GamerSushi Review: Alpha Protocol

Choices. Choices never change. Wait, wrong game.

Alpha Protocol is a game that was delayed and bashed, even by someone who worked on the game, who stated that it should have been canceled. All this led some to believe that the game was an unfinished, buggy mess, but I find this not to be the case at all. Well, mostly.

Alpha Protocol touts itself as an “espionage-RPG” set in the modern world and dealing with modern conflicts, such as terrorism. You play as Michael Thornton and can choose one of several backgrounds to begin with, ranging from former desk jockey at the Justice department to an assassin that doesn’t really exist. The decision results mainly in what areas your character is already leveled up in, such as Stealth or Assault Rifles, although a few NPCs may make a reference to your past, depending on which choice you made. A nice touch, I thought. I personally chose a blank slate so as to have better control over my character’s development.
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Games as Art: Looking Back at MGS 2

Metal Gear Solid 2Metal Gear Solid 2 is a game that gets quite a bit of flack from some of the gaming community. The MGS fan kingdom seems to be split down two camps of people that have opposing feelings for the sequel to the hit PS1 game. Personally, I fall into the group of people that generally dislikes MGS2. I remember being so excited for its release, especially after playing the demo that came packaged with Zone of the Enders. I loved the first game’s comic book Die Hard feel, but the sequel just got much too campy, and Raiden was nowhere near as good of a hero as the beloved Solid Snake, in my opinion.

Some years ago, the Delta Head Translation Group published a formal analysis of Metal Gear Solid 2, which is one of the most fascinating pieces of writing I’ve ever read on a video game. It breaks down some of the meta-narrative of MGS2, and what the game might have actually been designed for: to leave the player feeling frustrated. Agree with it or not, it actually gives a really enlightening look at the game, and might even give you pause about your assumptions.

I was reminded of this article because I got into a discussion with JJ about Roger Ebert recently backtracking on his “games can never be art” infamy; he now says that some day they might be. JJ and I got on a tangent about it being hard for something to be fun, artistic, emotional and medium-transcending all at once. I was arguing that fun might not necessarily be a requirement for video games to be art- after all, is watching Schlinder’s List “fun”? In the MGS2 article, the author argues that perhaps the game was designed to make you feel the way it did, and not designed with a fun-factor in mind. If this is truly the case, then perhaps MGS2, as flawed as it is, might be a video game that approaches that territory, where games are turned on their head and go beyond the medium? Portal is probably one of the best examples of a game that deconstructs gaming yet manages to be entertaining and well made.

Anyway, all that mumbo-jumbo aside, you should definitely check out the article, it’s long, but worth the thoughts it gives on what games are supposed to make you feel. And while you’re at it, feel free to weight in on the “games as art” discussion.

Source- Delta Head Translation Group and Roger Ebert


Review: Splinter Cell: Conviction

splinter cell
Splinter Cell: Conviction is one of those games that was very close to never seeing the light of day. Originally due back in 2007, the game was put in to numerous holds and has gone through several revisions. Many of you probably remember the earliest demos of the game which depicted a scraggly, bearded Sam Fisher slipping through crowds and knocking out cops. This version of Conviction, affectionately called “Hobo Fights” by some due to Sam’s unkempt appearance, eventually got canceled but had some of its innovations make it into Assassins’ Creed (blending in to crowds, and the like).

Against all odds, the Splinter Cell franchise has returned to the gaming scene, but with a few changes. Gone is Sam’s transient-inspired appearance and the notion of mixing with the public; Conviction now features a Sam Fishers out for revenge, trimmed up and ready to fight. But after so many delays, does the game feel like a finished product, or is it spreading itself too thin?
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GamerSushi Asks: What Are You Playing?

FF13You know the drill, fools. Every now and then we just want to check in, find out what everybody is playing, and maybe even compare notes on some new games. Let’s do it.

Right now, I’ve been totally swamped with writing stuff, but when I’ve had a chance to play some video games, I’m most playing Final Fantasy XIII. I’m about 35 hours into it now, which means I’m only about 5 hours past the point when the real game starts. Sadly, the game has about a 30 hour entrance fee before you are trained up good and proper. That being said, I love it and I’m having a blast with it. Just… dang, 30 hours Square? Oh well. I probably won’t even care now that I’m to the really fun stuff.

Whenever I’m not doing that, I dip my toes into the multiplayer for Battlefield: Bad Company 2, which is still just as much fun as when it came out. Hopefully, I can finish up FF13 in the near future and pick up either Splinter Cell: Conviction (hearing great things) and/or 3D Dot Game Heroes for the PS3.

Has anyone played any of these games mentioned? Thoughts so far? What are you guys playing? Go!


Are Single Player Games Going the Way of the Dodo?

Splinter Cell Conviction Co-OpYou all know that I love me some co-op. In fact, more often than not, I’d rather play co-op over some kind of versus multiplayer. To me, there’s nothing quite like jumping into a game with your friends, and playing alongside them while you chat about how things are going or how much better you are at everything. Not that I do that… often.

Anyway, I’m one of the biggest proponents of co-op appearing in most games, but it doesn’t mean I want there to be a death to single player as we know it. In a recent interview, Patrick Redding, the multiplayer director of Splinter Cell: Conviction, had some interesting things to say about playing games solo.

I see this co-op as fitting within a trend or a tendency that I think is emerging – actually it emerged a long time ago, but I think it’s just moved into the mainstream – which is that before, co-op was a relatively hardcore gaming paradigm for people… They don’t want it to be a solitary experience, they want to be able either to sit on the couch with their girlfriend and play, or be on Xbox Live with their best friends and play, and feel that something is unfolding according to some design intention, and they’re getting a chance to experience that but it doesn’t have to be that alone.

