Kept you waiting, huh?
It’s true, your eyes are not deceiving you…the GamerSushi Show is back with its long awaited 94th installment. The lives of the GS editors (and special guest Eddy) finally had a night we could all get free for casting, so we fired up the mics, went through three different calling software services and talked about what we’ve missed since our last show.
There’s a brief recap of some news like the Assassin’s Creed delay and then we talk about Destiny: The Taken King, Firewatch and Metal Gear Solid 5, among other things.
It has been a while, so here’s how it goes: listen, rate and give prayer to the great gods of Askarn that we will return before too long. Thanks for listening!
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It feels like one of the collective wishes of the Internet has been granted today as Ubisoft announced, hot on the heels of the release of the refreshingly good Assassin’s Creed Syndicate and ahead of the motion picture adaptation, that Assassin’s Creed will not have a new game in 2016.
In a blog post titled “A Message from the Assassin’s Creed team“, Ubisoft talks about how after the release of 2014’s less than critically acclaimed Unity the team wanted to step back from their schedule and reexamine the development pipeline for the series. Continue reading Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016
Assassin’s Creed is the gaming world’s whipping boy for the case against annualized releases. While Call of Duty pulls this trick as well, the sheer scale of an Assassin’s Creed game means that the stress fractures brought on by a quick turn-around are more readily apparent.
Last year’s Unity could be seen as the tipping point in the series. With a buggy launch and a poor reception, despite its decent co-op mode, Unity left the series balancing more closely to irrelevance than ever. Ubisoft needed to right the ship with the follow-up title, and thankfully Syndicate was the shot in the arm Assassin’s Creed needed. Continue reading Assassin’s Creed: Syndicate is a Great Return to Form