Welcome back to the GamerSushi Show, ladies and gents. Due to some scheduling and life stuff, we’ve gotten a tad behind on releases, so this episode was recorded a few weeks back – on Anthony’s birthday, no less. Because of that, Mr. Taylor skipped out to go celebrate getting a year closer to death, while the rest of us drank things and talked about video games.
The main topics we discussed were the Mass Effect 3 demo, fixing the Zelda franchise and great endings. Beyond that, we play a game of Buy/Sell about topics like Team Ninja, Apple gaming and more – all of which result in my inevitable and recurring victory, as always.
I was on the fence about posting an article about the whole Mass Effect 3: From Ashes brouhaha, but an article I read over on Forbes’ website changed my mind. The article is called “Why the Exploitation of Gamers is Our Own Damn Fault” and in it author Paul Tassi examines the recent trend in DLC which, instead of being an expansion pack model, seems more like content cut from the complete game and dolled out piecemeal after launch.
While he makes a couple of statements I don’t particularly agree with, he is right in saying that we’re to blame for current DLC. As he points out, everything that’s happening with post-launch content is an economic experiment. As much as we complain about being “exploited” people are still buying products, so once again money is trumping our outcry.
The title of the article is more than a little sensationalist, but the message underneath it is sound. EA only cares about money and they’re testing us to see how far they can go. For every person who buys From Ashes on day one, that’s another chink in the armor of the old-school method of selling games.
I think pinning the blame on BioWare is unfair, but there you have it. Two different opinions regarding this whole debacle. Personally, I don’t see what the big fuss is about From Ashes. It’s extra content for people who have paid an extra 30 dollars to get the Collector’s Edition of Mass Effect 3, and it’s available for people who didn’t, or couldn’t given the rarity of the CE, pick one up.
So what do you guys think about From Ashes? Who’s right, Paul Tassi or Total Biscut? Are you boycotting Mass Effect 3, or is this whole thing being blown out of proportion?
Been a while since we had one of these discussions, so I thought it was time for a good old-fashioned “What Are You Playing” from the folks at GamerSushi.
This time of year is always a strange one. It’s about the time that you start clearing out the backlog from the end of the previous year, and you’re moving on to a number of random games that you couldn’t quite find time for before. Sure, there might be the random release like Final Fantasy XIII-2 or Twisted Metal to keep you busy, but for the most part, you’re waiting for one of the big releases from March or perhaps even as far away as the summer.
At least, that’s my story right now. Having just come off of Final Fantasy XIII-2, I’ve been dabbling in a few games that I didn’t think I would enjoy as much as I do. For one, I’ve been totally up to my knees in the Mass Effect 3 demo. That one in particular was one that I had mostly written off, only expecting just a few evenings of fun – but it’s had the opposite effect on me. I’m totally suckered into it at this point, and I can’t get enough of the leveling system and the store purchases.
In addition to that, I’ve jumped into the MGS HD Collection, and I can’t believe how much I’ve liked playing Metal Gear Solid 2 again. Sure, I’m still at the early stage of the game (the Tanker), but I had forgotten just how tightly designed that section of the game actually is. I never considered that I would enjoy playing MGS 2, but here I am. And the restoration is great. In addition to that, I’ve been hopping in and out of Battlefield 3 multiplayer sessions with Mitch, and I’m right on the verge of being completely addicted to that as well.
So yeah, that’s what I’m playing these days. What about you gents? What are you playing?
Borderlands was a really interesting game when it came out, a hybrid of RPG, FPS and open-world game with a good bit of loot-craziness thrown in. Even with bajillions of guns, there were a few issues with the game, most notably the somewhat stale environments (would you like desert, garbage dump, or garbage dump in the desert?) and the most nonsensical ending in the history of video games. Secret robot assassins aside, Borderlands did well enough to warrant a sequel and the release date trailer dropped today, revealing the four main characters and adding a bit of the old dubstep.
Borderlands 2 is looking really fun, and if you put WUB WUB over anything there’s a good chance I’ll buy it. The new characters look pretty neat, and the enemy variety looks like it has expanded beyond skags and bandits. Color me excited, which I believe in loot parlance is purple. What say you? Does this trailer catch your fancy? Borderlands 2 launches September 18 in the US and the 21 in the rest of the world.
Look, guys, I’m really sorry, but this is going to be another Mass Effect 3 inspired post. If you read this and rolled your eyes, turn around now. If you’re still reading, I thank you for your patience, and yes, I do know the difference between “best” and “important”.
Last night during the GamerSushi crew’s routine dip into the ME3 multiplayer demo, I did something outside the norm and tried out the Engineer, one of the more “support” oriented classes. My main character is a Vanguard so going from damage-dealer to backup felt a little odd at first but once I made the transition in styles it felt really good. Overload is an essential addition to any party, so if you’re lacking an Engineer in your squad, get one ASAP (the drone is also really useful for taking out shield-weilding Cerberus troopers).