While I’m not saying this spells doom for single player gaming, it’s a telling perspective from someone inside the industry. No doubt this is why we see single player games getting multiplayer add-ons, or why Splinter Cell: Conviction only has a 5 hour solo campaign. Don’t get me wrong, I am dying to play the co-op, but it did surprise me to hear that the solo was so light.

So what do you guys think? Do you agree that nobody wants a solitary experience any longer? Personally, I see a place for both, and I don’t see why they have to be mutually exclusive. Tell us your thoughts.

Source- Videogamesdaily


Brevity is Not the Soul of Wit for MGS Peace Walker Trailer

Oh, Hideo Kojima and your crazy gameplay conventions. More than any other gaming franchise in the history of our hobby, Metal Gear Solid has been equal parts awesome and puzzling. Where else can you be sneaking through an enemy base like a bad-ass at one moment and the then staring at a Playboy to regain your…ahem…”Stamina” the next? Besides being completley out to lunch, Metal Gear games are also famous for their propensity to drag on and on, and this new trailer for the upcoming PSP game Peace Walker is no exception. Clocking in at eight minutes, it shows three Snakes on a mission to take out a helicopter and tie some dudes to balloons. Go ahead and watch:

As easy as it is to make fun of Metal Gear, there’s no denying that this game looks solid. Heck, it even makes me want to buy a PSP even though all my handheld love is currently going into Pokemon Gold. What do you guys think about this trailer? I’m still trying to work out why this game isn’t a full fledged PS3 title, but it looks like it might just work. Sound off!


GamerSushi Asks: Are Games Pissing You Off?

conviction
One thing I’ve been noticing a lot recently is that it takes fewer and fewer annoyances to make me give up a game in frustration. In my youth, I used to be able to look past repeated cheap deaths or terrible voice acting, but now that I’m older and my time has become increasingly more valuable I’m throwing aside games that rub me the wrong way very quickly.

A couple examples of this have come from two demos I’ve played recently: Splinter Cell: Conviction and Just Cause 2. While they both have the makings of two very fun titles, there are certain aspects of both that make me doubt whether or not I even want to bother with them. I’m going to sound a little petty here, but just hear me out. For Splinter Cell: Conviction, I was having a decent time tagging guys and doing silent take-downs, even if I did find the actions a little repetitious after a while. Once I got detected by the guards, that’s when I started to get agitated. While they’re searching for you, the various henchmen populating the level will spout phrases like: “Target lost, requesting update!”, or, “Continuing search for the target!” over and over until you put several bullets through their skulls. While this may not be enough to set most people off, having to listen to a dozen automatons bark their dialogue while waving their flashlights around really did the game in for me.
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Splinter Cell: Conviction Co-Op Interview

Man, the more I see for Splinter Cell: Conviction, the more pumped I get about it. I’ve been trying to avoid getting media overload from the whole thing, but it’s hard to stay away from great new videos that tease me with what I’ve been wanting since the co-op mode of Chaos Theory.

Ubisoft isn’t letting up apparently, and have given us a brand new video featuring a co-op mode interview. It sheds some new light on the mode, and gives tons of glimpses into the gameplay and the strategy that’s going to have to go into it from two players. I seriously can’t wait to play this, and it’s hard to believe it comes out next month.

Anybody else pumped?


What Were the Top 20 Most Played 360 Games of ’09?

LIVE
We’ve got one more top something of 2009 list for you, but this time it’s a little different as it’s not some publication doling out their “best-of” awards, but rather a unique compilation decided entirely by you the player. Microsoft’s Larry “Major Nelson” Hryb recently posted the chart-topping games of 2009 as tracked by X-Box LIVE, and it may surprise you to learn that Halo 3 has once again taken the top spot three years running with Call of Duty 4 riding its coat-tails and Modern Warfare 2 in third.

I know you’re going to say that MW2 was only released on November 11 of this year, and I’m sure that future metrics will show the widely acclaimed First-Person-Shooter rocketing into the lead and leaving Bungie’s mean green machine in its dust. I just think it’s amazing that Halo 3 continues to lead the charts even though it’s beginning to get a bit long in the tooth. If it’s any consolation, Call of Duty titles fill out the remainder of the top four.

The charts also list the most popular Arcade titles (Battlefield 1943) and the most-played original X-Box titles (Halo 2). How do you think 2010 is going to break down? My bet is MW2 will clinch the top spot then fight with Bad Company 2 until Reach comes out.

Source: Major Nelson


Splinter Cell Conviction Co-Op and Deniable Ops Gameplay

Wow. You all know of my mega-boners that I get for Splinter Cell. Specifically, co-operative play in the Splinter Cell franchise is something that I will go off on a rant about, because of how much I loved the mode in Chaos Theory. Well, they’re bringing the mode back in Splinter Cell: Conviction, and I couldn’t be happier.

Up until now, all we’d gotten to see was a slick trailer for the mode. Now, though, we’re getting to see honest-to-goodness footage of the co-operative mode, in addition to Deniable Ops, which is more of an adversarial multiplayer in some ways. The coolest mode from Deniable Ops seems to be the “Spy vs Spy” gametype, where two players showdown in the midst of hostile enemy AI guards. The thought of that makes me a tad crazy, in the best way possible. Anyway, check out the new video and leave your thoughts.

Splinter Cell: Conviction is out on February 23rd, 2010. Anybody else jumping on this?