A while back, I asked what video games you fell in love with in terms of story. Not surprisingly, most of your responses centered on games in the more recent era. This is an obvious trend because in the old days, games did not need a story to exist. But now, we need motivation, cut-scenes, back-story and lots and lots of twists. Too many, some would say. Like me. I think that people’s love for game stories depends on when they started playing.
See, when I was younger, stories in games were very basic. Some games didn’t even try to have one! Endings were short, usually text based. Hell, people were stunned by Legend of Zelda: A Link to the Past’s FIVE minute ending. Minds were blown, heads exploded, etc…Since I have been playing games since about 1986 or so, I have a different perspective than someone who started in 1996. I play the game for the GAMEPLAY. If a game has a great story, awesome, but it’s only a bonus. If a game has poor gameplay, I don’t care how good the story might be, I am not playing it.
Continue reading Generation Gap: Video Game Stories