Like many of you, I’ve been playing Destiny since it dropped on September 9. I hit the level cap of 20 about a week after release and I floundered for a bit wondering how to progress. Bungie doesn’t do a good job of explaining Destiny’s post-20 game outside of vague terms, so I put together a guide for how you can increase your Light and earn Legendary and Exotic gear. I’ve tried to be thorough and explain or remove as much of the jargon as I could. If you have any tips, please add them in the comments! Continue reading The Destiny Post-Level 20 Guide to Earning Legendary and Exotic Gear
Today is the day, Sushians! This is the day we step into Bungie’s brave new world and plumb the depths of Destiny for sweet loot.
Since Destiny is coming out on a fair number of consoles, I thought it would be a good idea to do a classic GamerSushi Roll Call! What system are you playing Destiny on? What class are you going to go with?
Personally I was leaning Titan for a while, but I made an eleventh-hour decision to roll a Warlock based on that classes’ level 15 healing and buffing ability which sounds like it will come in handy. Also, space magic and trench coats.
But what about you? How are you planning on playing Destiny?
Nothing screamed “the next gen is here” more than Ubisoft’s E3 2012 stage reveal of Watch Dogs. The PlayStation 4 and the Xbox One weren’t even revealed yet, but everyone knew what Watch Dogs was heralding when Ubisoft showed it off for the first time.
Two years and one delay later, we finally get to hack the mean streets of Chicago. Is Watch Dogs a next gen standard bearer or does it barely straddle the line between the last generation and this one? Continue reading Review: Watch Dogs
2014 is half-over, which means that the time is nigh to reflect on the last six months of new games. We saw some current-gen only titles drop along with a 3DS title that sought to reclaim the JRPG crown, a couple of big MMORPG releases and a game that actually made people want to buy a Wii U.
As you can probably suss out from the preceding sentence, my favorite game so far this year is Mario Kart 8. I wrote a bit about the sheer joy that playing the newest Mario Kart can bring you and I’ve yet to even dip my toes into the online mode. It even has a rather forward thinking feature for a Nintendo product in Mario Kart TV, which allows players to slice up clips of their races and upload it to YouTube, which brought us the famous Luigi Death Stare. Some might not like the serious downgrade that the Battle Mode received, but the N64 implementation of that was always the best for me and I haven’t played that mode sense.
We still have six game-packed months to go and my front-runner for Game of the Year will most likely change when 2014 is done and dusted. Even so, I’d like to know what your game of the half-year is. What games do you think will knock it off in the latter half of 2014?
I know, we were all pretty down about Hideo Kojima’s latest foray into the ever-retconned mess of the Metal Gear Solid universe when we discussed the E3 2014 trailer in our most recent podcast, but this 30 minute gameplay demo of The Phantom Pain has me intrigued. There’s no uncomfortable sexual torture or ash-smearing, just Big Boss being a fricking bad-ass and infiltrating a Russian outpost to search for intel. As a bonus, we also get a glimpse of Mother Base, which, if memory serves, wasn’t an actual location in Peace Walker. The gameplay demo starts at around 41 minutes into the show, but I suppose you can watch the rest of it if you happen to understand Japanese. Don’t worry, the demo is narrated in English.
It looks like Kojima Productions have made a lot of really smart updates to the formula of Metal Gear Solid. While the “iDroid” is a little out of place for the mid-80s (which is when TPP takes place) it allows you to tackle the open world in a variety of ways thanks to waypoints and soldier-tagging. Also, Fulton-ing sheep looks hilarious. So, did this pique anyone’s interest?
Well here we are friends, at the end of our journey together for this season of the podcast. Over the last twenty episodes (and two Extra Bytes), we’ve laughed, we’ve cried and learned way too much about Eddy’s personal life.
In case you’ve missed out repeated warnings, this is the last episode of Season Three of the GamerSushi Show and we’ll be taking a break for the next few months to enjoy the summer and also not have to talk to each other on a weekly basis.
This is our E3 2014 wrap-up where we grade the conferences and talk about the third-party games, and we’d love to hear your thoughts on the whole shebang so chime in below!
Listen, rate and we’ll see you in September for season 4!
