One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.
Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.
It’s a good day to be a Valve fan as we’re being treated to two new releases from everyone’s favorite gaming company. First is Meet the Pyro, which finally takes us behind the mask of the mysterious flame-spewing class…kind of. It’s not the strongest of the Meet the Team videos, but it has its moments.
The big news though, is that Valve is putting out Source Filmmaker, and there’s a video you can catch after the jump.
After a couple months of silence, BioWare has finally dropped the release date for the Extended Cut DLC for Mass Effect 3, and in a pleasant surprise it will be coming out next Tuesday.
So, what does the Extended Cut DLC contain? You can check out the Mass Effect website to get the whole lowdown, but here’s what you need to know about the DLC.
The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.
So, just to clarify, the Extended Cut does not change the current endings, but just fleshes them out, which is something that they could benefit from. The Extended Cut is a whopping 1.9GB as well, making it the largest chunk of downloadable content for the Mass Effect series to date. The best part is the price tag, which is zero dollars and zero cents.
Next Tuesday will determine whether or not the Extended Cut actually changes things for better or worse, but what do you guys think? Are we in for another wave of disappointment? Will we have to re-retake Mass Effect? What do you want to see in the Extended Cut, bearing in mind that it just builds upon the established endings? Go!
A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.
Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith?
EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.
Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.
One of the big “news” topics today is the fact that Bethesda’s upcoming steam-punk game Dishonored can be completed in around 12 hours, according to the developer. This takes into consideration that the player is trying to do the game as quickly as possible, and more considered playstyles will naturally lengthen the hours.
For me, 12 hours is a pretty good length for a single-player campaign. I don’t really have the time to invest in multiple 100+ hour games, and like the Bard says, “brevity is the soul of wit”. Of course, whenever this type of news comes out, people crawl out of the woodwork and complain that the game is too short. Games shouldn’t really have an hour formula that covers all of them; each genre is better suited to its own style. Why else would all current FPS games be under six hours long? There are a lot of reasons, but I imagine one of them is that it’s hard to make that style of play interesting for more than a half-day at best (there are exceptions, of course).
The Mass Effect games have taken me around 40 hours each to complete, which is perfect for those games. You get out as much as you put in, and it sounds like Dishonored will be the same. I don’t get the impression that the game is an entierly linear experience, so it sounds like the ability to put in a fair chunk of time is there. Just because a game can be beaten in 12 hours doesn’t mean that it has to go down that way.
I know a lot of this sentiment comes from a game’s price tag and people want a good investment for $60. I can understand that, but at a certain point this griping gets a little out of hand. So what say you? Is 12 hours too short? Does game length matter that much to you?
Guys, I feel like I’m drowning here. As much as I enjoy being a brand new dad, it goes without saying that my free time doesn’t look quite the same as it did before. While I still am taking plenty of time to do some personal writing, not every hobby is created equal, and gaming has suffered a big hit. In the last few weeks, I think I’ve played maybe just an hour or two of video games. This is probably going to be my situation until our newborn starts sleeping through the night a little more, which I hear should start happening in a month or two. Fingers crossed.
The thing is, I don’t really mind not playing video games all that much for the reasons you might think. Sure, they’re fun and I love hopping into games of Mass Effect 3 multiplayer with the GS guys, or catching up on some Diablo III with my one of my brothers. I love wrapping my mind around Fez’s twisted puzzles and aiming for new times on Trials: Evolution. But the thing I’m finding out I miss the most? The way gaming calms me down.
There’s just something about playing video games that relaxes me after a day of stress at work. Even if it’s just 30 minutes, taking that time to apply my brain to something that isn’t seafood menus or billboards unwinds me in a way that almost nothing else can. That’s what I start to miss when I’m not gaming.
So what about you guys? What do you miss about games when you’re not playing them? Go!
The timing worked out pretty well this year with Episode 50 being both the Drunk Cast and our E3 predictions show and Episode 51 as the book-end for both of those events. Sadly, a lot of our guesses about E3 2012 were off the mark, but that’s all right, I’m sure our next-gen console predictions will come true some day.
We start this cast of with a nice game of Grades, bringing back Anthony’s famous “GAME TIME” clip for the first time in a few shows. We talk about the Big Three conferences and then dip into the various games that we saw and what intrigued us. We fit in a little industry news at the end too, just as a special treat.
I’m sure that you know the drill by now, but listen, rate and enjoy the podcast. Don’t be dicks to each other and we’ll see you soon.
