With the release of Dead Space 3’s new DLC Awakened, DLC has been on my mind these days. Publishers use it as a way to increase profits due to lower sales and higher budgets. But there here are more than a few gamers who think all DLC is evil and should have been in the game in the first place. Such a view is ignorant of the realities of game development, as there is a period where a game is finished, but before it has been shipped that allows developers to come up with ideas for DLC. Yes, even Day 1 DLC.
One of the main purposes of DLC is to keep gamers from trading in their games the moment they are done with them. Which doesn’t make sense to me because it’s not like you can get another sale out of that person. But you can get them to buy DLC, which leads me to an idea I had: why not make DLC standalone? By that, I mean don’t force the players to actually own the disc to play DLC. Infamous did this with the Festival of Blood DLC and it was a blast to play. I know I would love to play the upcoming Dishonored DLC, but I already traded that game in. I don’t know if it is cost-prohibitive to do such a thing, but you could even charge more if the disc is not detected. Say $9.99 if you have the game and $12.99 if you don’t. That seems fair and not entirely evil, right?
So that’s my question to you, Sushians: would you prefer if DLC were standalone? Would that make you more likely to buy it? Would you try games that you normally wouldn’t if you could have a taste for a lower cost? Let’s hear it!
Happy New Year, Sushians! Your glorious GamerSushi crew is back from our protracted holiday break, bringing you the first podcast of 2013! I know you’re excited.
Something strange happened to our staff over the break as everyone dipped pretty heavily into the PC gaming inkwell, and as such we talk exclusively about everybody’s favorite gaming machine. True, most of the titles we played were multiplatform, but Jeff does gab for a bit about Hotline Miami.
In addition to that we also spend some time talking about the new Steam Box and the Steam Winter Sale, which ruined more than a few wallets. Since it’s been just over a month since our last cast, here’s a quick refresher on how this goes down: listen to the podcast, rate the podcast, and comment on the podcast.
0:00 – 4:32 Intro
4:33 – 9:51 Sleeping Dogs
9:52 – 25:27 XCOM: Enemy Unknown
25:28 – 34:13 Far Cry 3
34:14 – 36:41 Torchlight 2
36:42 – 43:38 Dishonored
43:49 – 54:33 Spec Ops: The Line
54:34 – 1:00:30 Hotline Miami
1:00:31 – 1:07:13 PC Gaming and the Steam Sale
1:07:14 – 1:15:50 Steam Box
1:15:51 – 1:18:14 The Witcher 2
1:18:15 – 1:21:48 Outro
It’s been a while, but we’re back. In the month since we’ve been gone a lot has happened, such as Disney buying LucasFilm and a whole bunch of games coming out. We managed to cover a lot of it, leading to what has to be our longest cast in a while.
Nick is absent yet again, but you have the regular crew, albeit with a couple of us fighting off coughing fits at several points. Eddy just plain forgets that he can mute himself, so in a couple spots you’ll hear him coughing or chomping on a cough drop. It’s not too bad, but I’ve decided to christen the cast in his honor.
You know how it goes by now, being veterans of our show. Listen, rate and be excellent to each other. We’ll see you soon!
Hello, Sushians. I’ve come to give you very bad news: single player video games are nothing more than a gimmick. I know, this may come as a shock to you. What, with games like Dishonored, XCOM, Deus Ex, Skyrim and Batman: Arkham City gracing our screens over the last couple of years. I mean, it’s easy to be fooled by these great titles with fantastic mechanics or engrossing stories. But you really should know that playing by yourself is a gimmick.
At least, according to Gogogic CEO Jonas Antonson. Antonson has a few thoughts about single player titles in a recent interview that might not be too popular around these parts:
“I also think that it is worth to note that the single player mechanic is a gimmick – games are meant to be played with others and it doesn’t matter if it’s in-person or online. The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes.”
Antonson goes on to talk about how toddlers make up someone to talk to when they play games, and even points at the “high score list” in arcades as a way to make games social. I understand what he’s saying — on one level, playing a game in a social setting transforms the entire experience. It’s nice to compare experiences with other people in a meaningful way, as we’re seeing with a game like XCOM. But on the other hand, I think it’s too much of an overstatement to say that all single player titles are inherently gimmicky by not including a social component.
So what do you guys think? Is this WTF worthy? Is Antonson off his rocker in his assessment of single player as a gimmick? Does every game need some kind of social component in order to truly matter? Go!
