Review: Heavy Rain

Heavy RainIn these parts and others, there is often the discussion of video games as a storytelling medium, and how it fares compared to its brethren such as films, books and the like. More often than not, gamers expect video game stories to be an afterthought, a means to an end, with the “end” being a fun game with engaging gameplay. The story simply serves as the vehicle by which you move from Level 1 to Level 2, the reason you are shooting/whipping/jumping to your next goal.

Quantic Dreams’ flagship title, Heavy Rain, promises something different. On the heels of the well received Indigo Prophecy from 2005, the studio set out to top their original interactive storytelling with a tale more realistic, lifelike and ultimately emotionally engrossing. So, how does the PS3 exclusive fare in this regard? Does it change the way we experience a story in this medium with all of the weight of a towering thunderhead? Or is it simply, and I can’t resist this awful pun, a light drizzle? Ahem. Let’s move on.
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Heavy Rain Equals No Do-Overs

If you’re unaware the upcoming PS3 game Heavy Rain, by Quantic Dreams, you should familiarize yourself with it. From the makers of Indigo Prophecy, it is an incredibly cinematic game that lets the character play it almost like an interactive movie, and from the looks of it, is going to be something special.

One interesting thing, though: the creator, David Cage says that you can even continue to play the game after the main character dies.

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