Like many of you, I’ve been playing Destiny since it dropped on September 9. I hit the level cap of 20 about a week after release and I floundered for a bit wondering how to progress. Bungie doesn’t do a good job of explaining Destiny’s post-20 game outside of vague terms, so I put together a guide for how you can increase your Light and earn Legendary and Exotic gear. I’ve tried to be thorough and explain or remove as much of the jargon as I could. If you have any tips, please add them in the comments! Continue reading The Destiny Post-Level 20 Guide to Earning Legendary and Exotic Gear
We’re going to be hit hard with Xbox One news in the coming weeks so today I wanted to offer a momentary respite from that with something that fascinates us all: EVE Online.
EVE Online is the most interesting, intimidating, exciting and possibly most mundane game that most of us have never played. Many of us will never play it, but the awe-inspiring stories that are generated from the MMO are the stuff of legends. The tales of epic battles, years-long subterfuge and stunning betrayals have left us all stunned at one time or another. It’s kind of amazing that such amazing things are happening practically under our noses. The density of the game prevents many from playing it, but those who do find themselves part of a unique community. And the hallmark event of that community is Fanfest.
A couple of years back, we built the perfect shooter. The results were a lot of fun — in the comments, we put together all of our favorite features to describe the ideal shooting scenario, taking cues from things like Counter-Strike, Goldeneye and more. This time around, I thought we’d tackle a new genre.
I’ve long been intrigued by the MMO genre, but no game can ever put together enough of the right pieces to get me to take that leap into another realm. I’m not a big fan of grinding, paid subscriptions or disconnected point-and-click combat. I’d also love a story that morphs over time, in a way that makes me feel like my actions matter beyond just a stat or a new level number next to my name. I want big worlds, big universes, high stakes and easy accessibility. But maybe I’m just being nitpicky.
So for this feature, we’re going to dig into a variety of options, and discuss what we would love to see in the perfect MMO. Below are the categories and options I came up with. If you don’t like the options, feel free to add your own! Continue reading Workshop: Building the Perfect MMO
If you took a Diablo-style game, made it a free-to-play MMO and then skinned it with the Marvel Universe, what you’d end up with is Marvel Heroes, Gazillion Entertainment’s foray into the F2P market.
Marvel Heroes had an open Beta weekend on Steam these past few days, and despite a few problems with connecting to the game servers and some interesting bugs, I had a great time. The game allows you to pick one of the Avengers to start (the movie line-up, not the current comic book roster) and Gazillion kindly gives you a couple thousand credits of in-game currency to buy another hero or one of the many alternate costumes for sale.
I ended up picking Iron Man as my avatar and I found that the game has a nice difficulty progression to complement the array of cool powers that become available to you. Once my friends were able to connect we ended up romping around for a couple hours tackling quests that had us fighting a host of Marvel super-villains from the infamous (Doctor Octopus) to the obscure (Grim Reaper). The individual loot spawns fairly frequently and more often than not I was looking at an upgrade. In a new twist on selling trash to a vendor, you can give shop NPCs your unwanted gear instead of selling it, allowing them to “level up” and carry better gear. Continue reading Marvel Heroes is Surprisingly Fun
Dragonborn Sushians, hark! For Did You See This Wednesday, we’re pointing you to one of many hands-on previews that press outlets scooped this past week with Bethesda’s upcoming MMO of their popular RPG series, The Elder Scrolls.
After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.
Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.
What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.