We’ve taken a few weeks off since our epic E3 2010 podcast so that Nick and I could finish slaying the titan known as Web Zeroes. But now we’re back, despite the current drought of gaming related news, and we still manage to talk for a ludicrously long time.
That’s partly because in this episode, we go off on a wild series of awesome nerdy tangents, which includes a great discussion on old school Saturday morning cartoons and how they are full of both nostalgia and win. Also, why mono is God’s gift to gamers.
There are some licensed properties that cry out for a decent video game adaption, and one of those is Transformers. When the basic premise is “giant robots beating the crap out of each other” you really have to try hard to mess that up. So far this generation, we’ve had two less than stellar attempts to cash in on the giant-bot franchise, and both of those fell flat (though that may have something to do with them being movie tie-ins). Now, High Moon Studios, the company responsible for the moderately-successful Bourne game, has gotten behind the wheel and is trying to steer Transformers in a better direction. Does the game deliver the goods, or does it perish in a Michael Bay-style explosion? Continue reading Review: Transformers: War for Cybertron
I’ll be honest here, I loves me some Transformers. Although I am of the opinion that Revenge of the Fallen is the cinematic equivalent of water-boarding, there’s just no denying that watching twenty-foot machines that turn into jets and cars beat the lug nuts out of each other gets my motor running.
We’ve seen the Transformers battle it out on the silver screen and on television, but I’ve always wanted a good Transformers game. There have been some decent titles in the past, but nothing that has really grabbed me. The upcoming Transformers: War for Cybertron game by Bad Moon Studios, the development house behind the Bourne Identity games, may just do the trick.
What do you guys think of the trailer? Sure it’s computer-generated as opposed to actual game-play, but it’s got me hopeful. All I need is Soundwave messing up Autobots and I’ll be happy.