There’s a certain kind of crafting that I dig when I play games. Hunting animals to craft bigger weapons and pouches to hold more ammo to kill even bigger animals? Sign me up. Huddling in the dark and crafting that one tool I need to barely make it through the next night, while monsters press in all around me? Not so much.
This is part of why I avoided Don’t Starve for so long, despite hearing nothing but good things from just about everyone that’s ever played it. Since Klei’s roguelike survival simulator with an art style right out of a Tim Burton movie went up on PSN Plus this weekend, I thought I would give it a try. And I’m glad I did.
While I’m not one that normally enjoys a game that relies on its difficulty as part of its charm, Don’t Starve balances this through a really well-designed crafting system that gives you a number of options. And since you can see what’s available to you from the start of the game, you’re not just blindly guessing what you might need, but trying to be more strategic about your hunter-gathering ways. Even though I had no idea what was going on when I started playing (there’s no tutorial whatsoever), it didn’t stop me from diving headlong into the game and picking up how I was supposed to be playing within a day or two’s worth of deaths.
And now I’m pretty addicted. I can’t quite put my finger on why it’s fun to die again and again, always trying to craft newer and better items. It helps that I can play this thing in small doses via Remote Play on my PS Vita (which is a separate post entirely) here and there. What I really enjoy is that there is no specific goal, yet I feel constantly driven. To me, the game is great because of its simplicity, and having a new world to scavenge within every single playthrough gives it some great variety.
How many of you guys have played Don’t Starve? What other rogeulikes have you enjoyed? Got any recommendations?