Workshop: Building the Perfect MMO
A couple of years back, we built the perfect shooter. The results were a lot of fun — in the comments, we put together all of our favorite features to describe the ideal shooting scenario, taking cues from things like Counter-Strike, Goldeneye and more. This time around, I thought we’d tackle a new genre.
I’ve long been intrigued by the MMO genre, but no game can ever put together enough of the right pieces to get me to take that leap into another realm. I’m not a big fan of grinding, paid subscriptions or disconnected point-and-click combat. I’d also love a story that morphs over time, in a way that makes me feel like my actions matter beyond just a stat or a new level number next to my name. I want big worlds, big universes, high stakes and easy accessibility. But maybe I’m just being nitpicky.
So for this feature, we’re going to dig into a variety of options, and discuss what we would love to see in the perfect MMO. Below are the categories and options I came up with. If you don’t like the options, feel free to add your own!
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Tags: eve online, free to play, MMO, subscription mmo, the old republic












Man, even though we’re already over a full month into the year 2012, it still weirds me out to see the number written up there. Scandalous, almost. I don’t know if it’s because I’m old and full of rage when things change, or if that nerdy part of me feels like I should be in the future and my brain can’t reconcile the differences. Either way, 2012 is already shaping up to be a pretty fantastic year for games.



