I’ve been reading Console Wars, a new book by Blake J. Harris that chronicles the rise of Sega during the 90’s. It’s a delightful book, full of endlessly fascinating details, such as how Target’s lenient return policy allowed customers to return years-old NES’s in order to get credit towards a SNES. Needless to say, this didn’t sit well with Nintendo and it led to Target pulling Nintendo products from the stores for a time. I lived through this era and reading the behind the scenes drama that went on has been very enjoyable. My nostalgia bones are all tingling right now. Continue reading The Eternal War: A Look at the Repeating Console Cycle
The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.
Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*
So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!
0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro
We’re sometimes hard on Nintendo around here, but it’s (for the most part) out of love for what Nintendo was and could be. The Wii U, Nintendo’s latest stab at relevance in the gaming world, has been met with a lack of enthusiasm embodied by abysmal sales.
So how does something like this happen? If you’ve ever wanted an inside look at the development process of an entire console, EuroGamer presented the latest in its series, The Secret Developers. The premise of this feature is that developers write candidly and anonymously about particular subjects. This edition of the Secret Developers just happens to focus on the genesis—and troubling development— of the Wii U by a major third party developer.
And it’s certainly…interesting, to say the least. Continue reading Inside Look at Wii U Reveals Development Woes
Listen, I like The Legend of Zelda as a series, I really do, but Skyward Sword was…well it wasn’t the worst thing ever, but let’s just say it was fairly average. If anything it really displayed that the Zelda franchise needed a bit of a shakeup.
For A Link Between Worlds, the newest entry in the series on the 3DS, Nintendo is changing things up a bit. For instance, the introduction for Between Worlds in incredibly short as opposed to the lengthy tutorial of Skyward Sword, and the game no longer relies on the typical Zelda progression of slowly unlocking a large number of items that are more or less exclusive to the dungeon they come from (something that was fairly rampant in Twilight Princess). You can now rent any item in the game at any point from the merchant who moves into your house, but you lose them if you die (you can also buy them permanently later on, although this is expensive). The dungeons can also be tackled in any order as well. Couple that with the fast travel and this is the Zelda game with the most sense of exploration and freedom since, well, A Link to the Past, which this game is a direct sequel to.
The isometric presentation works great too, and this game runs at a speedy 60 frames per second even in 3D so the action is nice and crisp. The music is also fantastic, and features an updated remix of the classic Dark World theme from A Link to the Past. While Zelda games on the Nintendo handhelds have by and large been pretty good, they usually haven’t matched the caliber of a full-fledged console Zelda. A Link Between Worlds blows this notion out of the water and gives us a pretty good look at how Nintendo is planning on making Zelda a different beast for future games.
Has anyone else played A Link Between Worlds? What do you think of it?
It’s that time of year again, time to reflect on what you’re most thankful for while you’re lying on the couch in a tryptophan-induced daze. While Canadians like myself might have had our turkey day last month, I still think that it’s valuable to take stock of what you would normally take for granted.
Specifically, what are you thankful for in video games? Personally, I’m thankful that we’ve moved on to the next generation (eight years is a long time), that Nintendo can continue its run of quality games whether or not the system they’re on is actually selling, and that PC ports have gotten much better. Seriously, for most of the previous generation being a PC gamer could be a little rough at times. I’m also thankful that gaming keeps chugging along, despite the myriad of bumps it has had to sustain over the years.
I’m also thankful for the GamerSushi community. You guys are what keeps us going all these years. It’s gratifying to know there’s selection of people out there who are willing to read our ramblings, even if they don’t comment on them (maybe comment a bit more though). We know we haven’t had a new cast in a while, but we’re planning on recording at least one before the Christmas holiday. It probably doesn’t need to be said, but we’ll have a lot to talk about.
So, what are you guys thankful for? Happy Holidays!
As you may or may not know, I recently bit the bullet and purchased a Legend of Zelda themed Wii U because after Nintendo’s showing at E3 this past year, things are finally looking up for the system. Super Mario 3D Worlds is shaping up to be a must-own title, what with it bringing four-player co-op to the a 3D Mario title. Nintendo is going pretty crazy adding new things to the game and they released a trailer today detailing 10 new things you can see in Super Mario 3D World.
The game drops on November 22 and you can bet I’ll be picking it up. Any fellow Wii U owners looking to get it? Does this gameplay video entice anyone? Let us know!