Normally I go for the “DPS” (or deeps as the kids say) build and never touch support, but Mass Effect 3 changed that for me, so much so that Engineer will be my primary in the final product. So what about you guys? What class do you roll?
I’ll admit that I’m pretty quick to judge a book by its cover, especially when that book happens to cost 60 dollars and might take up hours of my life. More often than not I’m prone to judge a multiplayer portion of a formerly single-player game because in the day and age of Internet connected consoles, everyone and their dog are throwing on a multiplayer mode for the heck of it.
Assassins’s Creed: Brotherhood, BioShock 2 and now Mass Effect 3 have all proved that just because a game’s wheelhouse is the single-player narrative, it doesn’t mean that you can’t also dip your toes into the online arena. When AC:B and BioShock 2 were about to launch, there was a lot of noise made about how their online modes would probably suck, but they proved us wrong.
Mass Effect 3 is much the same way. I didn’t want to lead in with it, but Eddy, Anthony and I all played the co-op for a couple of hours last night and we had a blast. I finally unlocked the Nova for my Vanguard and Eddy and Anthony’s classes (Soldier and Sentinel respectively) clicked for them so we were operating in concert as a deadly, efficient team of sci-fi bad-asses.
Given that people (me included) were so ready to write of ME3’s co-op, I’m surprised by how quickly it got its hooks into me. The booster pack unlock system really adds to the longevity; it’s kind of like buying a pack of Pokemon cards and hoping you get a shiny Charizard. Most of the time you get like, a Chancey or something, but it’s the hope you might get something cool that keeps you going.
My whole point with the article, aside from pumping up the ME3 co-op jam, was to ask you guys if you ever decided to give a game a fair shake and chastised yourself for hating on it unfairly. What games did this happen with? What are your thoughts on ME3’s multiplayer?
With Mass Effect 3 on hot approach, it seems that related articles are crawling out of the woodwork. While I wouldn’t go so far as to say that’s we’re prone to sensationalism here at GamerSushi, there’s no denying that we’re jonesing pretty hard for that game.
Much like the Zelda article I posted a couple days ago, this essay on Mass Effect has been making its rounds today. It’s not about fixing the series, though, but rather examining why Mass Effect is the greatest science-fiction universe of our generation. It’s a very long read, but just like the Zelda article, it’s worth it. The author, Kyle Munkittrick, picks apart the many facets of Mass Effect and analyzes everything from the medium it’s presented on to its messages and philosophies.
One of my favorite parts of the article is where the writer touches on my favorite conversation from Mass Effect one, and maybe the whole series: the point of Virmire where you encounter Sovereign and realize that Saren is merely a pawn in this living, almost god-like, ship’s plan to destroy all sentient life in the universe. That’s part of what the philosophy of Mass Effect is, according to the author: the universe is large and uncaring, and what place does humanity have in it. By extension, what place do you as Shepard have in humanity?
I really like the recent surge in quality video game essays recently, ones that take a look at our hobby through a more refined lens. It proves that there’s more to video games than just explosions and scantily-clad women, so I hope this pace keeps up. What did you guys think of the article?
When I first started playing multiplayer games, the realm of online gaming felt like a vast, unexplored world — one that needed conquering by my mighty hands. As the intrepid explorer, I imagined I would venture out into the far reaches of that vast pasture of frags and k/d ratios, seeing everything there was to see. It didn’t matter if I was alone, I could do this for hours on end, slaying the multitudes of faceless, anonymous players that populated each server.
Somewhere along the way, things changed. At some point, I began to need a buddy to help me tackle the vile denizens of multiplayer. This became especially apparent to me over the last week, as I played through the Mass Effect 3 multiplayer demo and Battlefield 3 (for the first time) with fellow GamerSushi writer, Mitch. You see, with early access to the Mass Effect 3 demo, I could have very well jumped into a multiplayer match with total strangers, fighting alongside them against waves of Cerberus bots. But that prospect just didn’t excite me. The same thing was the case with Battlefield 3, a game I’ve owned for over a month but didn’t want to play until I had someone to enjoy it with.
Honestly, I can’t even say why or when this change took place. I’m not sure if it’s because this whole “life” thing forced my gaming time to be more precious or because there are more social gaming options now than ever before, but at some point my tastes shifted. The main point of this was to ask you guys whether or not you tackle multiplayer games by yourself, or if you need a friend with you to truly enjoy it? Maybe you guys can help illuminate some of the reasons why we game the way we do in that regard. Go!