0:00 – 6:00 Intro
6:01 – 37:07 Microsoft presser and third party games
37:07 – 58:59 Sony presser
59:00 – 1:10:45 Nintendo presser
1:10:46 – 1:13:07 Outro
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Android |
Are you confused by the lack of information about what the available game modes of Destiny? So am I, which is why I’m grateful that Bungie put out a video where Jason Jones explains what you’ll be doing when the Destiny Beta drops on July 17, or when the full game hits on September 9. Check it out:
So it seems like we have the Tower (third-person social space), story-missions, a free-roam/do side-quests type of thing, Strikes, and a multiplayer arena. Destiny seems to have a lot of stuff to do but I still can’t shake the feeling that it might be kind of bland. That might just be me though. How is Destiny shaping up for you?
Aiden Pearce is a dork. He’s also “The Vigilante”, the hacker who takes matters into his own hands on the streets of Chicago in Watch Dogs, the new hit from Ubisoft. Watch Dogs is a fun, enjoyable take on the open-world genre, even if it lacks in genuine originality or innovation. But the more I’ve played, the more I’ve enjoyed my time in our newest digital sandbox.
Except where Aiden is concerned. The gameplay of Watch Dogs is pretty damn good, but the story and Aiden’s character are pretty horrendous. Slight spoilers for Watch Dogs ahead: Continue reading The Dork Knight Rises in Watch Dogs
After weeks of testing in the CTE (Community Test Environment) the Battlefield 4 “netcode” improvements are being rolled out to every version of the game today in a patch according to a new post on Battlelog. The “netcode” patch improves (among other things) the server tick-rate, or how often you computer receives new information from the server. Battlefield 4 previously had a tick-rate of 10hz, or ten updates a second (industry standard for FPS games is 30-60).
I’ve been reading Console Wars, a new book by Blake J. Harris that chronicles the rise of Sega during the 90’s. It’s a delightful book, full of endlessly fascinating details, such as how Target’s lenient return policy allowed customers to return years-old NES’s in order to get credit towards a SNES. Needless to say, this didn’t sit well with Nintendo and it led to Target pulling Nintendo products from the stores for a time. I lived through this era and reading the behind the scenes drama that went on has been very enjoyable. My nostalgia bones are all tingling right now. Continue reading The Eternal War: A Look at the Repeating Console Cycle
Update: Yep, Battlefield: Hardline is real.
Battlelog, DICE’s browser-based interface that they’ve been forcing on the gaming public since Battlefield 3, received an update this morning. Instead of the assignments for the upcoming expansion pack Dragon’s Teeth, an entierly different kind of surprised was included.
While digging through the source code of Battlelog, denizen of the Internet Koen Vlaswinkel found a whole bunch of information about Battlefield: Hardline, including weapons, vehicles, classes, gamemodes and who’s developing it. From the images Battlefield: Hardline looks like it will be SWAT vs Thieves on a variety of urban maps with gamemodes such as Heist and Blood Money, giving it a very Payday feel. Continue reading Battlefield: Hardline Revealed in Battlelog Update
Ubisoft’s long awaited open-world hackathon Watch Dogs is finally upon us. The embargo lifted late last night and a torrent of reviews flooded in from all over the Internet. It seems that Watch Dogs is getting fairly positive scores across the board, mostly being criticized for some funky driving mechanics and for not really being that unique of an open-world game outside of the hacking abilities.
Here are some review scores from some other websites you may have heard of:
I’ve got Watch Dogs sitting on my PC right now but InFamous: Second Son is currently taking up most of my gaming bandwidth (along with Battlefield 4 and some Company of Heroes 2) but I expect to get to it soon. I hear there’s an interesting glitch right now where taking to the river will cause you to lose your police pursuit as the Chicago PD of Watch Dogs doesn’t have a maritime presence.
Has anyone here played Watch Dogs? What are your initial impressions?
Do you know what the definition of insanity is? Not getting a sequel to 2012’s stellar hit Far Cry 3. In a surprise leak/announcement today, Ubisoft officially unveiled Far Cry 4 which will be coming to the (deep breath here) PlayStation 3, Xbox 360, PC, PlayStation 4 and Xbox One on November 18, 2014.
Not much is currently known about Far Cry 4, other than that it takes place in a fictional region of the Himalayas called Kyrat and you’ll be fighting the reign of a self-appointed king. You can feast your peepers on the box art for Far Cry 4 by clicking the previous words. Looks more like a Pink King than a Yellow King to me, but maybe we’ll go to Carcosa in Far Cry 5.
Far Cry 3 was one of my favorite games of the last generation and if Ubisoft can turn around some of the less appealing aspects of that game (nonsensical “white savior” story and a rather bland second half) then we’ve got a huge hit on our hands. If the logical progression from flamethrower dubstep is elephant-riding RPG madness, then consider me sold.
