After Skyrim, I thought to myself, what’s the most stressful, rage-inducing experience I could put myself through? Naturally, a trip to the DMV was my first choice but there were no appointments available. So I went with the next best thing: Dark Souls. The only difference being, with Dark Souls, there is a chance, albeit slim, that I could end up feeling good about myself.
I didn’t quite finish it back when it came out, so I deleted my save and started anew. Thankfully, my skills had not atrophied over time and I quickly cut my way through the first few areas. Even the bosses that once gave me fits found themselves bowing to my mighty sword. The rush you get when clearing an area is like few in gaming. No Achievement or Trophy has ever made me feel the sense of accomplishment that I got when I finally dropped the Capra Demon in the Lower Undead Burg. My next stop is the infamous Blighttown, an area that I have heard horror stories about.
Have you ever stopped a game for a really long period of time and when you came back, you find that you are somehow really good at it now? This happened to me with Pac-Man, as well. I sucked as a kid, but as an adult, I can usually get the high score. Just like I did during GamerSushi Weekend. Seriously, ask the guys, they will tell you. I even called it beforehand, too.
So what about you? What games have you stopped and then picked up again later without missing a beat? Have you stopped a game and then discovered when you come back to it that you have no idea how to play anymore? Do you plunge through or restart?
I finally finished Skyrim this past weekend.
Not entirely, mind you. I didn’t 100% it or anything crazy like that. But I finished what I wanted to out of it, which was the Thieves Guild, Dark Brotherhood and the main quest lines. I put 65 hours into it, got to level 37, plundered tons of caves, stole EVERYTHING from everyone I could and slew more than my fair share of dragons. I got more than my money’s worth out of the game. Indeed, if you do the math, I got more than an hour for every dollar I spent on it. Bethesda may be buggy, but they give you the bang for your buck.
Now though, after hours and hours of juggling weight limits (the most annoying thing about the game), arrows in knees and killing falmer, I am done. I love the game, but there comes a time when you have to put it aside for a while and I have reached that point with Skyrim. It’s such a massive game that I wish there was a 6 month moratorium on all new releases so we all could really delve deeply into its dense dungeons. I started and stopped that game several times since I bought it on Day 1, but it’s all over now. I might go back to it sometime, but no time soon, I can assure you. The biggest obstacle on my backlog is gone and I feel lighter for having it removed. On to greener pastures…like finally finishing Dark Souls…oh God.
What about you guys? Did you get your fill of Skyrim? Is there any game on your backlog that hovers over you like a scythe? What do you need to finish before the fall onslaught hits?
I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.
Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.
It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.
I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!
I don’t generally consider myself a picky gamer, but when something taps into one of my pet peeves, I obsess about it until I go into a fit of epileptic nerd shakes. This list includes some of the following: mess-up-once-and-you’re-done-gameplay, artificially lengthening a game through menial tasks such as fetch quests, not being able to pause or skip long cut scenes, and one of my all time favorites, terrible friendly AI. OK, it’s not actually my favorite. It’s called facetiousism and I just made it up.
On the topic of things that suck in games, GamesRadar has entered the conversation with a hilarious feature titled Things I’m Sick of Games Making Me Do. I totally agree with nearly everything on the list (except climbing, which I can never get enough of), and the last one actually packed quite a lulz-punch, if you know what that means.
So what things do you guys hate in gaming? Go!
Source – GamesRadar
In what some may consider to be a surprise, especially considering the bad taste this same feature left in gamer’s mouths when Fallout 3 was released, Fallout: New Vegas will end when you beat the game. That’s right, you don’t get to keep playing and complete all those side-quests you left unfinished.
Game director Josh Sawyer of Obsidian explained to 1UP the situation, confirming earlier reports:
“We put a lot of effort into the ending slides — we know those slides are really popular with people so we want to make sure there’s a huge amount of variety and reactivity with that stuff. We weren’t really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.”
It does seem that you will get a warning before you pass the point of no return and you can always do what we did in the old days, which was reload your final save and keep playing that way. Some might speculate that this will be changed during the inevitable DLC onslaught, but from the article, it doesn’t sound like there are any plans to add such a feature.
On an unrelated note, I had no idea the ending slides were “really popular” with anyone. They were okay, but didn’t exactly rock my world.
Does this affect your outlook on the game? Would anyone not buy this game now?
Over the last few days, I’ve been deadlocked in an attempt to clear out my gaming backlog before the big days of Fall land in our laps, and we’re once again swarmed with games to enjoy. Currently, I’m working on Alpha Protocol, 3D Dot Game Heroes and last but not least, Borderlands.
Borderlands is the really curious one, considering it’s a game I stopped playing months ago only to pick back up out of the blue. I forgot just how much fun it is, and the crazed shoot-outs with waves of enemies is satisfying and intense. I’m a level 27 soldier, and my favorite thing is deploying my turret, now sporting caustic damage and rockets that really mess everything up in their path.
While partaking in one of these shootouts, I started thinking about gaming classes. If I had to pick a particular style that suits me for most games, it would have to be some sort of tank or a hybrid of a tank and something a little more specialized, with a few support capabilities. I know that’s fairly vague, but I tend to go all out on offense, preferring chaos over actually racking up kills, and doing what I can to help my teammates in the process. I tend to pick one of the simpler classes in my first playthrough of a game, and then expand from there later.
So, now I’m wondering what your preferences are. What kind of classes do you normally pick in video games? What is your play style for shooters or RPGs? Go!
I have recounted my experience with Elder Scrolls IV: Oblivion on many articles and comments on this site, as well as our renowned GamerSushi podcast. It was the first game I played on my XBox 360, and I was blown away with my first foray into the realm of HD gaming. Seeing the wide open world, the detail and the nice RPG mechanics was enough to make a nerd like me sweat, and I was in heaven. I did small bits of the main game, but I mostly spent the 30-40 hours of it I played robbing people’s houses. I’m a bit of a klepto at heart, it seems.
Anyway, Oblivion was much loved by many gamers, so naturally, Elder Scrolls V is high on the list for most anticipated sequels. While the last game was great, there are going to be a few things that people are hoping for in the next entry. That’s why GamesRadar has come up with a wishlist for Elder Scrolls V. I have to say, they make a few good points, including a bigger pool of NPC characters and voice actors, a better encumbrance system and a better scaling system for monsters.
That last one I definitely agree with. I’ve never been a huge fan of RPG’s where the monsters level up with you — it sort of defeats the whole purpose of leveling up, yes? Anyway, if you’re an Oblivion nut, I’d highly recommend checking out the article.
What’s on your wishlist for Elder Scrolls V? What do you think of this list? Go!
Source – GamesRadar