Just a few weeks after Trials Evolution shattered the sales records on Xbox LIVE, the Arcade version of indie PC darling Minecraft came and dumped a bucket full of Creepers on RedLynx’s success.
Just under a day after its official release, Minecraft: Xbox 360 Edition became the highest selling title on Xbox LIVE, with the leaderboards tracking some 400,000 players according to Major Nelson’s blog. While there are no exact sales figures available, a tweet from Notch, the owner of the company behind Minecraft, revealed that this version of the game was profitable in an hour.
It’s not all sunshine and roses though, as the makers of FortressCraft are a little bitter about Minecraft’s success on the platform that their game previously dominated. The website for FortressCraft suffered a pretty serious DDoS (Dedicated Denial of Service) attack on the same day that Minecraft hit Xbox LIVE. The man behind FortressCraft, Adam Sawkins, then went on a Twitter rant, saying some disparaging things about Notch, the Minecraft community and the Xbox 360 version of the game.
Any thoughts on all this craziness? How many copies do you think they sold to be profitable in under an hour? What do you think of the FortressCraft backlash? Go!
As much as it pains me to post this, GamerSushi’s preemptive Game of the Year 2012 BioShock Infinite has been delayed in 2013, Take Two Interactive revealed today. The new release date is February 26.
In addition to this sobering news, the game will be skipping all the major events for the remainder of the year including E3 and Gamescom. There’s no official reason behind Infinite’s delay, but Ken Levine did give a statement regarding the move:
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary,” said Irrational Games Creative Director Ken Levine. “Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February
Nothing too world-shaking there, but at least we know that Ken Levine is commited to giving us the best version of BioShock Infinite that he can, publisher pressure be damned.
What do you guys think of the delay? Has this changed your fall gaming plans?
I can’t help it. I love a solid, good old-fashioned look at some gameplay. While these kinds of trailers are few and far between for the gaming industry these days, every now and then we’re given a treat of several minutes of footage that actually gives us a glimpse of what a particular title is going to look like.
Enter the world premiere of the Assassin’s Creed III trailer, which does just that. Here, we have small snippets of everything Ubisoft has been declaring about the game for the last month. Shots of epic battles, tree climbing, seasonal effects and combat against numerous firearm wielding opponents all abound in this new video, designed to get our taste buds ready for yet another entry into the Assassin’s Creed franchise. And dare I say, I’m excited about it.
What say the fine folks at GamerSushi? Yay or meh? Go!
One of the newest features of GamerSushi would be the Power Rankings page, wherein we pit the games of 2012 against each other every few weeks or so, in order to see who is leading the chase for that coveted top 10 spot. We’re pretty excited about updating this regularly, and we think it’ll be fun for you guys to get involved. Heck, your comments might even sway our rankings for the next go around.
Anyway, we’ve just given the page its first update, and there is already some moving and shaking going on.
Mass Effect 3’s multiplayer was a surprising success, something we’ve been going on about ever since the demo for the game dropped way back in the grey blanket of February. A horde mode experience at heart, Mass Effect 3’s co-op mode drew on the backstory set up by the single-player games and gave players the opportunity to take control of the various alien races we’ve been interacting with as Shepard ever since Mass Effect one.
It’s this sort of legacy that gives the co-op in Mass Effect 3 its longevity, at least according to Rowan Kaiser over at Joystiq. He says that, because we’ve spent so much time with Urdnot Wrex and his krogan brethren, seeing and using a krogan in multiplayer taps into the narrative investment we have in those characters.
The multiplayer mode is an extension of Commander Shepard’s mission in the main game: uniting the various alien species of the Galaxy to take the fight to the Reapers, Cerberus and the heretic geth, throwing it in together as one force. While the multiplayer mode itself is very light on story, there’s such a link between the visuals and everything that we’ve learned about the universe of the game that we create all these threads in our mind that gives the co-op such gravitas.
