Pay For Play: A Look At The Big 3′s Digital Pay SystemsPosted by Anthony on April 10th, 2010
As the video game industry moves more and more towards complete digital distribution, I thought it would be a good idea to see where things stand right now in terms of how we buy our games and DLC. Nintendo, Microsoft and Sony all have platforms for digital distribution and each has strengths and weaknesses, but today I plan on talking about what I personally like and dislike with each of them, specifically, the manner in which we fork over our hard-earned cash monies.
First, the best: Sony’s PSN network is just the smoothest interface, in my opinion. No silly point systems, just straight up money. You can add a few different games to your cart and buy them all together or one at a time and they will download in the background. The only problem I have with this is that you always have to add at least $5.00 to your “wallet”, which sucks when you buy something that is only $1.99 because then you have money that you have spent in real life and is now just waiting to be spent digitally. A minor quibble, but one that can be annoying.
Microsoft comes in a close second. Xbox Live Marketplace has many of the same features that makes PSN so strong and in fact, there is only one thing that really holds it back: that mystical point system. See, whenever you go to purchase something, you need points. So you have to add points, but thankfully, your credit card is saved, so you don’t have to enter it in every time.
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Filed under: Features, Gaming Theory, Playstation 3, Wii, XBox 360, dlc | 11 Comments







Yikes. We haven’t done one of our fabled “Would You Rather” features since before the Fall, back around when Halo ODST came out. Now it is 2010, and we are wiser, stronger, faster and more future. What new insights have we gleamed?
Even though many people live in a fantasy world where video game companies only exist to make fun things for cool people, the reality is that they also exist to take away our money. This is a fundamental truth that you can’t escape, and I won’t believe otherwise until someone starts giving me free video games.
USA Today
Kotaku
Videogamer.com