I’m going to try and type this post without going into full-on editorial rage mode, but it’s going to be difficult. Guinness World Records recently held a vote to determine which video game had the best ending of all time. A number of “gamers” (13,519 to be exact) cast their ballots and came up with the Top 50 Video Game Endings of all time.
There are some pretty decent choices on the list like Shadow of the Colossus, Portal and Red Dead Redemption but the game that tops the list is last year’s Call of Duty: Black Ops. That game had a decent ending, but I wouldn’t put it at the top of any list, much less a list of the supposed best endings in the history of gaming. This isn’t the only puzzler either as Sonic Adventure 2, The Force Unleashed II and Super Mario Bros all make an appearance. I could rant forever about why the Force Unleashed doesn’t even deserve anything but a quick trip to the incinerator, and Super Mario Bros doesn’t even have an ending.
I’ve got mixed feelings on demos these days. On the one hand, the impatient, spoiler-hunting, flip-to-the-end-of-the-book part of me (I’ve done that a couple of times, yes) loves getting a glimpse at a game that I’ve been anticipating. It’s like getting just a bit of cool refreshment in the middle of a ridiculous Texas summer. And if you know what that feels like, it is damn heavenly – at least until the oppressive heat crushes and suffocates you again. On the other hand, the more sensible part of me knows that demos only rile me up and leave me wanting more. And then there’s the mutant third hand, which likes trying out games that I’m on the fence about – but we’re going to ignore him for now.
While tomorrow might be Valentine’s Day for many lucky gamers out there, it’s a monumental day for yet another reason — the Mass Effect 3 demo hits. Now, while I normally try to avoid demos for games that I’ve already pre-ordered and am sure to enjoy, I just stinking love Mass Effect and have been dying to experience 3. Even though the game comes out in just a short month, I still want to get my hands on it as much as possible right now, particularly to experience some of the multiplayer. I also happened to receive a demo code to download it early, so it might be queued up on XBox Live, even as I type this…
My question to you dudes, is this: how do you feel about demos for games you’ve already pre-ordered? Do you not wish to spoil the experience at all, waiting until the moment the game is out to truly play it for the first time? Or do you want a taste as soon as possible? Go!
And by the way, if you haven’t seen the incredible FemShep trailer yet – go do that, too. I’ll wait.
This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.
In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?
In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.
Apparently this is the week where all of our wildest gaming dreams come true. OK, that might be stretching it a bit, but at least a few of our gaming wishes seem to be coming to light. Between Battlefield 3 rumors, Double Fine’s Kickstarter Adventure and Notch talking Psychonauts 2, we’ve got kind of a lot of things worth salivating over. But that’s not all!
You see, DICE 2012 is underway right now, featuring a number of sessions from well known people in the field of interactive entertainment, including none other than Skyrim boss Todd Howard himself. Last night, Todd Howard gave Skyrim fans the world over a bit of a tease, something to get their heads spinning as we look forward to future DLC.
The Skyrim Game Jam is a week-long project where developers at Bethesda were challenged to come up with and implement one feature that they’d love to see in the enormous open-world RPG. While Howard cautioned that some of these things are just tests and might not ever see an actual release, the possibilities are enough to keep people excited about where the game could possibly go. Howard showed a reel which boasted all the things that the developers came up with in just one week’s time, ranging from mounted dragons (!) to seasonally changing foliage. Go ahead, see for yourself.
Although this power gets abused quite a bit, it’s still pretty cool that we live in a time where developers can retroactively incorporate fresh new additions to gameplay that might need some polishing. So my question to you guys is this: which of these features would you actually want to see in the final game? Also, if you could add a reel of features like this to any other game, what would you do? Go!
People have been mocking Final Fantasy XIII-2, the newest installment in Square’s as-of-late troubled ongoing franchise, as “the great apology”. In an attempt to make up for the many grievances that fans had with Final Fantasy XIII, Square-Enix brought a new tale to Lightning and company, one that supposedly addresses all the complaints leveled against it.
With all that’s being written about this game, it was hard for me to get a bearing on just how excited I should be about more from Final Fantasy XIII’s universe. Even though I (eventually) enjoyed the game despite its many missteps, I wasn’t quite sure if I wanted to revisit Gran Pulse and Cocoon. But now that I’m in the middle of playing FFXIII-2, I have to say that my response to the game has taken me totally by surprise: I love it.
Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.
As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.
Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.
Back at the end of 2010, a glance at 2011’s calendar either sent gamers into a fit of excited trembling or utter despair. How were we going to play all of these games? What surprises were in store for us? Which ones were going to be worth the money? Could the long-awaited sequels live up to the years of promise? At the beginning of 2012, we now have all of those answers and then some. And thus, the GamerSushi Top 10 Games of 2011 list is born.