Even if a game like Dishonored presents itself very seriously, there are still options to exploit its mechanics for moments of levity. One of my favorite YouTubers, birgirpall, found a way to turn Dishonored from a tale of a man seeking revenge into a comedy factory. It may just be his Icelandic accent narrating the entire thing, but I haven’t laughed this hard in a while. There may be spoilers for certain scenes in here; I don’t really know, I haven’t played the game yet. Just a head’s up.
Sometimes it’s nice to remind ourselves that people stil play games for fun as opposed to just finding ways to complain about them all the time. Just thought I would share this with you guys to try and brighten your day. Enjoy!
Man, there has been a binder full of games coming out the past week, and it just isn’t going to stop until December. I’m still finding things to do in Borderlands 2 (like the recently release DLC) and I’m neck-deep in XCOM: Enemy Unknown. I’ve also been playing Pokemon White: Version 2 and Sonic Adventure 2, and Sleeping Dogs sits on my shelf, waiting to be unwrapped.
Truth be told, I don’t know if I’m going to have time for anything other than XCOM. It’s just so good, and really, really difficult. You’re constantly spinning plates when it comes to managing the metagame, and I’ve got at least four countries sitting on Level 4 Panic while I hurry up and wait for my satellites to build. If I play that game through again, I’m going to start building power generators and satellite facilities from the get-go just so I can have a stable of the damn things ready to launch if things start to go off the rails.
I’ve also been quite tempted to pick up Dishonored, but I’ve heard mixed things about it despite the overwhelmingly positive reviews. While the game is being praised for a lot of things, I hear that it really can be quite short, and the stealth mechanics are a little fuzzy when it comes to determining whether or a not a guard can actually see you. After Mark of the Ninja (apples and oranges I know) managed to pull off communicating this so well, and games like Chronicles of Riddick have done it too, I feel like Dishonored could have been more tuned up in this area. That said, I haven’t actually played it, so feel free to tell me if I’m talking out of my butt.
Recently I’ve been playing the hell out of XCOM: Enemy Unknown and I’ve been really enjoying it, despite its difficulty and the fiddlyness of the controls (though I hear using an actual controller smooths this out – I’m on the PC). One of the aspects I enjoy the most is being able to customize your soldiers and give them individual names. The problem with doing this is that I’ve grown kind of attached to my little polygonal troops and XCOM has no problem killing them off on a whim.
I try to be as careful as I can in a given mission, but sometimes the game just works against me. For the most part I’ve been quick-saving often (autosaves are disabled by default) but during a particularly tough mission today a box truck exploded, taking out two battle-hardened soldiers. I was almost done the mission and had killed about nine Chrysalids along the way, so I didn’t feel like reloading and doing the whole operation over again just to save two troopers. Granted, they were generic ones that I hadn’t given special names to, but this is the first time in XCOM that I hadn’t felt the need to call a mulligan and rolled with the consequences.
Dishonored is a game where this sort of approach can also apply, given the inherit stealthy nature of the mechanics. While you do have the option to go hog-wild on the guards you’re facing, the game rewards you for taking a quiet, non-lethal approach, something that can make people into perfectionists, quick-saving constantly.
So, my question for you guys is, do you accept the consequences of your actions in games like these? Do you prefer to reload your last save because you know you could have done it better?
A recent pattern has emerged over the years and it’s one that makes this crotchety gamer flabbergasted. Video game websites are on a desperate mission to spoil games in as many ways as possible. I’m not just talking about story spoilers, either. No, now we get gameplay videos of full missions of Dishonored, at least 3 of which have been released thus far. The game came out on Tuesday. And yet so far, just from one prominent website that I shall not name (but you can probably guess), we have had posts on: a possible sequel, Easter eggs, tips on how to play the game best, videos showing how many different ways there are to kill enemies, etc…
It’s mind blowing. The game came out this very week and if you had read all these articles, I would question why you even would play the game. Part of video games is about having a sense of discovery, of exploring the world, the environment and figuring out your own way to play it. These posts aren’t doing anyone a service. And other websites do these as well. The most famous game site on the Internet will regularly post videos of endings, while another well-read site will show you the location of every hidden collectible in a game on the day it comes out.
Seriously: Stop doing this. I know there is the argument that people can choose whether or not to read these posts, but can we agree that they shouldn’t be posting things like this on the week the game is released? It’s destroying half the fun of playing the damn thing. We’ve finally reached a point where most websites will not post spoilers about the story, or at least warn you if they are about to, but now we are have inverted the problem by spoiling gameplay.
Am I alone on this? Don’t you think it’s more fun to try things yourself first and not have your hand held through every nook and cranny? Tell us in the comments!
