Several new challengers, actually. Now that the fall is rolling out like AutoBots, it’s safe to say that our Power Rankings chart is going to undergo quite a few transformations of its own, month-to-month. See what I did there? References!
This month sees several new contenders making a debut on the rankings, from mobile games to indie titles and to arguably the biggest blockbuster of the entire year in Grand Theft Auto V. Yes, this venture into Los Santos and San Andreas has stolen our hearts, making us forget all of the abuse that Rockstar dished out in Grand Theft Auto IV. We’re fickle beasts.
Well, now that EA has finally revealed the more-meager-than-most-would-like-list of games that are available as a free download to compensate for any hardships caused by the unmitigated disaster that is Simcity, it’s time to find out from our dear readers what game they are going to choose! I know some people were expecting more from this, such as perhaps choosing any EA game on origin, but come on: it’s EA. We’re lucky they haven’t convinced our banks to double-charge us for Simcity. The list is below:
The GamerSushi Show is back for your listening pleasure two weeks in a row! Crazy, right? Unfortunately neither myself or Nick could make the cast this week, but that doesn’t mean that Eddy, Anthony and Jeff didn’t have enough to talk about on their own.
After going over a couple of 2012’s late entries, the guys talk about the upcoming games of 2013 and whether or not we’ll actually see the next gen this year (signs point to yes). There’s much more nerdery in the podcast proper, so what are you waiting for? Listen, rate, comment. You know the drill.
0:00 – 2:06 Intro
2:07 – 10:28 Hotline Miami
10:29 – 16:10 GamerSushi Schedule
16:17 – 21:46 Far Cry 3
21:47 – 27:55 GS Staff Personal Top 10 of 2012
27:56 – 31:50 Ni No Kuni
31:51 – 36:26 2013 and the Next Gen
36:27 – 48:58 The Games of 2013, January to May
48:59 – 52:21 Outro
I just installed Letterpress on my phone (that game is a lot of fun, by the way) but I’ve already stumbled across another title that’s taking me away from everything else. This game is called Hundreds, and it’s on iOS, brought to us by the makers of Canabalt and Wurdle. The premise of the game is simple: in any given level, you have to use the available circles to reach the number one hundred by expanding them with your fingers. Seems simple right? Maybe not, as there are a few tricks thrown at you along the way. Check out this video of the game, which will hopefully give you some insight into why its so addicting.
Hundreds also has a great ambient soundtrack and the random messages and text errors remind me a lot of the Animus interface from the first Assassin’s Creed. My only gripe about Hundreds is that the iPhone might be too small to play it on, what with your fingers obscuring most of the screen. My advice is to try it on the iPad, which is what I’m doing. Has anyone else played Hundreds? Are you going to check it out?
And here we go, more good stuff out of Source Filmmaker. Created by my bud Zachariah Scott, After Aperture is just what it sounds like, a short piece about Chell after she escapes the infamous lab that specializes in portal science.
The description of the video on YouTube notes a few limitations encountered during its making. For one, Chell’s model doesn’t have a ton of facial animation possibilities, seeing as how the player is never meant to see her directly. So that certainly presents a challenge in terms of shot selection. Despite that, it’s definitely a nice piece, although it is just a bit of a preamble to another project that Zachariah is working on, one that I think will outclass it by far. Enjoy!
Thoughts? Got any other awesome stuff you guys have seen in SFM yet? Go!
A new challenger arrives: Episode 34 of the podcast, in which we repeat the phrase, “To Be Fair” quite a bit, even though we are usually anything but fair in these raucous casts which we pod. Also, sorry for Anthony’s robot voice. These things happen over the tubes.
As per usual, we bounce around along various topics, including but not quite limited to Team Bondi, Valve, GameFly’s PC rentals and a throwback to Metroid Prime. After that, we launch into a game of Fill in the Blank, where we vocabitate about next gen consoles, The Old Republic’s expected sales numbers and Bethesda claiming the word Scrolls.
We recorded this guy the day before Counter-Strike: GO was announced, so sadly there’s none of that on there. But next week! Oh, next week there will be counters struck, you guys.
I’m going to forgo my traditional jokes about Portal 2 and instead go right into the meat of this thing because it’s just too damn cool. We all know that Valve are a tricksy bunch, so the fact that Portal 2 has some crazy Easter Eggs shouldn’t surprise you; what should surprise you is how nuanced and intricate all of these are. Games Radar put together a list of 30 Portal 2 Easter Eggs that you may or may not have known about. It should be fairly obvious, but there are spoilers abound in this list.
Some of these secrets I already knew about thanks to the game’s achievements, but a few were new to me, and they’re really indicative of how much Valve wants to reward the diligent player. It’s true that you can play the game and enjoy it without searching for Rat Man’s dens or finding a secret berth, but all of these things really add a nice layer of complexity to what many people probably brushed off as a “puzzle game”.
While most of the fun with Easter Eggs is finding them yourself, sometimes it’s just as interesting to read the collected info all in one place. Have you guys found any of the Easter Eggs, and which ones were they? Are you going to go hunting for some more of them? What’s the craziest Easter Egg (Valve-related or not) that you’ve found in a game? Go! Feel free to get spoilery in the comments if you want to, but be warned if you have not beaten Portal 2.