I’ve been reading Console Wars, a new book by Blake J. Harris that chronicles the rise of Sega during the 90’s. It’s a delightful book, full of endlessly fascinating details, such as how Target’s lenient return policy allowed customers to return years-old NES’s in order to get credit towards a SNES. Needless to say, this didn’t sit well with Nintendo and it led to Target pulling Nintendo products from the stores for a time. I lived through this era and reading the behind the scenes drama that went on has been very enjoyable. My nostalgia bones are all tingling right now. Continue reading The Eternal War: A Look at the Repeating Console Cycle
The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.
Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*
So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!
0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro
We’re sometimes hard on Nintendo around here, but it’s (for the most part) out of love for what Nintendo was and could be. The Wii U, Nintendo’s latest stab at relevance in the gaming world, has been met with a lack of enthusiasm embodied by abysmal sales.
So how does something like this happen? If you’ve ever wanted an inside look at the development process of an entire console, EuroGamer presented the latest in its series, The Secret Developers. The premise of this feature is that developers write candidly and anonymously about particular subjects. This edition of the Secret Developers just happens to focus on the genesis—and troubling development— of the Wii U by a major third party developer.
And it’s certainly…interesting, to say the least. Continue reading Inside Look at Wii U Reveals Development Woes
Listen, I like The Legend of Zelda as a series, I really do, but Skyward Sword was…well it wasn’t the worst thing ever, but let’s just say it was fairly average. If anything it really displayed that the Zelda franchise needed a bit of a shakeup.
For A Link Between Worlds, the newest entry in the series on the 3DS, Nintendo is changing things up a bit. For instance, the introduction for Between Worlds in incredibly short as opposed to the lengthy tutorial of Skyward Sword, and the game no longer relies on the typical Zelda progression of slowly unlocking a large number of items that are more or less exclusive to the dungeon they come from (something that was fairly rampant in Twilight Princess). You can now rent any item in the game at any point from the merchant who moves into your house, but you lose them if you die (you can also buy them permanently later on, although this is expensive). The dungeons can also be tackled in any order as well. Couple that with the fast travel and this is the Zelda game with the most sense of exploration and freedom since, well, A Link to the Past, which this game is a direct sequel to.
The isometric presentation works great too, and this game runs at a speedy 60 frames per second even in 3D so the action is nice and crisp. The music is also fantastic, and features an updated remix of the classic Dark World theme from A Link to the Past. While Zelda games on the Nintendo handhelds have by and large been pretty good, they usually haven’t matched the caliber of a full-fledged console Zelda. A Link Between Worlds blows this notion out of the water and gives us a pretty good look at how Nintendo is planning on making Zelda a different beast for future games.
Has anyone else played A Link Between Worlds? What do you think of it?
It’s that time of year again, time to reflect on what you’re most thankful for while you’re lying on the couch in a tryptophan-induced daze. While Canadians like myself might have had our turkey day last month, I still think that it’s valuable to take stock of what you would normally take for granted.
Specifically, what are you thankful for in video games? Personally, I’m thankful that we’ve moved on to the next generation (eight years is a long time), that Nintendo can continue its run of quality games whether or not the system they’re on is actually selling, and that PC ports have gotten much better. Seriously, for most of the previous generation being a PC gamer could be a little rough at times. I’m also thankful that gaming keeps chugging along, despite the myriad of bumps it has had to sustain over the years.
I’m also thankful for the GamerSushi community. You guys are what keeps us going all these years. It’s gratifying to know there’s selection of people out there who are willing to read our ramblings, even if they don’t comment on them (maybe comment a bit more though). We know we haven’t had a new cast in a while, but we’re planning on recording at least one before the Christmas holiday. It probably doesn’t need to be said, but we’ll have a lot to talk about.
So, what are you guys thankful for? Happy Holidays!
As you may or may not know, I recently bit the bullet and purchased a Legend of Zelda themed Wii U because after Nintendo’s showing at E3 this past year, things are finally looking up for the system. Super Mario 3D Worlds is shaping up to be a must-own title, what with it bringing four-player co-op to the a 3D Mario title. Nintendo is going pretty crazy adding new things to the game and they released a trailer today detailing 10 new things you can see in Super Mario 3D World.
The game drops on November 22 and you can bet I’ll be picking it up. Any fellow Wii U owners looking to get it? Does this gameplay video entice anyone? Let us know!
I’ve been gaming for as long as I can remember. I was lucky enough to be a kid during the beginning of the NES revolution, a revolution that we owe to Hiroshi Yamauchi, former President of Nintendo, who died yesterday. Yamauchi is largely responsible for turning Nintendo from a card-game company into the video game giant it is today, thanks to the NES, the brainchild of Yamauchi. He didn’t design games himself, but he was instrumental in crafting what would eventually become the NES.
As sad as it is that Yamauchi is no longer with us, his legacy lives on through the NES and all the great games and memories associated with it. I got my NES when I was 5 years old. I didn’t even know what it was, it just appeared one day, a gift from my mom to my brother and myself. Playing through Super Mario Bros, finding the warp zones, wondering how many damn levels there were in the game…it was a blast. I remember using the Power Pad to play Track & Field and losing to Cheetah over and over until finally resorting to pounding the pad with my fists instead of running on it like we are supposed to. Cheetah went down and my hands ached, but damn it, I won. Continue reading GamerSushi Asks: Favorite NES Memories?