I’ve been gaming for as long as I can remember. I was lucky enough to be a kid during the beginning of the NES revolution, a revolution that we owe to Hiroshi Yamauchi, former President of Nintendo, who died yesterday. Yamauchi is largely responsible for turning Nintendo from a card-game company into the video game giant it is today, thanks to the NES, the brainchild of Yamauchi. He didn’t design games himself, but he was instrumental in crafting what would eventually become the NES.
As sad as it is that Yamauchi is no longer with us, his legacy lives on through the NES and all the great games and memories associated with it. I got my NES when I was 5 years old. I didn’t even know what it was, it just appeared one day, a gift from my mom to my brother and myself. Playing through Super Mario Bros, finding the warp zones, wondering how many damn levels there were in the game…it was a blast. I remember using the Power Pad to play Track & Field and losing to Cheetah over and over until finally resorting to pounding the pad with my fists instead of running on it like we are supposed to. Cheetah went down and my hands ached, but damn it, I won. Continue reading GamerSushi Asks: Favorite NES Memories?
Aaaand…we’re back. After our traditional Summer break we return to the mics to bring you the latest installment of the GamerSushi Show where we talked about how much we missed eachother. Not really, it’s mostly dick jokes, video games and the Benedict Cumberbatch name-generator, which is where I got the title for this episode.
When we recorded the cast last Wednesday, I had just come back from PAX, so I give an in-depth breakdown of what I saw and played. Well, more accurately I have to be gentle lead through the discussion, but we all know I’m bad at just talking about stuff.
Seeing as how we’re back, you should definitely listen to the cast, rate the cast, and enjoy the cast. We’re back on the regular schedule, more or less, so we’ll see you next week!
0:00 – 11:44 Intro
11:45 – 20:39 Dark Souls
20:40 – 42:59 PAX Prime
43:00 – 54:18 Microsoft and the Xbox One
54:19 – 1:13:24 Nintendo’s Missteps
1:13:25 – 1:30:06 Saint’s Row IV
1:30:07 – 1:31:46 Outro
1:31:47 SEKRIT PODCAST STUFF
I couldn’t finish The Legend of Zelda: Skyward Sword. In fact, I could barely start it. I played for 3 hours, entered the first dungeon and then paused the game while I consulted a walkthrough just to see what was in store for me. The thought of enduring all that I read made me recoil in horror. So I traded it in, which is a historic moment for me. The first console Zelda that I didn’t finish. A dark day for Anthony and a dark day for Nintendo.
You see, Zelda was always my second favorite video game franchise after Final Fantasy. Final Fantasy was the barometer for which console I would buy, but Zelda was the mark for WHEN I would buy my inevitable Nintendo console. I got a Nintendo 64 so I could play Ocarina of Time. I got the N64 Expansion Pak solely for the purpose of playing Majora’s Mask. I bought a GameCube one month before Wind Waker was released and I jumped for joy when Twilight Princess was released on GameCube AND the Wii because that meant I didn’t have to buy a Wii yet. Continue reading Skyward Sword Comes Crashing Down
Very few games compel me to play them every day. Sure, there are times when I’m obsessed with a game for a few days, but rarely do I log on every day consecutively for weeks at a time.
Animal Crossing: New Leaf is one such game. This is my first experience with Nintendo’s long-running life-simuilator, and it’s got me hooked. For Animal Crossing veterans, some of the experience will be familiar: you collect fruit, seashells and various flora and fauna in your attempt to accrue enough bells to stay out of debt with Tom Nook.
The kicker this time around is that you’re the mayor, and as such you can build public works and enact ordinances to change how your town functions. I typically play Animal Crossing on the bus to work at 8:00 am, but the shops don’t open until 9. With the “early riser” ordinance, I can force the shops to open at 8. The only downside is they close a little earlier, but it’s better than having to wait until lunch to sell my pockets full of goodies.
Animal Crossing: New Leaf isn’t typically the sort of game I play. It’s cutesy and there’s no combat, but it’s deep, addictive and a heck of a lot of fun. Because the game keeps track of the clock (a long-running feature of Animal Crossing) this is a title you can play for years on end if you want. In terms of value for your money, there’s few games that can offer that.
Who else is playing Animal Crossing: New Leaf? What did you name your town? Does anyone want to come visit Assville?
E3 has come and the Big 3 have shown us what they have in store for us over the coming months. There has been so much news, updates, retractions, clarifications and denials that it is kind of hard to keep track of everything. Still, this has been an eventful E3, one where the details of two new consoles were revealed, where fanboys waged war and where Nintendo did whatever it is they do. Microsoft brought the games, Sony brought the Internet to its feet and Nintendo brought its beloved franchises.