The article goes a bit more in depth about how the mechanics work into the equation but the part about the aesthetics creating a bigger impression of the mode is definitely true for me. Mass Effect is so well designed from a fictional standpoint that every little thing has meaning for me whether it’s a krogan Vanguard charging into a mess of Cannibals or doing a biotic combo in conjunction with another player. What do you guys think of the article? Are you hooked on ME3’s multi and is the universe a big part of that?
Hello Sushians, it’s podcast time! Episode 47 is upon us as we inch ever closer to the big five-oh. It’s kind of crazy that we’ve managed to put out more than a few of these things, but such is our dedication. Who’s to say what exactly will happen in Episode 50, but drinks will be consumed.
Speaking of drinks being consumed, this episode is kind of an accidental drunk cast as Jeff and I imbibed a few beverages before and during the recording, as you will be able to tell. Nick also joined us for the first time in over a month and brought us a game of Buy or Sell! We also talk FEZ, Trials Evolution and get down and dirty with a few trailers. Listen. Rate. Live long and prosper.
These two bits of news are kind of small so I’m smushing them together to get a decent sized post out of them. Hope you don’t mind.
In news that will surprise no one, Activision has announced the existance of Call of Duty: Black Ops 2, which will finally make the long rumored jump TO THE WORLD OF TOMORROW. More like 10-15 years down the line, but still. Yes, this Call of Duty will take place in the future, as the second Cold War makes its way to Los Angeles. There’s a trailer tonight airing during an NBA game but the leaked screens show tiny quadrotor remote control helicopters and a trooper in a full-face helmet with a big old gun (looking very Battlefield 2142 to me). Call of Duty: Black Ops 2 will apparently be out November 13. The trailer is out now:
Freddie Wong is at it again, but this time he takes his hijinks to the wonderful world of Skyrim. Imagine if the game allowed you to pull off some sweet finishing moves, dragon headshots and dap it out with your foes. Basically, if the game allowed you to be a badass. I really shouldn’t introduce it anymore. You should just watch it.
As you guys know, I’m really not a huge fan of the viral video/effects showcase formula, but Freddie Wong is on a different plane than everybody else trying to do it. He’s clever, fun, produces tons of content and knows how to keep the gags simple and sweet without overstaying his welcome. In short, he’s awesome, and this is one of my favorite sketches of his yet.
What are your thoughts? Is Freddie Wong a Skyrim badass? Go!
Ahoy, gents and lasses of GamerSushi! I’m writing to you from the ridiculous world of fatherhood, some bizarre alternate reality where the universe felt that I was somehow fit to be entrusted with the care of a little girl’s life. It’s just a bit of an adjustment, which is why I haven’t been posting at all this week. In the meantime, Mitch and Anthony (and Jeff!) have been rocking it out with some great content. I’ve found the tiniest bit of equilibrium over the last couple of days, and hope to be producing more of that myself shortly.
But first, I wanted to draw your attention to the newest batch of reviews. In the GamerSushi update post, I promised that we’d been awaiting the debut of our new grade chart to post a few outstanding reviews, and for once I wasn’t a dirty liar. Here are the reviews we’ve posted in the last week, with more coming all the time:
So far, I’m really liking the way the updated review system has translated into actual grades. It seems a bit more balanced to me, and doesn’t give us quite as many A and S scores. Other reviews coming soon: Journey, Twisted Metal, Portal 2 (that one is super late), Final Fantasy XIII-2 and more.
What are your guys thoughts on the new review system? Have we completely lost our minds? Go!
While it’s true that the majority of the video game playing masses don’t even come close to finishing games, I think it’s a point of pride among some sections of the population to finish every game we come across. Indeed, I’m kind of infamous around the GamerSushi offices for getting 100% completion in almost every game, so it shames me to say that there are some games I don’t manage to beat.
My most embarrassing failure is Limbo: that’s right, the amazing downloadable game from 2010 is on my list. I got to the tire puzzle in the industrial section of the game and got stuck there long enough to lose my flow and stop playing. Along my gaming career there have been plenty of other games but this is the most egregious.