Dishonored reviews started skulking in last night at midnight, like a thief in the shadows, stalking his unaware prey. Sorry about that first sentence. Reading so many Dishonored reviews is clearly having an influence on me. Which isn’t exactly surprising given how glowing the reviews have been thus far. With the embargo lifted, we can finally find out what this exciting new IP has to offer.
Each mission is built as an elaborate network of choices for players to explore, and the same can be said for Corvo himself. Each player’s selection of powers, perks and other upgrades will inform how they see and interact with this world, and no two play-throughs will be exactly the same.
Receiving a score of 9 or higher at IGN isn’t exactly impossible to do these days, but from the text, the score sounds justified.
Patrick Klepek of Giant Bomb also enjoyed the game, likening it to Deus Ex, but with better combat and giving it 4 out of 5 stars. Regarding the skills you obtain in the game, he said:
Other powers allow you to take control of people and animals, another one stops time and can eventually be used to have someone kill themselves with their own bullet. How? Pause time when the shot is fired, possess them, and place them in front of where you just were. Combined with a proper combat system, Dishonored encourages rampant experimentation.
It’s fun to share your solutions to the game’s puzzles with your friends and other players. “You can do that?” I found myself saying to people sharing their stories about a clever use of weapons or abilities, before scrambling back to the game to try it myself.
When we watched the Dishonored trailer, we made a point to joke about all the obvious influences the game clearly has. Mitch and I even Shunned the game in a recent feature. But it appears that Dishonored managed to live up to the high expectations set by both the developers and the marketing team. I was wary of the game for many reasons, but it seems my worries were unfounded. I know there has been some concern about game length, but I don’t think that is an issue as it sounds like someone did a speed-run. I plan on purchasing (Or receiving on Christmas) Dishonored in the future. Do the Dishonored reviews change your mind or confirm what you already suspected? Hit the comments!
Well, we are officially in the depths of fall 2012. September was just a taste, with Borderlands 2 clearly dominating everyone’s mind for the better part of the month. But the first challenger arrives tomorrow with the release of Resident Evil 6. Though the reviews are mixed so far, I’m sure it will still be a big seller for Capcom.
But the zombie game is only the first of what might be the best month of the year. Dishonored and AC III will battle it out for the assassin crown, while EA tries to take out Call of Duty once again with Medal of Honor. There were so many games coming out this month that I decided to list all the major ones here instead of limiting the choices to 5 or 6. Be sure to let us know in the comments where you hard-earned gaming dollars are going. For me, it’s all about Assassin’s Creed III. And I’m sure I am not the only one. GO!
Welcome back to Fun or Shun, the feature where two GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not they want to buy it. We did this last year with the excellent Deus Ex: Human Revolution and now Anthony and I are putting Dishonored, the Bethesda-published steampunk game, under the microscope.
One of the big “news” topics today is the fact that Bethesda’s upcoming steam-punk game Dishonored can be completed in around 12 hours, according to the developer. This takes into consideration that the player is trying to do the game as quickly as possible, and more considered playstyles will naturally lengthen the hours.
For me, 12 hours is a pretty good length for a single-player campaign. I don’t really have the time to invest in multiple 100+ hour games, and like the Bard says, “brevity is the soul of wit”. Of course, whenever this type of news comes out, people crawl out of the woodwork and complain that the game is too short. Games shouldn’t really have an hour formula that covers all of them; each genre is better suited to its own style. Why else would all current FPS games be under six hours long? There are a lot of reasons, but I imagine one of them is that it’s hard to make that style of play interesting for more than a half-day at best (there are exceptions, of course).
The Mass Effect games have taken me around 40 hours each to complete, which is perfect for those games. You get out as much as you put in, and it sounds like Dishonored will be the same. I don’t get the impression that the game is an entierly linear experience, so it sounds like the ability to put in a fair chunk of time is there. Just because a game can be beaten in 12 hours doesn’t mean that it has to go down that way.
I know a lot of this sentiment comes from a game’s price tag and people want a good investment for $60. I can understand that, but at a certain point this griping gets a little out of hand. So what say you? Is 12 hours too short? Does game length matter that much to you?
It’s been a while since we’ve heard about Dishonored, Bethesda’s steam-punk stealth title, but the debut trailer just dropped so we’re getting our first glimpse at the game’s direction and style. There’ plenty of mystery in this trailer, along with rooftop running, sneaky kills and cyborg skull masks. Check it out:
Pretty cool for a pre-rendered trailer, and it also gives us an idea of what the game will be about. The art style is very reminiscent of the Combine from Half-Life 2, which isn’t surprising, considering that one of the lead artists from that game is now working on this (if I remember correctly). What do you guys think of the trailer? Is your interest piqued? Do you want to see some actual gameplay?