Review: Battlefield: Bad Company 2

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Swedish developer DICE has long been the master of online warfare, their lineage of creating excellent multiplayer experiences extending back to 2002’s Battlefield 1942. Even though DICE has a bunch of award winning frag-fests tucked under their caps, their games have always lacked a solo outing outside of throwing a bunch of computer-controlled grunts at someone and calling it “single-player”. DICE’s first foray into the setup of a solitary campaign came with 2007’s Bad Company, the second DICE game on current generation consoles and the first one with a single player portion.

The tone of the game was humorous, and it wedged the story into the huge open maps that the series is known for. The multiplayer was lauded, but then again, that’s a given with DICE. What Bad Company did prove is that they can make single players games, but it was in need of some refinement. Two years later, we’ve got a sequel and it aims to take back the crown of “First Person Shooter King”. What did DICE do differently this time around?
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GamerSushi Asks: Games You Miss?

Final Fantasy 13I just spent a whole weekend in Austin, Texas for South By Southwest Interactive, the glorious tech and social media festival. I got to experience a whole lot of awesome things like hanging with some folks from Revision3, Burnie Burns from RoosterTeeth, and fans of Web Zeroes.

However, one thing I didn’t get a lot of: video games. As much fun as I ended up having, whenever I’m separated from gaming for a few days or more I start to go a little nuts. All weekend long, I couldn’t stop thinking about Battlefield: Bad Company 2’s sweet multiplayer and Final Fantasy 13. Despite its opening story issues and inherent Japanese-ness, Final Fantasy 13 is still tickling at a bone that doesn’t get tickled too often these days. I’m not sure what it is, but even though I had some complaints about the opening chapters, I keep finding myself drawn back to it.

So, what games do you guys start to miss when you have to get away from gaming for too long? What are you playing right now?


Brink Trailer Wants to Catch You Rolling

Brink is a title I’ve had my eye on for quite a while, but there’s been surprisingly few trailers for the upcoming First Person Shooter/free-running game. It’s got all the things I love about current generation shooters: persistent stats, customizable characters, and co-op. The game features something called SMART, which stands for Smooth Movement Across Random Terrain. Check out an example of that in the trailer:

It looks like pre-rendered stuff, but it’s a good example of the game’s art direction. Does this pique your interest? If you do pick it up, which platform will it be for?


The Real Life Portal (Nerf) Gun

Some time ago, I believe we posted a video of the hilarious Freddie Wong playing Bike Hero, and there was much merriment along with the transpiring of lulz. Well, it seems that Wong is back with a new live action short, this one built around Portal, and purchasing a real life Portal gun from Aperture Science, which apparently looks like a Nerf gun.

I’m a big fan of this dude, so it’s great to see more video game related stuff out of his channel. Oh, and don’t bother with the subliminal message at the end. It pretty much just says “ha, I got you to decode this”, only much longer. Anyway, enjoy!

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Modern Warfare 2 Machinima: No Russian

I am a man who has an affinity for some mighty fine machinima from time to time. That’s why I’ve taken a liking to a cool new video by YouTube user Michael Barnes, who has produced a new Modern Warfare 2 machinima titled No Russian.

The video is basically a re-telling of Modern Warfare 2’s plot, with different camera angles and what looks to be some sick as hell settings on his video card. I honestly don’t remember Modern Warfare 2 looking this good, but I really like what he’s done and how he’s cut everything together. Impressive stuff, I must say. Anyway, give it a watch and revel. That’s an order.

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Valve’s Going Viral

Valve Mac AdIf you haven’t been paying attention, or if you’ve somehow wandered away from the Internet this week, you may have missed the fact that Valve is going bat poop loco with some new viral marketing regarding Portal. They’ve updated the puzzle FPS classic with some mysterious radio codes as well as a new achievement in the last week, and have sent their fans into a rabid frenzy: here is an active Steam thread where they are decoding some new images.

As if that wasn’t all enough, Valve has let loose with some not so subtle teases about its Steam platform seeing a potential future release on the Mac OS. They’ve put together images from several different Mac ad campaigns and incorporated Half Life 2 and Source characters in them. Say what you will about them, these guys are damn clever.

And on top of all that, people have discovered that Portal has been sneakily updated this week with a new ending… Yes, you read that right. If you don’t feel like playing the game to see, check out this video of it below.

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So what do you guys think this is leading up to? It seems that Valve is really laying it on thick about a Portal 2 announcement, but there seems to be some Episode 3 imagery in the coded messages as well. Could we be getting both of these bundled in one awesome box? I certainly hope so. Theorize away!