So now that we have a clearer picture of what Microsoft and Sony are going to do with their next gen systems, it only makes sense to take a poll of our loyal readers and find out where your current desires lie. A lot can change between now and release but it seems reasonable to assume that some of you have made up your minds. So tell us in the poll below which system you plan on doing your gaming in the near future. Please leave the reasons for your vote in the comments!
E3 2013 is right around the corner (seriously, it’s on Monday!) so it’s time to bust out those E3 predictions! Gaming yearly extravaganza always seems to sneak up on us, even when we know exactly when it’s coming.
This year is going to be especially interesting considering that both Microsoft and Sony’s next generation consoles have been announced. With Microsoft’s recent info-dump about the Xbox One’s stance on used-game and its once-a-day mandatory Internet check in, I wonder whether they’ll concentrate mainly on games or try to do further damage control.
So! What do you think is going to happen at E3? What are you looking for out of the press conferences? Of the big two, since Nintendo is skipping E3 this year, who do you think will come out on top? Will EA announce SimCity 2? Go!
Well, Nintendo has officially erroded my will when it comes to the 3DS by announcing a new pair of Pokemon games, due out this October. Pokemon X and Y, as they are being called, will be a big change from the games of the past, moving the camera into a sort of third-person perspective as opposed to an isometric view. I always wondered how GameFreak was going to progress the franchise if they ever brought it to the 3DS, and this seems like a logical step. There’s even a trailer, which points to a European-styled setting (earlier Pokemon games were based on Japan while Black and White were inspired by New York City).
Expect me to be toting a 3DS by the end of the year, catching ’em all. I can’t decide between the new starters because unlike previous generations, there isn’t one single Pokemon that I don’t find incredibly stupid. I’ll probably roll with the Grass-type, as that one seems to be the least offensive to my tastes. Is anyone else chomping at the bit for a 3DS Pokemon title? Y or Y not? Will you X this off your list? Should I keep making these puns?
Gamers, why you gotta be so mad, bros? At least that’s what Nintendo seems to be wondering if this interview with Reggie Fils-Aime over at Kotaku seems to be any indication.
With E3 (and Nintendo’s baffling parade of press conferences) behind us, most of the negative fan reaction has been forgotten about, but the bad feelings towards Nintendo’s showing still lingers. We’ve known for a long time that we’re a hard bunch to please, but this little quote from Reggie kind of puts it in a publisher perspective:
One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable.
And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?’
For years, this community have said, ‘Damnit Reggie, when you launch, you better launch with a Mario game.’ So we launch with a Mario game, and they say, ‘So what’s more?’ I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros., isn’t there a way to leverage all these franchises?’ So we create Nintendo Land and they say, ‘Ho-hum, give me more.’ So it’s an interesting challenge.
While I think that Reggie is right on the money with a couple of his comments, you can’t deny that Nintendo rightly deserves some stick for a lack-luster E3 press conference and following it up with some big WTF announcements like a new, bigger 3DS. What do you guys think? Are Reggie’s comments justified? Are we really that hard to please or is that the vocal minority talking for us again?
In what might be the most game-changing agreement to ever hit the industry, Valve and Nintendo have announced an deal that will make the Wii U the only place to play console ports of Valve games, including the upcoming Dota 2, Counterstrike: Global Offensive and “any future Half-Life or Portal episodes”. No word on how much Nintendo paid for this deal but it signals that they are serious about reaching out to the hardcore gamer demographic that critics maintain have largely been abandoned by the Japanese superpower.
Valve head Gabe Newell said in a statement, “Nintendo is always pushing the industry to new and exciting places and we at Valve like to think we do the same. By pushing together, perhaps we can usher in a new era of quality gaming on both PCs and consoles.” Mr. Newell also went on to say that, “Nintendo doesn’t care about high-powered graphics and neither do we. It’s a perfect fit for us and we look forward to blowing everyone’s minds with what we have to show at E3.”
Valve made waves last year with Portal 2’s feature that allowed Playstation 3 owners to play the game’s co-op mode with PC gamers, but this news far surpasses that innovative feature. There were rumors that Valve itself was looking to get into the console business, but it appears they are happy to enter into a marriage with Nintendo rather than go to the party stag. I’m pretty stunned and as a console-only gamer, it puts the Wii U at the top of my list of consoles to buy. What say you?
This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.
In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?
In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.