It sounds like we’re using hyperbole, but we truly feel like 2011 was one of the greatest years of gaming we’ve seen in quite some time. That much is evidenced by each staff member’s ballot – the submissions we used to determine our final top 10 (and yes, your votes for Game of the Year counted as one of our submissions, as well) were wildly different and full of an astounding variety of games. One thing was certain – gamers had a wealth of choices last year, and everyone benefited from it.
So, without further ado, here is our list of the top 10 games of 2011. Enjoy, dudes.
One of the biggest pieces of news to come out in the last few months has been that of the inclusion of a multiplayer mode in Mass Effect 3. Specifically, a co-op horde mode of sorts that has an actual bearing on the single player game. As is typically the case with the Internet, this news was met with all kinds of hyperbolic reactions – from those complaining that it was going to ruin the main game to others celebrating it without even seeing anything.
Well, now we can expect even more outrageous reactions: Bioware’s released a trailer for Special Forces mode in all its glory, teasing the game’s final release in March and the demo that’s scheduled to drop next month. I have to say, the footage looks a bit more fun than I anticipated – I definitely think the different races/classes are going to mix up the gameplay.
I’d like to consider myself a fairly patient gamer. I don’t have too many deal breakers or things that make me want to lambast a particular game in general. I’m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop.
Take Saint’s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing and occasional forward-thinking (such as the GPS arrows on your HUD), the game has the occasional bothersome design hiccup. The biggest offender? Escort missions.
Like the top of some ancient relic poking through an otherwise serene landscape, these out of date mission prompts completely disrupt the flow of the game for me. What’s worse than that is the fact that for the first few hours, nearly every other mission you’re performing is an escort mission of some kind. Sure, they take on different shapes – you could be escorting someone below you while raining down rocket launcher fire or protecting a pimp while he goes to make girl/drug deals, but in the end it’s all the same.
As much as I should be used to these things appearing so frequently in games, it kind of seems like we should be past them now as a medium. I’m not saying that they should never appear again, but I do have to say that I’m surprised by their frequency, considering the fact that they have almost never been in the entire history of the people of Earth. I mean really, shouldn’t we have left these things behind last gen? I’m surprised that we still see these at all. You can add exploding red barrels to that list, as well. But I could be the only one that feels that way.
What do you guys think? Are escort missions out of date? Are there any other random gameplay tropes that still surprise you with how often they appear in modern games? Go!
Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make ‘em like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to “challenge players in a variety of ways – each requiring substantial commitment and skill development.” But what does this mean exactly?
I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.” – Kevin Levine, Creative Director
The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they don’t have sufficient resources to get back into the action.
So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infinite’s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?
Anyone who has been to this site and listened to our podcasts knows what one of our all-time favorite games is: Resident Evil 5. So it would follow that aside from being the game we always try to mention in every podcast, it is also the game we want to see a sequel to more than almost anything else. Our wish, it seems is coming true, much earlier than expected.
Capcom, rather than following the Square Enix model of announcing a game 6 years before release, has suddenly released a trailer announcing Resident Evil 6 will be hitting stores on November 20th on PS3, 360 and PC. Only 10 months before release. Yes, I’ve already started the countdown. In another in a series of shocks, the trailer shows off some actual gameplay. It has a very epic feel to it and the shooting style that debuted in RE 4 returns.
Dead Space has set the bar high lately in this genre, do you think Resident Evil 6 can clear it? ¡Mátalo!
The final chapter in BioWare’s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.
The single-player portion of the demo will contain a couple snippets from Mass Effect 3, one taking place early in the game during the initial Reaper assault on Earth and the second will occur on an unspecified alien homeworld where Shepard travels to gain the support of the populace. All three of Mass Effect’s different single-player modifiers, Story, Action and Role-Playing, will be available and Xbox 360 users will be able to take advantage of the Kinect integration. The demo will have all classes available and you can customize and level up Shepard. Progress in the demo does not carry over to the main game, however.
The multiplayer component of the demo will be available to all on February 17, but owners of Battlefield 3 (with an activated Online Pass) will put their boots on the ground day one. A microsite will be up on February 7 where you can check and see if your EA account is eligible for early access, but as long as your account contains an active Battlefield 3 Online Pass, you’ll be good to go. There will also be an early access program for people who have not purchased BF3 or activated a Pass, so no worries there.
The multiplayer demo will contain two levels, Slum and Noveria, but beyond that BioWare isn’t saying. I’m happy for an opportunity to try out the multiplayer, even if I’ve already pre-ordered the Collector’s Edition (although it should be Reaper’s Edition in my opinion).
Are you guys excited for the Mass Effect 3 demo? What are your thoughts on the early access for multiplayer? Oh, one more thing: PC players will need to get the demo through Origin, EA’s much-maligned digital store.