Fanboys and the media just love to start trouble. Fanboys we can understand, they just want to see their console succeed and all others fail. Why, I have no idea, but thats their moronic role and I have to live with it. The gaming media, which I am beginning to think is pretty juvenile sometimes, should know better than to manufacture a story. But they do all the time, with their unrelenting hype.
Dark Cloud was widely called a “Zelda-killer”. First, I don’t know what that even means, since it won’t stop Zelda games from being made. Trust me, as good as Dark Cloud could be, Nintendo will still make more Zeldas. I loved Dark Cloud, but I bought a GameCube just to play The Wind Waker. So it didn’t really kill anything, did it? Second, the two games are really nothing alike, apart from the green hat the heroes both wear and that it is an action-rpg. Dark Cloud was a dungeon crawler with a focus on stamina and weapon maintence. You only explored one dungeon at a time and rebuilt a town using items found in the caves. Zelda is much more open and epic, with the focus on exploring and puzzles.
The gaming media decided to label Dark Cloud in this way and when the game came out, it was very good, but it didn’t live up to their ridiculous preconcieved expectations. So it was deemed a disappointment. This is something that I don’t understand. The media are the ones who get hands-on previews of the games and yet they still come up with inane opinions about games. They played the game ahead of time, they knew it had almost nothing in common with Zelda, yet they chose “Zelda Killer” as the best way to cover Dark Cloud. It doesn’t end there.
Metroid Prime 2: Echos had a multiplayer aspect, which opened up as you completed the game. The game’s designers said it was a bonus feature and not meant to be a full-blown MP experience like Halo. So what happened? Well, since it came out the same month as Halo 2, it was compared to it over and over and found lacking. Rightfully so. It was nowhere near as good as Halo 2 in the MP department. But it wasn’t trying to be and no one in their right mind ever expected it to be. Not every game needs to have multiplayer. EGM even bitched about Bioshock not having a multiplayer mode, which is just nit-picking. I am smart enough to recognize that, so why couldn’t the game media?
Killzone 2 is the latest to bear the title. This time, “Halo-killer” is the chosen mantra spoken. The original Killzone also was labeled thus and it failed to live up to that. This time, it stands more firm, a great game, I can’t stop playing it. But it is not a Halo-killer. Know what was? Call of Duty 4. But since that was a multi-console game, it didn’t get such a burden placed on it. Only exclusives do. You never heard Call of Duty being called a “Medal of Honor-killer” and that is for two reasons: It’s a multi-console game and Medal of Honor declined on its own.
They released a new Tony Hawk game every year from 1999-2007. Yeah, is it any wonder why people got sick of that game? Do you remember Tony Hawk’s American Wasteland? How about Project 8 or Proving Ground?
No, you don’t and its not because of Skate, it’s because interest had diminished to the point where even the gaming media didn’t feel the need to talk about Tony Hawk anymore. Until Skate came out and it was hailed as a “Tony Hawk-killer”. Which as we have just seen, is not the case at all.
Want more examples?
Blue Dragon? “Final Fantasy-killer”.
Killer Instinct? “Virtua Fighter-killer”.
It goes on and on.
No game is going to kill another. No game ever has so crushed its rival as to render them helpless. Never happened. Never will. What kills a game? Diminishing quality, like Tomb Raider. Excessive sequels, like Tony Hawk. Saints Row was not a “GTA-killer”. If anything after playing it, you might want to go back and play GTA, just to compare the two and admire the differences, as both are fine games.
One more thing: This article is a hype-killer. No hype will ever exist after reading this.
See if that ever comes true.