Nintendo has been in a bit of a bind lately, compared to the massive successes they’ve seen in the last few years. Wii sales are dropping off, the Wii U hasn’t generated the buzz that they wanted (they’re even considering a re-brand of the whole system), the 3DS was a certifiable flop in its early months and they are sustaining significant losses with each new quarter. There are a number of theories circulating about how Nintendo can right their massive misguided ship, but Nintendo has its own: Shigeru Miyamoto.
Several months back, there was a bit of miscommunication that made the Internet rounds about the famed developer retiring. However, it turned out that Miyamoto was actually going to be taking a step back from overseeing development teams to train younger staff. His other job? Idea-ating Nintendo’s next big hit. Here’s what he had to say on the matter in a recent Q and A session:
“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”
It’s interesting to think that Nintendo is putting so much stock in finding that one big idea. It smacks of the way Hollywood thinks in a lot of ways, where studios will sink all their energy into finding that one box office smash year in and year out. The problem is, lightning doesn’t always strike like that, especially in a time where Nintendo might be finding themselves at a disadvantage when relating to core gamers.
We talked about this very topic for the upcoming podcast release, but I wanted to hear your thoughts on it, too. What do you think it means for Nintendo to use Miyamoto in such a way? Will it make a difference? Do you think the man that built Mario, Zelda, Nintendogs and Pikmin has one final swan song left within him? Go!
Source – SiliconEra
As a devout player of video games and a fan of Nintendo’s flagship franchises I feel it is my duty to remind our dear readers of something they may have forgotten ever existed: the GameCube. Now the reason I say that you may have forgotten it is because it never really left. It’s still there, collecting dust like it did before, only now in the form of a Wii. The GameCube is a SHAPESHIFTER!
Seriously though, this month marks the 10th anniversary of the GameCube in North America (my favorite of all the Americas) and I thought we should pause and reflect on the system that confirmed Nintendo had lost its freaking mind. We weren’t sure if the Nintendo 64 was an anomaly or the way of the future for the Big N, but when we caught our first glimpse of the GameCube and its WTF controller, well I think we all called our local mental hospital and asked if it was possible to check in an entire corporation. (Same thing happened this year with Netflix. And the answer is no, you can’t. And I thought corporations were people, too!)
But the GameCube did have its moments of greatness. Pikmin, for instance. Resident Evil 4, Metroid Prime and The Legend of Zelda: The Wind Waker rank amongst my favorite games of all time to this very day. Even if Super Mario Sunshine wasn’t up to the usual standard of amazing associated with the plucky plumber, it was still a damn good game. And who can forget about Eternal Darkness and the mind games that it played with you?
So what are your fondest memories of the GameCube? What games stood out for you?
In what is looking like hyperbole week here at GamerSushi (See Mitch’s post about the canceled Avengers game), I am taking a similar stance with this video of Mario tunes all mashed together with some of the most nostalgia inducing visuals you will ever see: this video is a work of pure genius and the creator should be carried on the shoulders of geeks for all time.
If you don’t believe me, just watch. And do me a favor: leave a note in the comments exactly how far into the video it took your jaw to drop or the goosebumps to form on your pale, nerdy flesh.
[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=l-DaJGGDoNI&feature=player_embedded[/youtube]
Am I right? Doesn’t this just make you want to play all the Mario games back to back? Nintendo should hire this guy and find him a position just doing tributes for their various franchises.
What say you?
Nintendo’s been in a bit of a pickle lately. If it’s not the drastically falling sales of the Wii, it’s the unfortunately handled launch of the Nintendo 3DS. In addition to cutting the launch price by almost half, Nintendo has also been forced to announce a peripheral that appears to complete the hardware functionality of the handheld. As can be expected, their investors haven’t taken too kindly to this, and stocks are falling.
There could be any number of reasons cited for the 3DS woes. One might easily point to the system’s price and the marginal upgrade of the DS hardware, the lackluster lineup of launch games or an interest in 3D gaming. However, as we’ve talked about before, some are citing the competition from smartphone gaming as one of the direct causes. While I don’t think that tells the entire story, it does raise a good point: people expect more from handhelds these days and Nintendo could stand to change their formula on either the hardware or software side.
But what does Nintendo think about the idea of developing for smartphones? Here’s what president Iwata says:
This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.
While I agree that this would be a fundamental change for Nintendo, it seems like Iwata might be a bit too resistant to change. It’s odd that after the company touted the Wii as a change in the way we play games, they’re so hesitant to embrace the idea of smartphone applications. Wouldn’t a Pokemon or Zelda app perform really well?
What do you guys think about their stance? Would it ruin them or would it serve them? Go!
Source – IndustryGamers