Peter Molyneux has gathered a reputation as a bit of a whacky guy in the industry. As much as the guy makes grandiose promises and far-reaching claims, it’s hard to deny the charm behind a man that dares to dream the impossible for every new game he tries to make. People make fun of him a lot, but I have always admired that Molyneux is trying to explore and innovate, even if it does kind of blow up in his face every now and then.
On the subject of making games in the aftermath of leaving both Lionhead and Microsoft, Molyneux spoke with Gamespot about the state of the industry and what he sees as the future. In an interesting conversation that covered everything from social gaming to future tech and smaller developers, one bit in particular stood out to me: the idea that development never ends anymore, and that this can be problematic for the industry.
“I think that we as authors of stories and entertainment, we have to stand by our decisions and justify them and take the rough with the smooth. If people don’t like it you can’t just go and change it because if you have any sense of authorship, you’re playing through a plan. That being said, nowadays there is no end of development anymore. You used to release a game and that was it, you were done. It was in the box. Now, you release a game, and there is this possibility and technology that allows you to change it.”
In an age of endless DLC, it’s easy to see what he’s talking about. While I do agree that sometimes things just need a good ol’ fixing, it would be nice to let developers make a game and then move on. I know that publishers invest so much in games these days that they want to keep making more money from their products, but it also seems like they would benefit from turning around and working on new projects once one gets out the door. That would certainly keep developers from having to lay people off once the huge project is done, if they’re a one-game studio.
What do you guys think about this? Is Molyneux off his rocker again? Or does he have a point about the endless development cycle? Go!
Source – Gamespot
I’d like to think our Sound Off the other day was a rousing success. It let a few of you talk about some stuff that you’ve been thinking about, and also brought to light a few issues that you guys were interested in. Score one for Eddy, yes? And you guys, I guess. But me most of all.
Anyway, one of the things that you guys brought up was the topic of getting into the video game industry. While I’m not whiz when it comes to the gaming industry myself (every attempt of mine has gone down in burning flames), it seems that GamePro has posted a recent article to help you do just that. They basically do a run down of the best grad and undergrad game design programs in the country, by school. It’s certainly an interesting list, and one that I thought would be beneficial for you guys.
So what do you guys think? Would you be interested in going to any of those places? I have to say that I’m not too surprised that USC ranks at the top for both grad and undergrad, knowing the way they excel at other media as well. What kinds of positions are you guys interested in specifically when it comes to games? Go!
Source – GamePro
Some people, if faced with the opportunity to do nothing all day, would probably freak out and have some kind of nervous breakdown. Me? I would just play video games. And I still might not have enough time to play everything I want to.
I don’t know if you have been feeling this way recently, but I know that for me, my free time is getting more and more limited (a job, house, wife, Web Zeroes and writing a novel will do that to you). As a result I’m finishing far fewer games now than I ever have before. In the immediate future I’ve got Brutal Legend waiting for me, assuming I don’t do any repeated playing of all the games I’ve bought recently.
A new GameSpy piece by comedian Michael Drucker covers this very topic, and is making a simple request of the videogame industry: stop making games for one year. His point? There are simply too many great games coming out to keep up. While it is meant as a mostly humorous piece, there are parts of it that ring ridiculously true, such as when he notes that a Legend of Zelda game was maybe the 10th best game of last year. 10 years ago, that thought was absurd. Anyway, the article is a great read, and made me laugh out loud a few times, so I’d definitely recommend checking it out for yourselves.
How many of you guys have felt this way lately? Right now, I’m a little disappointed that I’ve had too move on past great titles that warrant more replay time (Borderlands, Dragon Age, Modern Warfare 2 to name a few). What games are on your backlog?
One look at my entertainment center or my favorites in Firefox reveals that I am in love with video games. It’s really not that hard to hide. On top of being in love with the games themselves, though, I am also madly in love with the culture of gaming and the history behind it.
Looking forward to the future, I continually fall in love with this lifestyle even more. However, there are a few trends that are starting to emerge that I am simply not a fan of. While these ultimately won’t break gaming, they are definitely detrimental to the overall community. Here are 5 things that are currently wrong with the video game industry.
Continue reading 5 Things Hurting the Video Game Industry
There comes a time in every gaming community’s young life where its members sit around a campfire and share about their personal gaming preferences. Since we don’t have a fire, and I’m afraid of face-to-face interactions with other humans, I thought the interwebz would be a good place for us to share what we enjoy about gaming.
In “Would You Rather’, I simply ask a series of questions, and you follow up with your responses. Give as much or as little explanation as you want with your answers. Unless they suck. In that case, you’re cut from life.
Continue reading GamerSushi Asks: Would You Rather?