Ars Technica Details how Developers are Messing Up PC Ports

ars technica how to ruin pc ports

Being an occasional PC Gamer, one thing I’ve noticed recently is that PC ports have a few reoccuring mistakes that developers and publishers are continually making. Sometimes they’re simple things, but most of the time they’re huge errors like not allowing users to customize their controls or burying the graphics options deep within the game’s files.

Ars Technica did a little write up detailing how to ruin PC ports in five easy steps and they included all the major faux pas that are far too common for my liking. I’m not too upset about the controls and graphic things (I usually just play on the default settings, anyways) but the log-ins withing log-ins is getting fairly annoying. Grand Theft Auto IV was annoying in this respect as was Crysis 2.

The old PC Gaming bane DRM is also included in this list, with the writer of the article tearing up a quote from the recent Blizzard event detailing Diablo 3’s DRM. Another point of contention is the fact that PC Ports are often released way after the console versions, meaning that any site that deigns to review them will use the original scores and won’t take any usability errors made in the port into account.

While the tone of the article may come off as snarky, it does make more than a few good points and exposes a lot of the hardships that your average PC gamer has to deal with. I know we have a lot of PC gamers on this site, so what did you guys think about this feature? Did it hit pretty close to home?

Source – Ars Technica