Source- Kotaku and Shacknews


Halo Multiplayer Trailer Reaches for the Sky With Jetpacks

It’s a real shame that May 3rd is so far away, because watching this multiplayer trailer for Halo: Reach makes me pine for some Halo-flavored action. Actually, that’s not the best way to phrase it because Reach takes what the previous Halos did then mashes it up with Red Faction: Guerrilla (jetpacks) and Call of Duty (loadouts). The prior Halos were good times in multiplayer, but this trailer makes it look like Bungie took their game, as one aging rockstar said, “to eleven.” Have a peek:

Is that some hot stuff or what? Anyone else starting to feel the return of the dreaded but oh-so-sweet Halo hype? This is almost enough for me to forgive the franchise for Legends. What do you guys think about the trailer?


Activision Goes All Order 66 on Infinity Ward

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Almost five months after releasing Call of Duty: Modern Warfare 2, a smash hit with sales numbering in excess of a billion dollars, a wave of shady goings-on and innuendo has blanketed Infinity Ward, resulting in the layoffs of two senior members, namely Vince Zampella and Jason West. For those who are unfamiliar with the pair, these two are the head honchos at Infinity Ward, so these are some startling developments indeed.

It all started yesterday with IW’s bosses heading for a meeting with Activision CEO Bobby Kotick. Zampella and West went MIA after the meeting and a bunch of “bouncer”-types showed up outside the IW offices creating a “tense situation”. Although the security personnel would not disclose why they had rolled up on IW’s office building, this did not stop the internet’s unofficial band of sleuths from digging through Linked-In, a job-history database. Vince Zampella has changed his profile to reflect his new employment status with his tenure as Infinity Ward’s CEO clearly represented in the past tense.
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GamerSushi Asks: Immediate Regrets?

stalkerIt’s happened to all of us at one point or another: we buy a game, tear off the shrink wrapping, pop the disc into our console or PC, boot it up and watch as our hopes are torn asunder. It doesn’t occur all that often, being the net-savvy video game fans we are, but there are some games that manage to defeat all of our ingrained warnings and end up absorbing our hard earned cash.

This circumstance befell me last week with STALKER: Call of Pripyat, an open-world FPS by GSC Game World, a Ukraine-based developer of some note. I’ve been interested in the Stalker series for a while, but I’ve never had a machine capable of running the titles until now. I figured that, after three iterations on the formula, it was probably a safe bet that Call of Pripyat would fix up the nagging problems I’ve heard about the first two games, namely the repeated crashes and lock-ups.

Well, you know what they say about assumptions, and it turns out that Call of Pripyat is just as unstable as the other two games. After raising all my graphic options to maximum, the game promptly crashed, forcing me to do it all over again. It also doesn’t help that, even on full graphics, the game looks and plays like a budget 2007 title. I understand that GSC is using the same engine, but they could have at least given it a bit of spit shine.

Needless to say, I promptly uninstalled the game and began pining after my forty misspent dollars. Has something like this happened to anyone else? I can think of two other instances of this phenomenon, but I’d like to hear your stories first. Have any of you been burned by hype? Sound off!


Review: Halo: Legends

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It’s actually kind of surprising that the Halo franchise has been bereft of a film adaptation at this point; considering the massive amount of acclaim the series has garnered, bringing it to the screen, big or small, has been a curious process. A few years back, it looked as if Halo was making definite strides towards a movie: Peter Jackson was tied to the project with promising newcomer Neill Blomkamp tapped to direct. A short film directed by Blomkamp surfaced around E3 2007 depicting a battle between human soldiers and Covenant troops and it was widely praised. After that, though, the Halo film got caught in development hell and it has since been canceled.

The next mention of a cinematic Halo came at ComicCon 2009 where Microsoft announced the creation of 343 Industries, an internal company focused solely on the management of the Halo IP. With former Bungie veteran Frank O’Conner leading the newly formed team, 343 showed off a trailer for Halo: Legends, a collaborative effort with several renowned Anime companies.

Comprised of seven short films, all about ten minutes in length, Legends promised to give an in-depth look at snippets of the Halo universe, including a peek at the oft-mention but curiously absent Forerunners, the race that built the titular ring-shaped space stations of the series. A couple of the shorts were released as a preview on the X-Box LIVE exclusive Halo Waypoint, with the full retail version being hitting stores on February 16. Now that the whole product it out in the wild, how does it stand up?
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