While it can be maddening to wait for word on an anticipated game release, it’s probably a good thing that more developers don’t tip their hands too early. Very often in creative processes, the seeds of an original idea morph into something that the creators don’t quite anticipate, both for good and ill.
It seems the same is true with gaming. You see, Cracked has put out a hilarious (and somewhat frightening) list of 6 Baffling Early Prototypes of Your Favorite Video Games. Although you’ve no doubt heard some of the highlights of this list (Super Mario Bros 2 and Halo come to mind), there are others that are downright shocking. Ocarina of Time as an FPS? The original Super Mario involved a gun-slinging plumber? This is the stuff that rocks world views, my friends. And perhaps even socks.
Personally, while I can tend to be an information hound, I have to say that I’m glad that sometimes we don’t know every little detail of development as it’s going down. Think of all the fan overreactions we’d hear about on a daily basis if we saw extremely early iterations of games that more than likely changed over the development cycle.
What do you guys think of this list? Are you glad that developers hold back on what they have to show until closer to release? Or do you wish that they would show us sooner?
Twenty five years ago today, Nintendo introduced us to Link, a green-suited, sword-wielding adventurer in the land of Hyrule. Debuting on the Nintendo Entertainment System, The Legend of Zelda focused on exploration and freedom as opposed to constraining players to a linear progression like other games on the system. As with all of Shigeru Miyamoto’s creations, Zelda was inspired by aspects of his personal life, in this case his boyhood spent traversing caves and forests.
Over the past twenty-five years, players have guided Link on quests to rescue the titular Princess of the series, restore order to Hyrule, travel through time, even stop the moon from obliterating the world. The breadth of experiences available in the catalog of Zelda games is unparalled, and it’s easy to see why Link and Zelda are cherished characters in the hearts of gamers everywhere.
Since Link and Zelda have been a part of our gaming lives for so long, I thought this would be a great opportunity to share what we love most about The Legend of Zelda. What were your favorite games, and what aspect did you like most about the series? We all know that my favorite title is Majora’s Mask, but I’d have to say that the music is something I consistently enjoy about Zelda. Whether it’s the stirring notes of the Overworld Theme, the somber tones of the Song of Storms or the upbeat tempo of Gerudo Valley, the songs in Zelda have always stuck with me and are some of my favorite soundtracks in gaming.
What about you guys? Go ahead and share your Zelda recollections!
If you’ve ever watched the credits after the end of a game, you know that it takes a heck of a lot of talented people working very long hours to craft the piece of art you just enjoyed. Before that can even take place, though, you need someone with drive and vision that can get a project off the ground and keep it going when it falters. That’s where the lead developer comes in, and a lot of your favorite games have been made or broken on the whims of these visionaries. Who are some of the most prolific designers in the industry? Read on the see who, in no particular order, we’re pledging eternal obeisance to. Continue reading Top Six: Our Favorite Developers
Well folks, it’s time for another GamerSushi Top Six, where Anthony and I dissect the gaming world and come up with a list of six spectacular things. Why six? Because six sells. Our feature this week even has a holiday theme.
In the spirit of Independence Day, when us Americans threw off the shackles of tyranny by some other snooty country that nobody even remembers the name of, we have compiled a dream list of franchises that could be liberated from their current developers and sent to live with someone who will treat them in a way they’ve never been treated before. Continue reading GamerSushi Top Six: Freed Franchises
Nintendo had a pretty good showing at E3, but one thing was missing that irked some people: a new Zelda for the Wii. Well, irk no more, because 1UP has revealed that during a roundtable discussion, Shigeru Miyamoto unveiled plans for a new Legend of Zelda game for the Wii, due out in 2010. The reason it was not shown at E3 is the team wanted to focus on defining the concept of the new Zelda game rather than waste time on a demo.
1UP also reports that
During the discussion, Miyamoto briefly showed an image from the game featuring a mature Link barely visible through a broken wall. Although the picture only showed Link from behind, a short girl in a long robe stood in full view at Link’s back. Wearing a crystal necklace and emanating a blue aura, she gave off an otherworldly look
Joystiq adds, in their own report, that it could possibly be a Motion Plus exclusive, but that the details are not finalized.
Excited? Dismayed? It sounds like they are trying to make Zelda fresh again, which would be welcome news, especially after seeing the footage of the new Metroid game.
Wow. Gaming commercials used to be awful. And not just regular awful. But a special, superior awful reserved only for the most atrocious of media follies. Here is a video with the best of the worst old school video game commercials. It’s hard to believe that anyone used to buy these games after these advertisements. Za za za Zelda!
So, which one is your favorite? Mine would have to be the Pole Position one. Anything that says it will leave skidmarks on my soul is something that I will keep in my heart forever.
A while back, I asked what video games you fell in love with in terms of story. Not surprisingly, most of your responses centered on games in the more recent era. This is an obvious trend because in the old days, games did not need a story to exist. But now, we need motivation, cut-scenes, back-story and lots and lots of twists. Too many, some would say. Like me. I think that people’s love for game stories depends on when they started playing.
See, when I was younger, stories in games were very basic. Some games didn’t even try to have one! Endings were short, usually text based. Hell, people were stunned by Legend of Zelda: A Link to the Past’s FIVE minute ending. Minds were blown, heads exploded, etc…Since I have been playing games since about 1986 or so, I have a different perspective than someone who started in 1996. I play the game for the GAMEPLAY. If a game has a great story, awesome, but it’s only a bonus. If a game has poor gameplay, I don’t care how good the story might be, I am not playing it. Continue reading Generation Gap: Video Game Stories
Fanboys and the media just love to start trouble. Fanboys we can understand, they just want to see their console succeed and all others fail. Why, I have no idea, but thats their moronic role and I have to live with it. The gaming media, which I am beginning to think is pretty juvenile sometimes, should know better than to manufacture a story. But they do all the time, with their unrelenting hype.
Dark Cloud was widely called a “Zelda-killer”. First, I don’t know what that even means, since it won’t stop Zelda games from being made. Trust me, as good as Dark Cloud could be, Nintendo will still make more Zeldas. I loved Dark Cloud, but I bought a GameCube just to play The Wind Waker. So it didn’t really kill anything, did it? Second, the two games are really nothing alike, apart from the green hat the heroes both wear and that it is an action-rpg. Dark Cloud was a dungeon crawler with a focus on stamina and weapon maintence. You only explored one dungeon at a time and rebuilt a town using items found in the caves. Zelda is much more open and epic, with the focus on exploring and puzzles. Continue reading Myth of the “Killer” Game
I am a man of passions. I mostly love things more than life itself or hate them with a fury that borders on the wrong side of psychotic. But even I am taken aback by the wrath that seems to regularly appear from gamers on the Internet. Perhaps it just that the Internet has given these people a voice. Or perhaps gamers are the biggest bunch of babies this world has ever seen. Continue reading Why Are Gamers Such Crybabies?