I guess there’s some hubbub going on today about the puzzle games Threes! and its many clones? In response to that, the developers behind Threes! put out a massive blogpost detailing how they made they game. No joke, it’s gigantic. You can read it through here if you want.
Prepare for podcast fall. We’re coming at you with a new episode of The GamerSushi Show.
This week, the prodigal Canadian returns as Mitch, Eddy, Jeff and Nick talk about Titanfall, the Flappy Bird saga and the Evolve information that dropped last week. Additionally, Eddy shares what goes on in his dreams. It’s very…interesting.
So, you know how this goes. Listen, rate and prosper.
0:00 – 11:29 Intro
11:30 – 30:53 Titanfall (mostly)
30:54 – 49:12 Flappy Bird
49:13 – 58:04 Evolve
58:05 – 59:40 Outro
I’ll admit, I’m a sucker for the “hurry up and wait games” on iOS. Tiny Tower and Pocket Planes (both by NimbleBit) sucked me in for a couple dozen hours each time. I’m not so impatient that I feel the overwhelming need to buy premium currency in these types of games, and they usually have something to do while you wait (such as Tiny Tower’s elevator).
Just recently my girlfriend turned me on to Pixel People, a game released earlier this year by Lambda Mu and Chillingo, the latter of which you may recognize as the publisher of Angry Birds. Pixel People sees you as the mayor of a floating space city that expands by splicing clones of a different profession together to create a new one (for example the first splice you do is of the mayor and the mechanic clone, which gives you the engineer profession). Every time you splice together a new profession, you get the opportunity to make a new building. Different clones can be combined together, and overall there are about 306 jobs to discover. You assign the clones a job and sometimes the buildings will have a special effect for your city. Continue reading Pixel People Is a Scarily Addictive Mash of SimCity and Tiny Tower
I don’t really care for tower defense games anymore. The genre has become over-saturated and stale. But I do love Plants vs. Zombies, so when the sequel was released this last month, I was very excited. The cutesy art style and tough, but fair gameplay appealed to me on many levels. I had a ball with the first game and was eager for more. The fact that the game was now free-to-play with microtransactions didn’t give me a bit of pause. I’ve never once been tempted to buy my way through a game before, so why should PvZ 2 be any different?
Well, PopCap has managed to do the unthinkable because I am very close to dropping $5 just to get to the next area. But not because I am failing. On the contrary, I have beaten all the levels required to access the next area. But in order to progress, you need Stars, which are earned by replaying prior levels you have already beaten and completing certain challenges, which grant you Stars. In the first area, this was not an issue. You needed 15 Stars and I had 8, so I only needed 7 more to get things moving. But when I finished the second area, I had 9 Stars, but now you need 30. So I have to grind 21 levels in order to get the Stars required to play further. Continue reading Plants vs. Zombies 2 Grinds To A Halt
After a little break from the Drunk Cast, we’re back with a normal-ass normal episode of the podcast. Nick joins us once again and we bring back Anthony’s famous GAME TIME clip for the second time in recent memory.
In a little change from casts past, we talk about something other than the video game industry. We dip into a conversation leading off of Blood Dragon about TV shows, and it’s a pretty good talk, all things considered. We’re very well-rounded nerds.
So yeah, listen up, rate up and enjoy…up. Catch you next time!
0:00 – 5:06 Intro
5:07 – 18:34 EA and Star Wars
18:35 – 23:33 Microsoft Ditches Points
23:34 – 46:16 Blood Dragon (NOPE j/k we talk about TV)
46:17 – 53:44 Fire Emblem: Awakening
53:45 – 1:00:59 Star Command and Kickstarter
1:01:00 – 1:02:06 GAME TIME (Percentages)
1:02:07 – 1:05:03 Chance we’ll see a price at the Next Xbox reveal
1:05:04 – 1:07:11 Chance that half the presser is dedicated to Kinect
1:07:12 – 1:09:36 Chance we’ll see some new cool thing involving Kinect
1:09:37 – 1:12:25 Chance we’ll see a Halo teaser/trailer
1:12:26 – 1:16:34 Chance there’s a good launch title
1:16:35 – 1:21:07 Chance the Wii U will have a system seller by this Fall
1:21:08 – 1:23:27 Outro
After a long wait, the Kickstater-backed iOS title Star Command finally came out today. If you’re unfamiliar with the game, Star Command is sort of a combination of Game Dev Story and FTL where you take control of a spaceship and its crew. There’s permanent crew death as well, so, much like XCOM: Enemy Unknown, prepare to get crushed when your little sprite crewmen die by getting sucked out of the airlock. Here’s the release trailer to get your interest piqued:
Hit the jump to read about the announcement plans for the next-gen Xbox. Continue reading Star Command Trailer and Next-Gen Xbox Announcement
Sonic games past the Genesis era have always had one problem: you never just play as Sonic, running through an obstacle course. Sonic Generations fixed this issue by giving us old and new Sonic to play around with, but for every other game your Sonic fix is wedged in between digging for Emeralds, piloting a mech, or fishing.
Sonic Dash for the iOS distills Sonic down to its basic gameplay tenets and by getting rid of all that other junk that’s built up over the years, it manages to be simple and most importantly, fun. In the game, Sonic runs forward while you dodge roadblocks and baddies by swiping the screen. Collecting rings fills up your boost meter which you can use to run even faster, breaking through everything in your path. Rings are then banked and can be used to buy upgrades. The game is over when you slam into something or fall off the course.
As the levels go on, the things in your way come quicker and thicker, meaning you have to be fast with your fingers if you want to succeed. Adimittedly, some of the environments are pretty stale and the game does have microtransactions, but for $1.99 you can have a few hours of good old fashioned Sonic fun.
I recommend Sonic Dash highly, so check it out if you’re so inclined.
iTunes Store – Sonic Dash