0:00 – 3:10 Intro
3:11 GAME TIME (grades)
3:12 – 15:30 Microsoft
15: 31 – 26:11 Sony
26: 12 – 38:48 Nintendo
38:49 – 43:47 Watch Dogs
43:48 – 47: 22 Star Wars 1313
47:23 – 52:35 Tomb Raider
52:36 – 56:03 Dead Space 3
56:04 – 56:39 Assassin’s Creed 3
56:40 – 57:00 Gearbox Studios
57:01 – 57:20 Need for Speed
57:22 – 57:53 EA are jerks
57:54 – 58:25 New old-school Final Fantasy
58:26 – 1:00:42 Jason Rubin trash-talks Saint’s Row
1:00:43 – 1:02:36 Outo
Franchise fatigue? Ubisoft’s never heard of that, apparently. With Assassin’s Creed 3 on the way, Gamasutra sat down for an interview with Ubisoft North America executive director Laurent Detoc, in which he insisted that the idea that there can be too many sequels simply isn’t true. So does that mean we’ll see Assassin’s Creed 8, 9 and 10?
“I hope we will,” says Detoc. He goes on:
“I also hope we’ll be able to branch out from within the franchise. It’s very simple to me: There’s no such thing as not being able to annualize a franchise. If it’s good, people will come.”
I get that this guy is talking from a business standpoint. Obviously, a game studio head wants to crank out yearly sequels for a profit – but surely, everyone remembers what happened to some of Activision’s franchises recently, yes? People do get fatigued and move on from franchises. We’ve seen it time and time again.
It seems like some of these studios should worry more about how to offer something new and less about how to crank out the same thing every year. The reason some are excited about Assassin’s Creed 3 isn’t because they’re dying to see what happens to Desmond — it’s because the game finally represents a shot in the arm for the franchise, after several years of re-hashing some of the same ground.
What do you guys think? Is this WTF worthy? Or am I just overreacting? Call me crazy. Do it. Go!
It’s already June, Sushians, and you know what that means: another installment of What Are You Playing, the recurring post where you get to tell us what currently occupies your PC or console and what you think of it.
May saw a couple big releases, namely Max Payne 3 and Diablo 3, but given that we’re also in somewhat of a draught from now unti September, this is also a good time to catch up on your backlog.
Personally, I’ve been getting back into Battlefield 3 a whole bunch, especially since it’s just had another huge patch which has fixed some of the glitches that the last patch brought on and has tweaked some things that needed it, like suppression and a number of weapons. It’s nice that DICE is committed to upkeep on their game, but this just shows how unprepared Battlefield 3 was when it launched in October of last year. The game has changed in a lot of fundamental ways and I expect it will continue to do so with all the DLC coming out over the next year.
Enough about me though, what are you guys playing? Something new, or maybe catching up on the backlog?
Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.
Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away.
While I like to think that I am a savvy consumer, the truth is that I don’t always make the best purchases when it comes to games. Sometimes there’s that one franchise that, even when I know the game will most likely be a steaming pile of crap, I still need to pick it up just in case.
Time and time again that franchise has been Spider-Man, which hasn’t had a really good game since Spider-Man 2 (Shattered Dimensions was pretty decent, but nowhere near that level). I’ve tried them all, from Spider-Man 3 to Web of Shadows, to the aforementioned Shattered Dimensions and the horrible Edge of Time. With the upcoming Amazing Spider-Man movie tie-in game, I might just get fooled again. The new Web Rush mechanic sounds really cool, and the Batman: Arkham City inspired fighting might just spruce up the sections of Spider-Man games that have traditionally been the weakest link.
Before you get to judging me, think back and see if there are any gaming series that draw you in every time, even if history says you should save your money. What are they, and why do you keep going back?
If there’s any game that’s more unnecessary than a Gears of War prequel, I’d like to see it (already seen God of War: Ascension) but it sounds like Epic subsidiary studio People Can Fly are doing their best to make the next trip back to the Gears-verse worth your time.
As Gears of War: Judgement is being told from the perspective of Baird and Cole defending themselves at a treason hearing, certain elements of the game will change each time you play it because, like any memory, things are going to be forgotten, replaced, or just plain made up. For example, the first time you play through a level, you might have access to sniper rifles, but the next time you play, Baird might say something like “we didn’t have access to snipers rifles” and poof: where you were once popping fools with snipers, you now have to get down and dirty with them.
As you play the missions you’ll eventually get to go through “declassified” versions of the levels, which is the actual series of events. Gears of War: Judgement also comes with a smart-spawn system similar to Left 4 Dead’s director: if you’re doing well the game will throw more enemies in different locations and you, and if you’re struggling to progress, things will get a bit easier.
Mixing things up like is what helps make a prequel a bit more palatable. I’m interested to see how this system will preform when the game drops, but for now it sounds like an interesting concept. What do you guys think? Is Gears of War: Judgement sounding a bit better to you now? What do you think of the declassification system?
After playing Bungie-crafted Halo games for over ten years, how will 343 Industries fare when they take a stab at the mode the revolutionized multiplayer on consoles? If the new War Games trailer out of E3 is any indication, Halo 4′s multiplayer will be fast, brutal and more than a little bit flashy. Bungie’s Halo was always a more considered shooter, the slower pace leading to careful skirmishes rather than balls-to-the-wall gunfights. It worked well with the old games, but can 343 kick Halo into overdrive?
