Hello Games’ No Man’s Sky was the surprise hit of Sony’s E3 2014 press conference with its dinosaurs and its X-Wings and its interplanetary travel. Despite its appealing aesthetics and the way it effortlessly taps into some section of my brain that has formulated the perfect game but could never define it before now, I can’t shake this feeling that I don’t really understand No Man’s Sky.
On a basic level, I get that you’re exploring the universe, charting the unknown and discovering new species and ships. Hello Games has been purposefully tight-lipped about their game, however, only dolling out small nuggets of information. Just enough to string you along, but not enough so that you know everything going in. Continue reading I Don’t Understand No Man’s Sky, But I Am Hopeful for It