Gaming with Consequences
Recently I’ve been playing the hell out of XCOM: Enemy Unknown and I’ve been really enjoying it, despite its difficulty and the fiddlyness of the controls (though I hear using an actual controller smooths this out – I’m on the PC). One of the aspects I enjoy the most is being able to customize your soldiers and give them individual names. The problem with doing this is that I’ve grown kind of attached to my little polygonal troops and XCOM has no problem killing them off on a whim.
I try to be as careful as I can in a given mission, but sometimes the game just works against me. For the most part I’ve been quick-saving often (autosaves are disabled by default) but during a particularly tough mission today a box truck exploded, taking out two battle-hardened soldiers. I was almost done the mission and had killed about nine Chrysalids along the way, so I didn’t feel like reloading and doing the whole operation over again just to save two troopers. Granted, they were generic ones that I hadn’t given special names to, but this is the first time in XCOM that I hadn’t felt the need to call a mulligan and rolled with the consequences.
Dishonored is a game where this sort of approach can also apply, given the inherit stealthy nature of the mechanics. While you do have the option to go hog-wild on the guards you’re facing, the game rewards you for taking a quiet, non-lethal approach, something that can make people into perfectionists, quick-saving constantly.
So, my question for you guys is, do you accept the consequences of your actions in games like these? Do you prefer to reload your last save because you know you could have done it better?