Who’s on board for a little more Far Cry when it hits every consoles except the poor Wii U this November?
Source – UbiBlog
Built on the same UbiArt engine as the recently released Child of Light, Valiant Hearts is an upcoming 2D adventure game by Ubisoft Montpellier where you control four different characters and their faithful dog through several puzzles set during the first World War.
World War One is not a setting that gets explored a lot in video games, but Valiant Hearts looks like it will use that dark time in history to tell some pretty heart-breaking stories about love and sacrifice. Take a look at the trailer below:
How does this look to you guys? Are you on board? Did you try Child of Light? Valiant Heart releases on June 25 via the PlayStation Network, Xbox LIVE and various PC digital distribution platforms.
According to a story published by Reuters, Bungie’s upcoming sci-fi shooter RPG thing Destiny could wind up costing Activision Blizzard $500 million in development and promotional costs when all is said and done.
The next game out Bungie in their post-Halo days is no doubt a big deal, but I don’t think anyone’s leaning on its potential success quite as hard as Activision. With Call of Duty: Ghosts’ weak showing last year, Activision is no doubt hungry for their next hit shooter. $500 million could wind up making Destiny the most expensive video game in history, which is a significant gamble for a company that often seems like it likes to play it safe.
$500 million is quite an insane number to be spending on development and marketing, but a lot of that is going towards the development of Destiny’s next-gen engine (which is in-house, a tradition for Bungie) and a lot of back end infrastructure costs. I don’t know about you guys, but with $500 million behind it, Destiny’s servers better not crap out on launch day.
What do you guys think? Is Destiny worth this price tag? Are you going to pick up the game on September 9, and for what platform?
Source – Reuters
Originally the plan was for the newest Call of Duty game, made by Modern Warfare 3 collaborator Sledgehammer Games, to be revealed this coming Sunday, but you know how the Internet works. The official trailer for Call of Duty: Advanced Warfare is out now and it features Kevin Spacey (who is a Southern accent away from portraying Frank Underwood), drones, exoskeletons, hover bikes and much much more. If you thought Black Ops 2 was futuristic, wait until you get a load of this:
Call of Duty: Advanced Warfare certainly looks nice, but there are also a lot of signs that point to it being on an upgraded version of the same old engine (I swear, I’ve watched the same running animation for the soldiers in slow-mo since 2007). What do you guys think of this reveal? Back on the Call of Duty hype-train? Can Advanced Warfare pick up after the post-Ghosts slump? According to the trailer, the release date for Call of Duty: Advanced Warfare is November 4, 2014. No consoles were specifically listed, except for the Xbox One version which provided the footage for the trailer.
Watch Dogs will be upon us very soon, and as such Ubisoft is rolling out walkthorugh videos detailing what you’ll be doing in the game come May 27. The most recent video showcases the multiplayer modes, which range from asymmetrical mobile app versus in-game combat (which I saw at last year’s PAX Prime) to a four-on-four objective-oriented mode. Check out the multiplayer offerings of Watch Dogs below:
Is it just me or does Competitive Decryption Combat look like a ton of fun? What do you guys think about this glimpse at Watch Dogs’ multiplayer modes?
The tumultuous fracturing of Call of Duty creators Infinity Ward in 2010 represented a significant shift in the first person shooter landscape. Free from Activision, IW founders Jason West and Vincent Zampella and a team of former employees founded Respawn Entertainment and joined forces with EA to create a new franchise.
The result of that union is Titanfall, a multiplayer-only FPS where players can control either the agile Pilots or utilize one of three giant robot suits, called Titans, to duke it out. With a massive groundswell of anticipation surging it to the forefront of the collective gamer consciousness, is Titanfall the new king of first person shooters? Continue reading Review: Titanfall
After 2012’s less-than-stellar entry, the Assassin’s Creed series seemed poised to spend the last few years of its life cycle fighting irrelevancy. While Assassin’s Creed 3 might have sold well, it turned off a lot of people, myself (an admittedly hardcore fan of the franchise) included. Half-baked mechanics, buggy presentation and a bland protagonist were all parts of the gumbo of disappointment that was AC3.
Not long after that game released, Ubisoft announced a follow-up that would take place in the Caribbean during the Golden Age of Piracy. The new protagonist would be Edward Kenway, father and grandfather to the Assassin’s Creed 3 playable characters Haytham and Connor, respectively. With a game poised to take advantage of the naval combat introduced in AC3, could Black Flag right the ship? Continue reading Review: Assassin’s Creed IV: Black Flag