy Samurai Gunn right now and Steam and it’s 20% off! What do you guys think of the trailer? Is this something you might pick up?

GamerSushi Asks: Resurrecting IPs?

Anachronox art

In a pretty astonishing move yesterday, Square Enix announced Collective, a new crowdfunding platform that allows indie developers to pitch and create games for some of their old, dormant IPs. With Collective, Square Enix is basically allowing indie developers to rouse some of their sleeping properties, with Anachronox, Fear Effect and Gex going up for grabs. Developers that create games for these will receive a majority of their profits if Square helps publish, and all of the profits if Square does not.

To me, this is an inspiring, fascinating idea, and one that makes total sense. If you’re a developer with a huge backcatalog of IPs, some of which you know for sure you don’t have the resources or interest in resurrecting, why not hand them over to the community to see what comes out of it? It’s incredibly forward thinking of Square Enix, and I’m dying to see if other companies follow suit. In particular, I can’t wait to see what folks do with Anachronox, an often-overlooked cyberpunk noir RPG that had a rich atmosphere, ripe with potential.

So my question for you all on this Friday of Asking Things is this: if you had a chance to resurrect an old, long unvisited property, what would it be? What are some old games that you’d love to see more of, and would you change anything about how they’re presented? Let’s call this an impromptu game jam. Go!

Source – Gamasutra. Image by Alex Chin Yu Chu

Emotional Simplicity in Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

In the last few years, some of the most striking, emotional experiences I’ve had in games have come from stripped down, simple titles. Titles like Journey or Bastion, which give the player one simple goal, and execute the carrying out of that goal in a skillful, artful manner.

Brothers: A Tale of Two Sons is a new title from Starbreeze Studios which does just that. The best way to describe Brothers is that it’s a single player co-op game, one in which you control two brothers simultaneously, with each analog stick on a controller, along with its triggers. While it sounds simple enough, trying to solve puzzles with two characters at the same time can be a decent enough challenge of your dexterity and brainpower.

But the more striking thing is how much the game conveys with no dialogue whatsoever, just gameplay. Continue reading Emotional Simplicity in Brothers: A Tale of Two Sons

Phil Fish Cancels Fez 2 After Twitter Argument

fez 2 cancelled

Indie game maker, head of Polytron and creator of the charming platformer Fez Phil Fish is known around the Internets as kind of a hot head, and there’s no better way to get juicy quotes out of these kinds of folks than poking them with a proverbial stick.

Unfortunately for gamers, this latest attempt at provoking Phil Fish backfired, leading to the abrupt cancellation of Fez 2. Marcus Beer, also known as “Annoyed Gamer”, during a section of Game Trailer’s Invisible Walls went on a rant about Phil Fish and fellow indie game developer Johnathan Blow, calling them several rude things and basically trashing their reputation as independent developers. This resulted in Beer and Fish having a nasty back and forth on Twitter with the end result of Fish announcing the sudden cancellation of Fez 2 and his departure from the games industry. Continue reading Phil Fish Cancels Fez 2 After Twitter Argument

Papers, Please Has Been Accepted by Steam Greenlight

papers please greenlight

Usually we don’t give a lot of attention to Steam Greenlight titles around here, but this one is worth talking about. Papers, Please, a “Dystopian Document Thriller” has been accepted via the Greenlight process and will become a real game in the next while. For those unfimiliar with the game, you play a border guard in the fictional nation of Arstotzka in the early 1980s.

Arstotzka has just finished a war with its neighboring country Kolechia and has recently reopened its borders and it’s up to you to keep up with an increasingly complex series of security checks as hundreds of people try to cross the border. The mechanics of the game are fairly simple: a person hands you documents and you need to check them against certain things to make sure everything is on the up-and-up. You need to be conscious of the issuing date, whether or not the picture matches, if the issuing city actually exists in the issuing country, that kind of thing.

There are things that will trip you up, like a girl who warns you that the man behind her in line is plotting on selling her into slavery, but his papers are in order, so do you let him in or turn him away? You get two notices before the Ministry of Admission starts docking your pay, and you need all the money to keep your extended family warm, fed and healthy.

If you want to try out the Papers, Please Beta, you can check it out on the creator’s website by clicking the highlighted words. I highly recommend it. Have any Sushians played this game?

Papers, Please Steam page.