Valve: Gaming’s Best Storytellers?

One of the most important aspects of any visual medium, be it films, games, graphic novels, machinima, etc- is story. While many people put an emphasis on the kinds of images and effects they can put into their production, it’s ultimately story that leaves a resonating impact on the viewer/participant.

While gaming has come a long way in recent years, I still find this to be one of the more lacking areas in the industry. Game makers just don’t seem interested in telling great stories. Sure, they’re interested in gameplay, physics, art, mechanics, coding and so forth, and if they can slide a decent story into that framework, then great. But it always seems to be an afterthought.

After reading a great article from Gabe Newell about Left 4 Dead’s design and the idea of using “procedural narrative” that simulates a story that is unique to each player, rather than a traditional scripted narrative that unfolds before the player’s eyes, some of my suspicions were confirmed. Namely, that Valve might be the best storytellers in gaming today.

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