Achievements have definitely had a huge impact on the way I play games. A few years ago I played Oblivion well past the point of enjoyment because I knew for a fact that if I just played long enough I could get all of the achievements. It’s still the only game I’ve ever managed to 100%, but there have been several other times I’ve come close. Achievement hunting appeals to the obsessive collector in me, and if I don’t burn out on a game, I’m usually more than willing to spend a few hours after the endgame running around trying to do the oftentimes arbitrary tasks required to make them unlock.
That said, it didn’t surprise me to read designer Keith Burgun’s article about how achievements negatively affect gameplay. Burgun argues that “at their best, [achievements] do nothing at all. At their worst, they influence player behavior.” Now, I’m sure we all have stories of achievement hunters ruining multiplayer games. After all, if there’s an achievement for getting X kills with a knife in multiplayer, the end result is that you’re going to have a bunch of dudes running around trying to stab each other whether or not it actually makes tactical sense. It’s easy to see how achievements could negatively influence player behaviors when it comes to playing with a group of people, but what’s the big deal when it comes to playing solo? Continue reading Achievements: Unlocking Negative Gameplay?
I tend to be a bit of an obsessive gamer. I’ve written about this a few times in the past, so you probably already know that about me, but I seriously get fixated on the most inane parts of games and will sink hours into accomplishing a certain task. Whether it’s hunting for a certain weapon, achievement, trophy or whatever, I’m not above admitting that I turn into kind of a freak about trying to get things done in games.
In the past, this manifested itself as orb hunting in Crackdown. Right now, it’s revealing its ugly head in the form of mining Red Dead Redemption for achievements. I’m actually considering trying to 100 percent the game, which is something I don’t typically do. The last week or so, I’ve been finding myself just hunting, enjoying the world, seeing the sights, and it’s really quite exciting. Currently, I’m trying to find all the locations in the game, and will probably move to co-op or some of the public free roam items next.
What about you guys? Do you often like to mine games for those extra little rewards? What’s the most you’ve done for an achievement/trophy/unlockable? Go!
We’ve all worked our butt off for something that turned out to so not be worth it in the end. Shoveling the driveway, being nice to your parents, school, these are all things that have no tangible benefit in the long run. Nothing is more notorious for this than video games though. Whether you’re scampering across rooftops or desperately trying to get 100% on a game you don’t really like, gaming unlocks can be the biggest time-sink. Our list of the six worst offenders are below (Oh, and potential spoilers):
#1: Auditore Cape, Assassin’s Creed II
While the first Assassin’s Creed will go down in infamy for the multitude of useless collectible flags scattered across the Holy Land, Assassin’s Creed II deserves this spot for a different reason. The 100 feathers that you can collect along your Renaissance adventure seem like they’re actually leading somewhere, especially when you reach the half-way mark and you get the second best weapon in the game, the Condottiero hammer.
After hours of searching for the damnable leavings of the eagles, you return to your villa and deposit them in the box for the last time to receive…a hug. Then, your mother presents you with the cape and thanks you for not forgetting her. Ding, achievement unlocked, and we have a sweet piece of cloth to show for it. What does the cape do, though? Does it prevent fall damage, or something useful along those lines? No, it does the exact opposite of every other cape you earned for doing nothing. It makes you instantly notorious in every city in the game except for your villa. Thanks, Mom, so glad that all those archer’s families will wonder where their father went because he interfered with my search.
Continue reading Top Six: Gaming’s Worst Unlocks
Ready to jump back into the depths of LIberty City?
PS3FANBOY has the just released list of Trophies for Grand Theft Auto IV for the PS3. For those of you that have a 360 and have done the Achievements already, this list will likely look familiar. For those of us who don’t, lock and load!
See the trophies after the jump! Continue reading Grand Theft Trophies
PS3Fanboy has a list of Trophies just announced for the upcoming, industry saving, PS3 FTW, Little Big Planet due 10/21 in the U.S. I have my copy preordered and now I am going to sit here and study this list for the next 10 minutes or so. Enjoy! Continue reading Little Big Trophies!
DISCLAIMER: ALL OPINIONS EXPRESSED IN THIS COLUMN ARE SOLELY THOSE OF A TYPICAL SONY FANBOY. GAMERSUSHI.COM IS MERELY A VEHICLE FOR THIS CONSOLE WARRIOR TO WIELD HIS BLADES OF FURY AT MICROSOFT AND NINTENDO. SHOULD OTHER FANBOYS WISH TO OPINE, THEY ARE FREE TO DO SO.
For eons it seems, I have been forced to listen to 360 fanboys declare the glory of Achievements. What a joke. Achievements? Anyone can achieve something. Just think of Little Lebowski’s Urban Achievers. Proud we are of all of them? I THINK NOT. Aren’t Achievements what they hand out at the Special Olympics in lieu of medals?
Continue reading Sony Fanboy Rant: Trophies vs. Achievements