It’s no wonder why licensed games sell well: even as I was still sat in the theater watching Iron Man 3, I thought to myself, “Man, I really want to play a good Iron Man game!”
It’s fun to think about: what weapons and abilities you could use, whether the suit would take cosmetic damage or whether there is enough money in the world to get Robert Downey Jr to voice act in the game (spoiler: there isn’t). Not to mention what villains would appear, what the structure of the game would be, etc… There is a lot to juggle in something like this. I personally think an open-world game, like Infamous or Arkham City would be best. Just think of it like Far Cry 3 or Mercenaries: give me a big open world, lots of things to do and let me play. Maybe even throw in some War Machine for 2-player co-op goodness and it can’t miss! Continue reading GamerSushi Asks: Who Should Make An Iron Man Game?
The big news of the week so far happens to be the semi-bombshell that EA and Disney signed an exclusive deal for Star Wars games yesterday, meaning that EA’s various developing arms will have sole access to the enormous Star Wars universe. While there is some skepticism rightly reserved for allowing the floundering EA to tackle a property that so many love and hold dear, especially after some huge missteps, I think it’s OK to have a little hope here.
When you break it down, what other publishing Goliath in the industry has the number of varied, talented developers in their portfolio that EA does? I can see an argument for Activision, but that’s the only one that even comes close to rivaling the kind of talent of DICE, Bioware, Maxis, Popcap, Criterion and Visceral. So we have reason to feel two ways about this. But for now, let’s dream a little.
So here’s this week’s Pixel Count. Hit up the poll and tell us your thoughts in the comments!