Sidetracked: The Danger of Side Stories

Super Street Fighter IIHaving recently downloaded the beta for Assassin’s Creed: Brotherhood, I was startled to realize that I had forgotten all about it for a few days. Then I thought about it for a moment and came to the conclusion that the newest entry in Ubisoft’s historical/sci-fi series is suffering from a distinct lack of buzz, especially compared to the frenetic levels of hype that Assassin’s Creed 2 received, all of which were deserved in my opinion. So I started to wonder why people were taking such a lackadaisical approach to this game and it didn’t take long for the answer to sneak up on my and stab my brain: It’s a side story and not a sequel.

These are nothing new to gaming, but with the rise of importance in stories, it’s easy to see how many gamers, myself included, sometimes become frustrated by what seems to be a developer running down the clock until they are ready to finally release a sequel. Doing so can sometimes be dangerous and set a franchise back in terms of popularity, as we will examine now. Even a series without an epic story can suffer a backlash. Continue reading Sidetracked: The Danger of Side Stories