For you PlayStation Plus owners out there, Helldivers is available for free this month. The GamerSushi crew, plus a friend of Eddy’s, checked it out last night and an awesome time was had by all.
If you are not familiar with Helldivers, it’s a top down twin stick shooter where you play as the eponymous soldiers who are dropped onto various planets to wipe out the alien races for the glory of Super Earth. The game has a very tongue in cheek sense of humor; when you kill aliens, your person shouts things like “HAVE SOME DEMOCRACY!”. If you’ve seen Starship Troopers, then you’re familiar with the kind of milieu this game is going for. Continue reading Helldivers is Hardcore Co-op Action
It’s been quiet on the Western Front for the past few days, but we can blame that on the intense two-day snowstorm I experience up here in Canada-land. Seriously, I got at least six inches of snow. That’s pretty crazy for where I live.
To bring the subject back around to video games, it’s been awhile since we’ve asked you, the GamerSushi reader, what you’re playing as there’s been a ton of new games in the last few months. Personally, I’m playing the new 3DS JRPG Bravely Default and I’m enjoying the heck out of it. I haven’t reached the dreaded second half where the game apparently becomes a grindy slog-fest, but for now I’m enjoying a classic genre with some modern conveniences thrown in (seriously, a random encounter slider is a huge boon). It’s also gorgeous and has an awesome soundtrack to boot.
Other than that I’ve been playing Splinter Cell: Blacklist, having picked it up for super cheap last month. So far I’ve only tried the co-op, but Blacklist allows you to play in one of three styles: Panther (in the vein of Conviction), Ghost (for us Chaos Theory fans) or Assault if you just want to play a third-person shooter. While I prefer my Splinter Cells stealthy, having the option to play loud and lethal and balancing it for some very different play-styles makes for a tricky act but Ubisoft pulled it off this time around.
So, what are you guys playing? Something old, something new? Are you waiting on bated breath for Titanfall, Dark Souls 2, or one of the other million games hitting in March?
Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.
In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.
February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.
What do you guys think about Evolve? Is your interest piqued?
Source – Game Informer
There’s something sublime about a 3D Mario game. Whether its the subconscious association with Super Mario 64 or the fact that almost every 3D Mario is really damned good (I put in the caveat for those Sunshine haters) you can’t deny that putting a Mario game into your system is a recipe for a nostalgic smile.
Super Mario 3D World does what 3D Mario games have been doing for the past while: taking an established formula and adding on just enough twists and tricks to make something really unique. While this particular series might have started on the 3DS, this Wii U sequel truly shines. Continue reading Review: Super Mario 3D World
Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.
This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.
I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.
Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?
The Wii U got some flack, and rightly so, for launching last year without any games. Well, it had Zombie U and some third-party cross-overs, but what I really mean is that it didn’t have a recognizable Nintendo title outside of New Super Mario Bros. U.
Flash forward a year later and the Wii U has a game that is not only a potential system seller but a game of the year contender as well. Super Mario 3D Worlds, a console-sized semi-sequel of the excellent Super Mario 3D Land available on the 3DS, brings four-player co-op to a 3D Mario game.
While a year is a long time to wait for a 3D Mario title, Super Mario 3D Worlds absolutely nails it in every aspect. The game looks gorgeous in a way that New Super Mario Bros. U never managed to, despite also being a high-definition game. From sun-dappled beaches to lava-ensconced castles, Worlds is one gorgeous game. Although the Wii U might be a little behind the Xbox One and PS4 in terms of horsepower, you wouldn’t know it looking at this game. The level design is clever as well, with this game boasting some of the most memorable Mario levels. My personal favorites are a Mario Kart-inspired course or a level that opens up into a huge savannah. Continue reading The High-Def Charm of Super Mario 3D Worlds
As you may or may not know, I recently bit the bullet and purchased a Legend of Zelda themed Wii U because after Nintendo’s showing at E3 this past year, things are finally looking up for the system. Super Mario 3D Worlds is shaping up to be a must-own title, what with it bringing four-player co-op to the a 3D Mario title. Nintendo is going pretty crazy adding new things to the game and they released a trailer today detailing 10 new things you can see in Super Mario 3D World.
The game drops on November 22 and you can bet I’ll be picking it up. Any fellow Wii U owners looking to get it? Does this gameplay video entice anyone? Let us know!
There seems to be some gaming event called “the next generation” coming up pretty soon. I don’t know, maybe you guys have heard of it? Apparently these big machines are coming out and people are pretty excited.
However, before that strange phenomenon occurs, we peons are stuck in the current generation (or you’re perpetually next generation gaming on your PC), no doubt clamoring through our backlogs and keeping up with this year’s more modest fall deluge of video games.
Since I’m waiting to play Assassin’s Creed 4 on my soon-to-be-released PlayStation 4 and holding out on Steam sales for Batman: Arkham Origins and The Wolf Among Us, I’m currently playing the heck out of Grand Theft Auto Online and loving it. Even though the actual online design is borked to all hell, the actual races, once you get in them, are among some of the most fun I’ve had gaming online in recent memory. Anthony and I have been partaking in planes, boats, motorbikes and more over the last week, leveling up our respective gangsters and having a general ball.