What about you guys? Any games you didn’t finish? Go!
One thing we talk about a lot here on GamerSushi is the gaming hype cycle, the constant stream of pre-release materials that we get inundated with before launch. We’ve constantly tried to avoid being buried by weekly dev diaries and all that other stuff, but what do people inside the industry think?
Penny-Arcade’s new gaming news site The PA Report sat down with developer luminary Ken Levine to talk about BioShock Infinite and the way that the game is being promoted before release.
Ken got pretty candid at some parts, pointing out that Infinite was revealed before he thought it was ready, so he had to get out ahead of all the marketing in order to insure that people got their first glimpse of the game in the right context.
There’s also a lot of talk about the drip-feeding of short videos every week and the article brings up the “Heavy Hitters” video segments which highlights a new enemy every week. Even though the hardcore gamer can get frustrated with seeing this stuff all the time, Ken Levine says that he trusts the auidence to be able to filter this for themselves.
It’s an interesting article and I suggest you give it a read. What do you guys think of this? I know we’ve talked about this a few times, but this is the first occasion I’ve seen of a guy on the inside opening up about this and letting us know how he feels. Go ahead, comment!
Prey 2, the “sequel” to the 2006 sci-fi FPS (has it really been that long?) has been in hiding for a while, having not come up for air ever since the Bounty trailer dropped almost a year ago at E3. There were rumors floating around a couple of weeks ago that the title went gently into that good night, but a statement from Bethesda confirmed that the game is alive and well, and will be released next year.
That’s not all though, as the remarks from Bethesda lean a little heavy on blaming the developers flat out for the delay. These types of PR statements are usually pretty flowery and try to make the problem seem like it’s not a big deal, but Bethesda gets a little brutal. I may be reading into it a little bit, but you can judge for yourselves:
“Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.”
The part about game development not progressing satisfactorily is what makes the message sound a little hostile to me. Again, I may be off in my assumption, but it sounds like Bethesda isn’t too happy with Human Head Studios. What do you guys think of Prey 2’s delay? Does this delayed release date bode ill for the game? What do you think of Bethesda’s comments? Pray tell, dear reader.
For some reason, an invisible price barrier lives somewhere inside of the part of my brain that processes money. This magical barrier keeps me from springing on downloadable titles, even when it makes a lot of sense to do so. Whereas Physical Goods Eddy is just fine paying upwards of $40-$60 for AAA titles, Digital Goods Eddy hesitates at the prospect of a $15 title like Journey. Or Trials Evolution, which is the game that I spent about fifteen seconds debating last night.
Trials Evolution, the follow-up to the hit Trials HD, released on XBLA last night to the squeals of ghost-beating track timers the world over. If you’re unaware of the mania that this game has inspired or what makes it so fun (as I was up until the last couple of weeks) — Trials Evolution is 2.5D platformer/physics racing game, wherein players control a motorcycle through ridiculously impossible tracks. The addictive part of the game isn’t just the sensation of negotiating through these Sonic-esque levels at the fastest speeds possible, but also from the way the game uses your friends’ times to taunt you. Glowing white dots that represent your friends race alongside of you, daring you to beat them even as you crash repeatedly.
The game is great fun, and the magical barrier in my head that keeps me from picking up digital titles was shattered more quickly than it normally is. It’s funny that even though I try to enter these things cautiously, there are certain factors that can make me foot the bill with almost no hesitation. For Trials, it was the almost limitless content (the game comes with a pro level editor, for instance, meaning that players will create their own ridiculous tracks), the replay factor that comes with competing against your friends’ times, and the number of unlockable races that come packed inside.
So what about you guys? What is it about games that convinces you to foot the bill? What games have recently made you ignore price completely and throw your wallets at the screen? Go!
Conan O’Brien is a pretty funny dude, if you like hilarious people. I suppose that’s why he gets to run his own late night show, and used to be a producer on The Simpsons. Being a famous comedian tends to land you big gigs like that. And apparently, a voice acting job on Halo 4.