Overall the multiplayer of Halo 4 seems very similar to Halo: Reach: there are assassinations and armor abilities, but the new Spartans IVs are moving a lot faster than their Spartan III counterparts. I’m liking the look of Halo 4 a lot, but the sound design needs a little tuning. The melee attacks sound to squishy for a bunch of dudes in one ton suits of armor. What do you guys think? Does this trailer carry on the Halo legacy, or is Halo 4 turning into its own game?
There are no secrets in the video game industry, which is why we knew about Dead Space 3′s co-op mode almost a week before its official debut at the E3 press conference. Even though we knew it was coming, we didn’t know what it would look like, so the six-minute on stage demo was enough to get a good idea. Here’s that demo so you can watch for yourself:
So what do you guys think? Is it a little too action packed for your taste? How will Visceral Games maintain the horror with two people running and gunning? How does new character John Carver compare to Isaac Clarke? Speak up!
It’s E3 time! Microsoft had the task of kicking things off for us this year so we start with the Big M. Below are my instant reactions as I watched the press conference unfold:
Halo 4 will kick off the show. After ending the show with it last year, MS obviously doesn’t want to make us wait any longer than necessary. But what will end the show? My money’s on a sequel to Blinx.
Live action trailer for Halo 4. Pretty bad-ass. Pretty cheesy. A ship designed to discover new worlds. Looks like something went wrong. Oh, they are crashing on the Chief’s planet. Interesting.
Gameplay! Looks like Halo. The planet is a vibrant green, lots of foliage. Looks cool. Grunts. Covenant. An Elite just disintergrated. Weird. New enemies are attacking. Some new robot thing that reminds me of General Grievous popped out. Cortana says it is Forerunner design.
Some cool ass new weapon is tearing these things up. Daddy like.
Infrared visor! Nice! Metroid Prime meets Halo.
Clips of lots of stuff, like Warthogs, Cortana going batshit and a tagline: An Ancient Evil Awakens.
We’ve been teasing it for weeks and now we’re finally here: the big Episode 50 celebration, the Drunk Cast! I’ll skip my usual jokes about the absence of friend of the show Nick Comardo and just let you enjoy the craziness.
This is also our E3 2012 predictions show, so we manage to squeeze in some forecasting about what the big three and the publishers will do next week. We also talk 38 Studios, Infinity Ward’s redonkulous salaries and Bungie’s contract with Activision. In addition to that we have a couple bro-downs and Eddy not so humble-brags about his accomplishments over the last year.
By this point you’ve probably stopped reading and are listening to the cast, but don’t forget to rate it on iTunes when you’re done. We’ll see you all post E3 for The Hangover Cast 2.
Man, as if next week isn’t already going to be crazy enough, it seems like developers are trying to get ahead of the game by putting out some new trailers on GameTrailers TV’s annual pre-E3 bash. Madness, I say!
In addition to LucasArts announcing Star Wars 1313, a mature third-person shooter that takes place on Coruscant, Konami and Mercury Steam have revealed the first Lords of Shadow 2 trailer. It doesn’t show any kind of gameplay, but it gives a glimpse into the direction of the next game, with Gabriel Belmont as the villain of sorts… and even hints at a new Belmont clan arrival.
But the crown jewel of last night’s trailers would have to be the Dishonored gameplay trailer. It looks like Bioshock and Half-Life 2′s bastard child, if that’s at all possible. View some sweet assassin kills and the crazy steampunk atmosphere below. Lords of Shadow 2 trailer after the jump.
It’s possible. Game Informer’s got the scoop on the newest no-neck cover-based execution-loving third-person shooter from Epic Games, and while we don’t know much about it, we do know that it’s a brand new Gears of War game. It’s the particulars that get a little bit iffy.
So far, the big rumor that’s swirling around the tubes is that the fourth Gears of War game is a prequel. And not only that, but the first game in a prequel trilogy, developed by People Can Fly, the team that created Bulletstorm. The cover image from Game Informer’s July issue would seem to indicate that this new game could possibly show how Marcus Fenix ended up in the prison cell when the first game started.
As much as I’ve adored the Gears of War franchise, count me among the people in the world that is just not that excited by the term “prequel” any longer. The problem with most prequels is that we’ve seen the end of the story already, so they just don’t hold the narrative steam of new content. And even though Epic and Co. insist that they can go a million different directions with the story, I’d rather see a new setting/universe, but with the same mechanics that make Gears of War unique. Why keep spinning out endless threads for a story that we’ve already explored to death? I guess we’ll find out more next week at E3.
So what do you guys think of the idea of a new Gears of War game? Do you dislike the idea of it being a prequel? Are prequels old news now? Go!
Update: Game Informer has updated the link, showing that the cover image is actually of both Cole and Baird in chains, not Marcus Fenix. So it looks like this will still be a prequel, but starring the two fan favorites. Does this change your feelings?