So what are you guys playing right now? Has anyone else tried Grand Theft Auto Online? Who’s playing Arkham Origins? Details, folks!
The original Payday had a solid idea at its core – co-op heists with bad-ass masks – but the execution was kind of lacking. It felt a lot like Left 4 Dead with its waves of cops, but instead of progressing through a level, you were left standing in one spot waiting for a drill to open a safe, or something.
Payday 2 actually took some steps to improve this, but unfortunately the developers shot themselves in the foot with Update 11. While the game has since been patched to fix some of the things that went wrong with Update 11, the game took a step back that will be difficult to recover from. Continue reading Payday 2 and the Perils of Over-Patching
I’m back from four days of video games, panels and D&D down in Seattle, the home of PAX Prime. My shoulders are sore, my eyes are aching because of expose to dim lighting and bright neon and I can’t feel my feet, but I had an awesome time checking out some unreleased games.
Here’s a quick rundown of what I saw, I what I thought of it! Continue reading PAX Prime 2013 Round-Up
There’s something sad about looking forward to playing a game with friends only to have that hope crushed in front of your very eyes. Such was the case last Friday when four of the GamerSushi crew sat down in front of our PCs to play Monaco: What’s Yours is Mine, the recently-released top-down heist game by Pocketwatch Games.
After navigating through the game’s menu, which included having to disable Big Picture so Jeff could actually invite us to the game, we attempted to play Monaco for about a half an hour before giving it up. Between the small levels that aren’t really built for more than one person, the vague goals and the confusing visuals, we were rather disappointed with our experience.
I suppose that it can be said that we didn’t give the game a fair shake, but to be honest I have no interest in going back to it. I’m sure Monaco appeals to a certain person, but that just isn’t me.
Has anyone else played Monaco? What did you think of it?
For a game I haven’t even played yet, I’m a bit obsessed with Monaco. My backlog is preventing me from springing into a new game just yet, but soon I hope to be plunging the depths of Monaco’s heist-based, co-op driven goodness. With friends, of course.
One of the more fascinating things I’ve read about the game recently has to do with its community design. The creator of the game, Andy Schatz, faced an interesting challenge — how do you promote good behavior from your online community? While most online games do excel with a bit of proper teamwork, co-op based multiplayer always has a bit of a risk. Once players stop working together, the game breaks down. That’s why most games offer a bit of a chance for players to become a lone wolf, running and gunning as they see fit, with no care of what their team is doing. So how did Schatz address this issue in a way that few have accomplished before? Continue reading Monaco: Cutting Down the Trolls
I’m not sure if it’s because I’m getting older, have less time, or because most multiplayer games are feeling pretty homogenous these days, but I’m barely able to dive into multiplayer matches any longer. What used to keep me up long into the morning hours before school or work just feels like a chore. Fighting guys that use the same cheap tactics, using the same abilities or progression trees that started in Modern Warfare — none of these things interest me any longer. Even Halo 4, a game whose multiplayer I loved, only had my attention for a few weeks. It seems like CS:GO is the only multiplayer game I can dive into a few times per month.
If other players must be involved, what I love these days is a good co-op/horde mode. It’s far better to kill with friends than it is to kill your friends (virtually speaking, lest I end up on an FBI watch list). I’ve had my eyes on Monaco for this very reason. Besides the fact that it’s a co-op heist game (which we talked about on a podcast a few months back), I just really want a game that allows me to yell at my friends.
But beyond that, my most beloved thing at the moment is still tried and true single player gaming. Continue reading GamerSushi Asks: The Waning of Multiplayer?
If you thought February was rough on your wallet, then I have some bad news for you: March is going to ruin your finances. Just to give you an idea, for the poll choices, I like to select the noteworthy games for the month and my original list was 12 and I had to trim a few off to make this thing look less like ALL the March releases.
It all begins today with Simcity and Tomb Raider, both of which are garnering stellar reviews. I plan on picking up Tomb Raider a little further down the road, but Simcity is already pre-ordered and ready to go. I literally can’t wait to start plopping buildings and building my own version of Florida in a digital form. The GamerSushi SimCity Region will never be the same once my chuckleheaded Sim-citizens start wreaking havoc.
Continue reading Pixel Count: Most Anticipated March Release
When Dead Space 3 was first announced at E3 last year, it was met with a chorus of skepticism. With the addition of co-op and a revamped combat system, this formerly slow-paced horror game looked more like a Gears of War knock-off. Although Visceral games has said repeatedly that Dead Space 3 will still adhere to the series’ roots, developers are known to embellish a little.
