A mere three months after its exclusive Xbox One release, Rise of the Tomb Raider has arrived on the PC bringing the rebooted Lara Croft’s mass-murdering rampages to PC players everywhere.
On the scale of PC ports from Arkham Knight to Metal Gear Solid 5: The Phantom Pain, Rise of the Tomb Raider falls closer to the latter, but it still requires a beefy rig to get the most out of it. The minimum requirements are pretty forgiving (i3 or equivilant, 2GB GPU) aside from the 6GB of RAM, which is quite the ask for most builds. For reference, I’m running an i7-2770k, 16GB of RAM and a 4GB GTX 980. Despite the taxing nature of the game I ran it on the highest quality with nary a dip below 60 fps aside from a couple areas at the end when everything was popping off – fire, lighting, multiple enemies, collapsing geometry, you name it. Continue reading Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It
That’s right, an Xbox One! I’m as surprised as you are. At the end of the last console generation, I was pretty sure I’d be a PC-only gamer for a good long while. I definitely have enough games in my Steam library to keep me busy until the heat death of the universe.
When I sold it for about $50, I hadn’t powered on my Xbox 360 for at least a year. My PS3 had transitioned to being a box for Netflix and blu-rays. I’d resolved to hold out for as long as possible before maybe picking up a PS4. After all, I’m obsessed with the Souls games and I knew Bloodborne would be irresistible. Sure enough, when Anthony had an extra PS4 thanks to a prize giveaway, I decided to buy it, thinking that would be it for me and the current generation.
So, what changed? What made me decide to drop several hundred dollars on an Xbox One less than a year later? The short answer is that I’m a sucker for a deal and I’m ready to cut the cable cord (again).
Continue reading I Bought An Xbox One And I Like It