I won’t waste too much time intro-ing this video, because Conan does that well enough himself. But let me just preface this clip with this: imagine Conan O’Brien and Andy Richter riffing in an audio booth as two grunts (don’t call them dockworkers) in the Halo 4 universe, and you’ll get a decent idea of the humor level here. I couldn’t help but laugh at Conan’s reception to his character, in particular.
So yeah, check it out.
In terms of new information about Halo 4, we did get the piece of news that Halo 4 releases on November 6, 2012, along with this spiffy Red Vs Blue announcement video. Care to discuss?
It’s been a while since we’ve heard about Dishonored, Bethesda’s steam-punk stealth title, but the debut trailer just dropped so we’re getting our first glimpse at the game’s direction and style. There’ plenty of mystery in this trailer, along with rooftop running, sneaky kills and cyborg skull masks. Check it out:
Pretty cool for a pre-rendered trailer, and it also gives us an idea of what the game will be about. The art style is very reminiscent of the Combine from Half-Life 2, which isn’t surprising, considering that one of the lead artists from that game is now working on this (if I remember correctly). What do you guys think of the trailer? Is your interest piqued? Do you want to see some actual gameplay?
What’s this? Two GamerSushi Shows in a row? We must be getting back on track or something. This podcast might mark Eddy’s last appearance on the show for a few weeks so I hope you enjoy basking in his video game knowledge and hatred of my silent treatment.
Yes, on this episode of the GamerSushi Show I was overcome with a fit of shyness and basically stopped talking and participating around the time when we start chatting about Max Payne on the iOS. When it came time to do the game Eddy was getting understandably frustrated with my lack of vocals and you can hear that creeping in at a few points, hence the title of this cast.
So yeah, listen, rate, be merry. Hopefully we can keep up this pace so you guys won’t have to wait too long for the next episode.
When ranking the great surprises of this past generation, I would have to stick both Saint’s Row 2 and Grand Theft Auto IV somewhere near the top, for completely opposite reasons. GTA IV was heralded as the savior of all fun things ever, but turned out to be a game that I found soulless and dull. On the other hand, Saint’s Row 2 was dismissed as nothing more than a Grand Theft Auto clone — yet it found a way to make its sandbox a true chaotic playground in nearly every sense, offering up scores of hilarious rabbit holes, lots of customization and a decent story to boot.
Enter Saint’s Row: The Third, Volition’s follow-up to the mayhem manager and one of my most anticipated games for 2011. This entry into the bombastic franchise promised even larger scales of destruction, more violence, greater levels of absurdity (there’s a dildo bat, for goodness’ sake) and an all around hilarious time. But does it deliver the goods? One thing’s for certain, Steelport and the Saints will never be the same.
Let’s not be coy about it: the Sonic franchise has seen better days. What once stood as the speedy bastion of an entire console experience and a worthy rival to Nintendo’s Mario has limped along for many years, a hedgehog much past his prime. Over the years, Sega seems to have lost its way with the spiky blue wonder, unsure of how to transition him properly to 3D while still honoring the tried and true flavor from generations past.
With Sonic Generations, they tried their hand at something new — rather than try to reinvent both wheels, why not package both 2D and 3D Sonics together into one comprehensive experience?
After the well-publicized falling out of Infinity Ward and Activision, the Modern Warfare franchise returns with (presumably) the final chapter in the world-devastating saga. There is no question that this game would sell a ton of copies, but the real question is can the remnants of Infinity Ward, along with a little help from their friends at Sledgehammer, maintain the quality that the fans demand?
The coming of an Elder Scrolls game is always a monumental occasion in the world of video games and the release of Skyrim was no different. Hype for this game was incredibly high and it even knocked Counter-Strike: Source off the top-played list on Steam for a short while. It seemed like the entire world was waiting on baited breath for Skyrim, but does it keep up the legacy of the Elder Scrolls or take an arrow to the knee?