The final act of a trilogy carries a lot of expectations, especially when the people making them add a bunch of new features and try to rework tried and true conventions. How does Dead Space 3 fare under the microscope? Continue reading Review: Dead Space 3
A common concern with horror games is that adding another person into the mix will negate the scares, kind of like watching a scary movie with a friend and making fun of it to lessen the tension. While Dead Space 3 might seem like more of an action game with two players tearing up necromorphs together, there are a couple neat tricks that developers Visceral Games pulls to make the experience a little more frightening.
Throughout the game, the co-op partner playing as second banana John Carver will experience hallucinations that the person playing Isaac Clarke won’t see. It’s up to Clarke to protect Carver as he works through these visions. This is a pretty cool way to make co-op a bit more difficult as during these moments players can’t help each other defeat the enemies they are fighting, meaning that Isaac needs to hold off the hordes by himself while Carver does the same.
Communication is key during these parts, and this is one of the many ways that co-op feels integral to Dead Space 3. While there are the standard puzzles like holding a piece of equipment down while one player climbs up or re-routing computer programs simultaneously, going through Carver’s co-op exclusive missions make the co-op campaign of Dead Space 3 that much more enticing.
Has anyone played Dead Space 3? Are you doing it co-op, or are planning to do so?
In the last couple of weeks, I’ve made what amounts to a Herculean effort in terms of my gaming backlog. That means that I’ve utilized the strength of ten mortal men to play lots and lots of video games, and the pile of judgmental game titles, physical and hypothetical, have lessened their gaze of fury, demanding to be played.
Basically, I’m having fun.
The most recent target of my gaming swathe has been Borderlands 2, the ludicrous FPS action RPG that can barely support any more capital letter descriptors. Nick and myself have been tearing through this game like nobody’s business, and just this past weekend managed to smite the Warrior, the game’s final fiery boss (with some help, of course). Naturally, one of the biggest draws of any dungeon crawler like Borderlands happens to be the massive amount of loot that you have access to, and according to legend, the Warrior drops some mighty fine bonuses. Continue reading Borderlands 2 and the Question of Duping
Welcome to “Stop the Presses” Thursday here on GamerSushi where we collect the biggest news stories of this week so you can give us your thoughts on them. Let’s get to it, shall we?
Just when you think the game industry couldn’t dig themselves any further into a misogynistic hole, out comes Deep Silver with their Zombie Bait Edition of Dead Island Riptide, boasting a bust of a zombified woman in a bikini. When I say bust, I mean bust: this is just a woman’s torso with no head or arms, and a Union flag-emblazoned bikini barely covering her breasts.
Special editions of games are no strangers to large, tacky statues, but I can’t think of anyone with half of a social life who would want to proudly display a severed torso in their living room. The bust is 31cm high, which means that this is one prominent piece of tawdry memorabilia. According to Deep Silver’s press release, the statue is meant to call to mind a grotesque version of a classic Roman torso sculpture. Continue reading Dead Island Riptide’s Zombie Bait Bust Flop
Hello, gaming friends, and welcome back to GamerSushi Votes, our now annual tradition of asking you, the community, what you felt were the stand-out titles of the year.
For the first day of voting, I thought we’d tuck into the best multiplayer of the year, which I’ve expanded to include co-op because I’ve spent more time playing with people rather than against them this year. Mass Effect 3 lead this charge, having a surprisingly strong and deep multiplayer mode that has been repeatidly expanded on and I’m still playing to this day. Add that to plethora of other games that encourage working with your friends, and you have a very strong year for co-op.
So, choose a selection from the list below, or let us know what your favorite multiplayer/co-op of 2012 was in the comments!
The news that Dead Space 3 would have optional co-op has been met with a giant “Meh” from both the Internet and the two resident Dead Space fans (myself and Mitch) here at GamerSushi HQ. We like Dead Space for the isolation, the fevered combat and creepy atmosphere. It’s difficult to understand how Dead Space 3 can replicate the best parts of the previous two games with a buddy next to you.
Well, we might have shrugged indifferently too soon because Visceral has been cooking up something pretty unique for us and it is quite intriguing, even for a skeptic like myself. As revealed in EGM’s preview of the game, Isaac Clarke and his new partner, John Carver, will both have terrifying hallucinations. Separately. In the demo described in the article, one player saw creepy toy soldiers, while the other saw nothing unusual. Then Carver has terrible visions of shadowy children trying to kill him, but it is all in his head. While this is going on, Isaac has to protect Carver from the necromorphs who are taking advantage of Carver’s vulnerability to attempt to slice him to pieces. If either player fails, it’s game over. Intense, no?
I have to be honest, I still don’t know if I like the idea of co-op, but good on Visceral for trying something unique. The visions remind me a bit of Eternal Darkness, an overlooked gem on the GameCube that had your character going slowly insane, resulting in scares such as your memory card being wiped or the volume on your TV being turned way up or way down. Dead Space 3’s terrors seem to be less meta than that, but it does give me hope that Dead Space 3 might still be scary to play, even with a friend. The preview doesn’t state if these are scripted events or will happen randomly, but the idea that your partner could also be your undoing is a novel one.
What say you? Does this assuage your doubts about Dead Space 3 or are you still on the fence? Comment below!